Files
yourpart3/frontend/scripts/optimize-glb.mjs
Torsten Schulz (local) b3f6429307
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feat(optimize): optimize Falukant 3D models during build and update deployment scripts
2026-07-24 13:31:08 +02:00

58 lines
1.6 KiB
JavaScript
Executable File

#!/usr/bin/env node
/**
* Optimiert alle Falukant-Charakter-GLBs mit Draco + Textur-Optimierung.
* Ausgabe: *_opt.glb im selben Verzeichnis.
* Voraussetzung: npm install (@gltf-transform/cli als Dev-Dep)
*
* Aufruf: npm run optimize-models
*/
import fs from 'fs';
import { spawnSync } from 'child_process';
import { fileURLToPath } from 'url';
import path from 'path';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const charsDir = path.join(__dirname, '..', 'public', 'models', '3d', 'falukant', 'characters');
const cli = path.join(__dirname, '..', 'node_modules', '.bin', 'gltf-transform');
function listSourceModels() {
return fs.readdirSync(charsDir)
.filter((file) => file.endsWith('.glb'))
.filter((file) => !file.endsWith('_opt.glb'))
.sort((a, b) => a.localeCompare(b));
}
console.log('Optimize Falukant character GLBs (Draco + texture 1024)\n');
const models = listSourceModels();
if (models.length === 0) {
console.log('No source GLBs found.');
process.exit(0);
}
for (const f of models) {
const input = path.join(charsDir, f);
const out = f.replace(/\.glb$/, '_opt.glb');
const output = path.join(charsDir, out);
try {
const result = spawnSync(
'node',
[cli, 'optimize', input, output, '--compress', 'draco', '--texture-size', '1024'],
{
stdio: 'inherit',
cwd: path.join(__dirname, '..'),
}
);
if (result.status !== 0) {
throw new Error(`gltf-transform exited with ${result.status}`);
}
} catch (e) {
console.error(`Failed: ${f}`);
process.exitCode = 1;
}
}
console.log('\nDone. Use *_opt.glb in Character3D (with DRACOLoader).');