Files
yourpart3/backend/services/modelsProxyService.js
Torsten Schulz (local) 4379b0b955 Implement model optimization and caching for 3D characters
- Added a new modelsProxyRouter to handle requests for optimized 3D character models.
- Introduced modelsProxyService to manage GLB file optimization using gltf-transform with Draco compression.
- Updated app.js to include the new modelsProxyRouter for API access.
- Enhanced .gitignore to exclude model cache files.
- Added scripts for optimizing GLB models and updated README with optimization instructions.
- Integrated DRACOLoader in Character3D.vue for loading compressed models.
- Updated FamilyView.vue to streamline character rendering logic.
2026-01-22 13:24:47 +01:00

112 lines
3.4 KiB
JavaScript

/**
* Model-Proxy-Service: Lädt GLB-Dateien, komprimiert sie mit gltf-transform (Draco + Textur-Optimierung)
* und legt sie im Datei-Cache ab. Weitere Requests werden aus dem Cache bedient.
*/
import fs from 'fs';
import path from 'path';
import { fileURLToPath } from 'url';
import { spawn } from 'child_process';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const BACKEND_DIR = path.join(__dirname, '..');
const PROJECT_ROOT = path.join(BACKEND_DIR, '..');
const SOURCE_DIR = path.join(PROJECT_ROOT, 'frontend', 'public', 'models', '3d', 'falukant', 'characters');
const CACHE_DIR = path.join(BACKEND_DIR, 'data', 'model-cache');
const CLI_PATH = path.join(BACKEND_DIR, 'node_modules', '.bin', 'gltf-transform');
/** Erlaubte Dateinamen (nur [a-z0-9_.-]+.glb) */
const FILENAME_RE = /^[a-z0-9_.-]+\.glb$/i;
/** Laufende Optimierungen pro Dateiname → Promise<string> (Cache-Pfad) */
const pending = new Map();
/**
* Stellt sicher, dass der Cache-Ordner existiert.
*/
function ensureCacheDir() {
if (!fs.existsSync(CACHE_DIR)) {
fs.mkdirSync(CACHE_DIR, { recursive: true });
}
}
/**
* Prüft, ob die Cache-Datei gültig ist (existiert und ist nicht älter als die Quelle).
* @param {string} sourcePath
* @param {string} cachePath
* @returns {boolean}
*/
function isCacheValid(sourcePath, cachePath) {
if (!fs.existsSync(cachePath)) return false;
if (!fs.existsSync(sourcePath)) return false;
const sourceStat = fs.statSync(sourcePath);
const cacheStat = fs.statSync(cachePath);
return cacheStat.mtimeMs >= sourceStat.mtimeMs;
}
/**
* Führt gltf-transform optimize aus (Draco + texture-size 1024).
* @param {string} inputPath
* @param {string} outputPath
* @returns {Promise<void>}
*/
function runOptimize(inputPath, outputPath) {
return new Promise((resolve, reject) => {
const child = spawn(
'node',
[CLI_PATH, 'optimize', inputPath, outputPath, '--compress', 'draco', '--texture-size', '1024'],
{ cwd: BACKEND_DIR, stdio: ['ignore', 'pipe', 'pipe'] }
);
let stderr = '';
child.stderr?.on('data', (d) => { stderr += d.toString(); });
child.on('close', (code) => {
if (code === 0) resolve();
else reject(new Error(`gltf-transform exit ${code}: ${stderr}`));
});
child.on('error', reject);
});
}
/**
* Liefert den Pfad zur optimierten (gecachten) GLB-Datei.
* Erstellt die optimierte Datei per gltf-transform, falls nicht (gültig) gecacht.
*
* @param {string} filename - z.B. "male_child.glb"
* @returns {Promise<string>} Absoluter Pfad zur optimierten Datei (Cache)
* @throws {Error} Bei ungültigem Dateinamen oder fehlender Quelldatei
*/
export async function getOptimizedModelPath(filename) {
if (!FILENAME_RE.test(filename)) {
throw new Error(`Invalid model filename: ${filename}`);
}
const sourcePath = path.join(SOURCE_DIR, filename);
const cacheFilename = filename.replace(/\.glb$/, '_opt.glb');
const cachePath = path.join(CACHE_DIR, cacheFilename);
if (!fs.existsSync(sourcePath)) {
throw new Error(`Source model not found: ${filename}`);
}
ensureCacheDir();
if (isCacheValid(sourcePath, cachePath)) {
return cachePath;
}
let promise = pending.get(filename);
if (!promise) {
promise = (async () => {
try {
await runOptimize(sourcePath, cachePath);
return cachePath;
} finally {
pending.delete(filename);
}
})();
pending.set(filename, promise);
}
return promise;
}