Files
yourpart3/backend/services/taxiService.js
Torsten Schulz (local) f230849a5c Änderung: Hinzufügung des Taxi-Minispiels und zugehöriger Funktionen
Änderungen:
- Integration des Taxi-Minispiels mit neuen Routen und Komponenten im Backend und Frontend.
- Erstellung von Modellen und Datenbank-Schemas für das Taxi-Spiel, einschließlich TaxiGameState, TaxiLevelStats und TaxiMap.
- Erweiterung der Navigationsstruktur und der Benutzeroberfläche, um das Taxi-Spiel und die zugehörigen Tools zu unterstützen.
- Aktualisierung der Übersetzungen für das Taxi-Minispiel in Deutsch und Englisch.

Diese Anpassungen erweitern die Funktionalität der Anwendung um ein neues Minispiel und verbessern die Benutzererfahrung durch neue Features und Inhalte.
2025-09-15 17:59:42 +02:00

408 lines
11 KiB
JavaScript

import BaseService from './BaseService.js';
import TaxiGameState from '../models/taxi/taxiGameState.js';
import TaxiLevelStats from '../models/taxi/taxiLevelStats.js';
import User from '../models/community/user.js';
class TaxiService extends BaseService {
constructor() {
super();
}
// Hilfsmethode: Konvertiere hashedId zu userId
async getUserIdFromHashedId(hashedUserId) {
const user = await User.findOne({ where: { hashedId: hashedUserId } });
if (!user) {
throw new Error('User not found');
}
return user.id;
}
// Spielstand abrufen
async getGameState(hashedUserId) {
try {
const userId = await this.getUserIdFromHashedId(hashedUserId);
let gameState = await TaxiGameState.findOne({
where: { userId }
});
if (!gameState) {
// Erstelle neuen Spielstand
gameState = await TaxiGameState.create({
userId,
currentLevel: 1,
totalScore: 0,
totalMoney: 0,
totalPassengersDelivered: 0,
unlockedLevels: [1],
achievements: []
});
}
return {
currentLevel: gameState.currentLevel,
totalScore: gameState.totalScore,
totalMoney: gameState.totalMoney,
totalPassengersDelivered: gameState.totalPassengersDelivered,
unlockedLevels: gameState.unlockedLevels,
achievements: gameState.achievements
};
} catch (error) {
console.error('Error getting taxi game state:', error);
throw error;
}
}
// Spielstand speichern
async saveGameState(hashedUserId, gameData) {
try {
const userId = await this.getUserIdFromHashedId(hashedUserId);
const { level, score, money, passengersDelivered, fuel } = gameData;
const [gameState, created] = await TaxiGameState.findOrCreate({
where: { userId },
defaults: {
userId,
currentLevel: level || 1,
totalScore: score || 0,
totalMoney: money || 0,
totalPassengersDelivered: passengersDelivered || 0,
unlockedLevels: [1],
achievements: []
}
});
if (!created) {
// Aktualisiere bestehenden Spielstand
await gameState.update({
currentLevel: Math.max(gameState.currentLevel, level || 1),
totalScore: Math.max(gameState.totalScore, score || 0),
totalMoney: Math.max(gameState.totalMoney, money || 0),
totalPassengersDelivered: Math.max(gameState.totalPassengersDelivered, passengersDelivered || 0)
});
}
return {
currentLevel: gameState.currentLevel,
totalScore: gameState.totalScore,
totalMoney: gameState.totalMoney,
totalPassengersDelivered: gameState.totalPassengersDelivered,
unlockedLevels: gameState.unlockedLevels,
achievements: gameState.achievements
};
} catch (error) {
console.error('Error saving taxi game state:', error);
throw error;
}
}
// Level-Statistiken abrufen
async getLevelStats(hashedUserId, level) {
try {
const userId = await this.getUserIdFromHashedId(hashedUserId);
const stats = await TaxiLevelStats.findOne({
where: { userId, level }
});
if (!stats) {
return {
level,
bestScore: 0,
bestMoney: 0,
bestPassengersDelivered: 0,
timesPlayed: 0,
completed: false
};
}
return {
level: stats.level,
bestScore: stats.bestScore,
bestMoney: stats.bestMoney,
bestPassengersDelivered: stats.bestPassengersDelivered,
timesPlayed: stats.timesPlayed,
completed: stats.completed
};
} catch (error) {
console.error('Error getting level stats:', error);
throw error;
}
}
// Bestenliste abrufen
async getLeaderboard(type = 'score', limit = 10) {
try {
let orderBy;
switch (type) {
case 'money':
orderBy = [['totalMoney', 'DESC']];
break;
case 'passengers':
orderBy = [['totalPassengersDelivered', 'DESC']];
break;
case 'level':
orderBy = [['currentLevel', 'DESC']];
break;
default:
orderBy = [['totalScore', 'DESC']];
}
const leaderboard = await TaxiGameState.findAll({
order: orderBy,
limit: parseInt(limit),
include: [{
model: User,
attributes: ['username', 'id']
}]
});
return leaderboard.map((entry, index) => ({
rank: index + 1,
username: entry.User.username,
userId: entry.User.id,
score: entry.totalScore,
money: entry.totalMoney,
passengers: entry.totalPassengersDelivered,
level: entry.currentLevel
}));
} catch (error) {
console.error('Error getting leaderboard:', error);
throw error;
}
}
// Spiel beenden und Punkte verarbeiten
async finishGame(hashedUserId, gameData) {
try {
const userId = await this.getUserIdFromHashedId(hashedUserId);
const { finalScore, finalMoney, passengersDelivered, level } = gameData;
// Aktualisiere Spielstand
const gameState = await this.saveGameState(userId, {
level,
score: finalScore,
