Add marriage management features: Implement endpoints for spending time with, gifting to, and reconciling with spouses in the FalukantController. Update UserHouse model to include household tension attributes. Enhance frontend components to manage marriage actions and display household tension details, including localization updates in multiple languages.
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docs/FALUKANT_MARRIAGE_HOUSEHOLD_DAEMON_HANDOFF.md
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# Falukant: Daemon-Handoff für Ehe und Hausfrieden
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Dieses Dokument beschreibt den Stand nach Phase A.
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## 1. Was im Projekt jetzt vorhanden ist
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Backend-/API-seitig vorhanden:
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- `relationship_state.marriage_satisfaction`
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- `relationship_state.marriage_public_stability`
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- aktive Liebschaften mit:
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- `visibility`
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- `discretion`
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- `maintenance_level`
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- `status_fit`
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- `months_underfunded`
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- `acknowledged`
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- `user_house` mit:
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- `servant_count`
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- `servant_quality`
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- `servant_pay_level`
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- `household_order`
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- `household_tension_score`
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- `household_tension_reasons_json`
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- Family-API liefert jetzt zusätzlich:
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- `householdTension`
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- `householdTensionScore`
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- `householdTensionReasons`
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Direkte Spieleraktionen vorhanden:
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- `POST /api/falukant/family/marriage/spend-time`
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- `POST /api/falukant/family/marriage/gift`
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- `POST /api/falukant/family/marriage/reconcile`
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- `POST /api/falukant/houses/order`
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## 2. Daily-Input für den externen Daemon
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Pro betroffenem Falukant-User:
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- `falukant_user.id`
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- `user.id` / `user.hashed_id`
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- aktive Ehe-`relationship` mit `relationship_state`
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- aktive Liebschaften mit `relationship_state`
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- Kinder mit:
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- `birth_context`
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- `legitimacy`
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- `public_known`
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- Haus mit:
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- `servant_count`
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- `servant_quality`
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- `servant_pay_level`
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- `household_order`
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- Charakter mit:
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- `reputation`
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- `title_of_nobility`
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## 3. Was der Daemon täglich berechnen soll
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### Ehe
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- Drift von `marriage_satisfaction`
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- Drift von `marriage_public_stability`
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- Einfluss aus:
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- sichtbaren Liebschaften
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- unterfinanzierten Liebschaften
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- Standesunterschieden
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- Dienerschaft / Haushaltsordnung
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- zu jungen Liebschaften
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### Hausfrieden
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Der Daemon soll intern einen numerischen Spannungswert pflegen oder berechnen:
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- `householdTensionScore` `0..100`
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Einflussfaktoren:
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- sichtbare Liebschaften
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- anerkannte Liebschaften
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- unterfinanzierte Liebschaften
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- Kinder aus Liebschaften
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- Haushaltsordnung
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- Dienerschaft
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- schwache Ehe
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UI-Ableitung:
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- `0..24` => `low`
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- `25..59` => `medium`
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- `60..100` => `high`
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## 4. Was der Daemon zurückschreiben soll
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Pflicht:
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- `relationship_state.marriage_satisfaction`
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- `relationship_state.marriage_public_stability`
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- `user_house.household_tension_score`
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- `user_house.household_tension_reasons_json`
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- lover-state-Felder bei Änderungen:
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- `visibility`
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- `discretion`
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- `months_underfunded`
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- optional `notes_json` / `flags_json`
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## 5. Socket-/Refresh-Verhalten
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Wenn Daily-/Monthly-Verarbeitung Ehe oder Hausfrieden betrifft:
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- `falukantUpdateFamily` mit `reason: "daily"` oder `reason: "monthly"`
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- danach `falukantUpdateStatus`
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Wenn ein Sonderereignis entsteht:
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- `reason: "scandal"` zusätzlich
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## 6. Wichtige Phase-A-Regel
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Die neuen Direktaktionen geben nur Sofortimpulse:
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- `spend-time`
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- `gift`
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- `reconcile`
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- `house/order`
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Der Daemon ist weiterhin verantwortlich für:
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- Rückdrift
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- Gegenkräfte
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- Langzeiteffekte
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- Balancing
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Kurz:
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- UI/Backend setzen kleine direkte Impulse
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- der Daemon bestimmt die dauerhafte Entwicklung
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