Files
yourpart3/frontend/scripts/optimize-glb.mjs
Torsten Schulz (local) 4379b0b955 Implement model optimization and caching for 3D characters
- Added a new modelsProxyRouter to handle requests for optimized 3D character models.
- Introduced modelsProxyService to manage GLB file optimization using gltf-transform with Draco compression.
- Updated app.js to include the new modelsProxyRouter for API access.
- Enhanced .gitignore to exclude model cache files.
- Added scripts for optimizing GLB models and updated README with optimization instructions.
- Integrated DRACOLoader in Character3D.vue for loading compressed models.
- Updated FamilyView.vue to streamline character rendering logic.
2026-01-22 13:24:47 +01:00

46 lines
1.5 KiB
JavaScript

#!/usr/bin/env node
/**
* Optimiert Falukant-Charakter-GLBs mit Draco + Textur-Optimierung.
* Ausgabe: *_opt.glb im selben Verzeichnis.
* Voraussetzung: npm install (@gltf-transform/cli als Dev-Dep)
*
* Aufruf: npm run optimize-models
*/
import { execSync } from 'child_process';
import { fileURLToPath } from 'url';
import path from 'path';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const charsDir = path.join(__dirname, '..', 'public', 'models', '3d', 'falukant', 'characters');
const models = [
'male.glb', 'female.glb',
'male_adult.glb', 'male_child.glb', 'male_preteen.glb', 'male_teen.glb', 'male_toddler.glb',
'female_adult.glb', 'female_child.glb', 'female_preteen.glb', 'female_teen.glb', 'female_toddler.glb',
];
const cli = path.join(__dirname, '..', 'node_modules', '.bin', 'gltf-transform');
const cmd = (input, output) =>
`"${cli}" optimize "${input}" "${output}" --compress draco --texture-size 1024`;
console.log('Optimize Falukant character GLBs (Draco + texture 1024)\n');
for (const f of models) {
const input = path.join(charsDir, f);
const out = f.replace(/\.glb$/, '_opt.glb');
const output = path.join(charsDir, out);
try {
execSync(`node "${cli}" optimize "${input}" "${output}" --compress draco --texture-size 1024`, {
stdio: 'inherit',
cwd: path.join(__dirname, '..'),
});
} catch (e) {
console.error(`Failed: ${f}`);
process.exitCode = 1;
}
}
console.log('\nDone. Use *_opt.glb in Character3D (with DRACOLoader).');