#!/usr/bin/env node /** * Optimiert alle Falukant-Charakter-GLBs mit Draco + Textur-Optimierung. * Ausgabe: *_opt.glb im selben Verzeichnis. * Voraussetzung: npm install (@gltf-transform/cli als Dev-Dep) * * Aufruf: npm run optimize-models */ import fs from 'fs'; import { spawnSync } from 'child_process'; import { fileURLToPath } from 'url'; import path from 'path'; const __dirname = path.dirname(fileURLToPath(import.meta.url)); const charsDir = path.join(__dirname, '..', 'public', 'models', '3d', 'falukant', 'characters'); const cli = path.join(__dirname, '..', 'node_modules', '.bin', 'gltf-transform'); function listSourceModels() { return fs.readdirSync(charsDir) .filter((file) => file.endsWith('.glb')) .filter((file) => !file.endsWith('_opt.glb')) .sort((a, b) => a.localeCompare(b)); } console.log('Optimize Falukant character GLBs (Draco + texture 1024)\n'); const models = listSourceModels(); if (models.length === 0) { console.log('No source GLBs found.'); process.exit(0); } for (const f of models) { const input = path.join(charsDir, f); const out = f.replace(/\.glb$/, '_opt.glb'); const output = path.join(charsDir, out); try { const result = spawnSync( 'node', [cli, 'optimize', input, output, '--compress', 'draco', '--texture-size', '1024'], { stdio: 'inherit', cwd: path.join(__dirname, '..'), } ); if (result.status !== 0) { throw new Error(`gltf-transform exited with ${result.status}`); } } catch (e) { console.error(`Failed: ${f}`); process.exitCode = 1; } } console.log('\nDone. Use *_opt.glb in Character3D (with DRACOLoader).');