money: finalMoney,
passengersDelivered
});
// Aktualisiere Level-Statistiken
await this.updateLevelStats(hashedUserId, level, {
score: finalScore,
money: finalMoney,
passengersDelivered
});
// Prüfe auf neue freigeschaltete Level
const newUnlockedLevels = await this.checkUnlockedLevels(hashedUserId, level);
// Prüfe auf neue Erfolge
const newAchievements = await this.checkAchievements(hashedUserId, gameState);
return {
gameState,
newUnlockedLevels,
newAchievements
};
} catch (error) {
console.error('Error finishing game:', error);
throw error;
}
}
// Level freischalten
async unlockLevel(hashedUserId, level) {
try {
const userId = await this.getUserIdFromHashedId(hashedUserId);
const gameState = await TaxiGameState.findOne({
where: { userId }
});
if (!gameState) {
throw new Error('Spielstand nicht gefunden');
}
const unlockedLevels = [...gameState.unlockedLevels];
if (!unlockedLevels.includes(level)) {
unlockedLevels.push(level);
unlockedLevels.sort((a, b) => a - b);
await gameState.update({
unlockedLevels
});
}
return { unlockedLevels };
} catch (error) {
console.error('Error unlocking level:', error);
throw error;
}
}
// Spieler-Statistiken abrufen
async getPlayerStats(hashedUserId) {
try {
const userId = await this.getUserIdFromHashedId(hashedUserId);
const gameState = await this.getGameState(hashedUserId);
const levelStats = await TaxiLevelStats.findAll({
where: { userId },
order: [['level', 'ASC']]
});
const totalLevelsPlayed = levelStats.length;
const completedLevels = levelStats.filter(stat => stat.completed).length;
const totalPlayTime = levelStats.reduce((sum, stat) => sum + (stat.playTime || 0), 0);
return {
...gameState,
totalLevelsPlayed,
completedLevels,
totalPlayTime,
levelStats: levelStats.map(stat => ({
level: stat.level,
bestScore: stat.bestScore,
bestMoney: stat.bestMoney,
bestPassengersDelivered: stat.bestPassengersDelivered,
timesPlayed: stat.timesPlayed,
completed: stat.completed
}))
};
} catch (error) {
console.error('Error getting player stats:', error);
throw error;
}
}
// Level zurücksetzen
async resetLevel(hashedUserId, level) {
try {
const userId = await this.getUserIdFromHashedId(hashedUserId);
await TaxiLevelStats.destroy({
where: { userId, level }
});
return { success: true };
} catch (error) {
console.error('Error resetting level:', error);
throw error;
}
}
// Alle Spielstände zurücksetzen
async resetAllProgress(hashedUserId) {
try {
const userId = await this.getUserIdFromHashedId(hashedUserId);
await TaxiGameState.destroy({
where: { userId }
});
await TaxiLevelStats.destroy({
where: { userId }
});
return { success: true };
} catch (error) {
console.error('Error resetting all progress:', error);
throw error;
}
}
// Hilfsmethoden
async updateLevelStats(hashedUserId, level, stats) {
try {
const userId = await this.getUserIdFromHashedId(hashedUserId);
const { score, money, passengersDelivered } = stats;
const [levelStat, created] = await TaxiLevelStats.findOrCreate({
where: { userId, level },
defaults: {
userId,
level,
bestScore: score,
bestMoney: money,
bestPassengersDelivered: passengersDelivered,
timesPlayed: 1,
completed: true
}
});
if (!created) {
const updates = {
timesPlayed: levelStat.timesPlayed + 1,
completed: true
};
if (score > levelStat.bestScore) updates.bestScore = score;
if (money > levelStat.bestMoney) updates.bestMoney = money;
if (passengersDelivered > levelStat.bestPassengersDelivered) {
updates.bestPassengersDelivered = passengersDelivered;
}
await levelStat.update(updates);
}
} catch (error) {
console.error('Error updating level stats:', error);
throw error;
}
}
async checkUnlockedLevels(hashedUserId, currentLevel) {
try {
const userId = await this.getUserIdFromHashedId(hashedUserId);
const gameState = await TaxiGameState.findOne({
where: { userId }
});
if (!gameState) return [];
const newUnlockedLevels = [];
const nextLevel = currentLevel + 1;
if (!gameState.unlockedLevels.includes(nextLevel)) {
newUnlockedLevels.push(nextLevel);
await this.unlockLevel(hashedUserId, nextLevel);
}
return newUnlockedLevels;
} catch (error) {
console.error('Error checking unlocked levels:', error);
return [];
}
}
async checkAchievements(hashedUserId, gameState) {
try {
const userId = await this.getUserIdFromHashedId(hashedUserId);
const achievements = [];
const currentAchievements = gameState.achievements || [];
// Beispiel-Erfolge
if (gameState.totalScore >= 1000 && !currentAchievements.includes('score_1000')) {
achievements.push('score_1000');
}
if (gameState.totalPassengersDelivered >= 50 && !currentAchievements.includes('passengers_50')) {
achievements.push('passengers_50');
}
if (gameState.currentLevel >= 10 && !currentAchievements.includes('level_10')) {
achievements.push('level_10');
}
if (achievements.length > 0) {
const newAchievements = [...currentAchievements, ...achievements];
await TaxiGameState.update(
{ achievements: newAchievements },
{ where: { userId } }
);
}
return achievements;
} catch (error) {
console.error('Error checking achievements:', error);
return [];
}
}
}
export default TaxiService;