Update Vite configuration and Character3D component for improved module handling

- Added 'three' to the dedupe array in Vite config to optimize dependency resolution.
- Updated CommonJS options to enable transformation of mixed ES modules for better compatibility.
- Changed the import path for GLTFLoader in Character3D.vue to align with the latest Three.js structure.
This commit is contained in:
Torsten Schulz (local)
2026-01-22 12:26:52 +01:00
parent 3d5342b314
commit 6ce081196c
2 changed files with 5 additions and 3 deletions

View File

@@ -5,7 +5,7 @@
<script>
import { markRaw } from 'vue';
import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
export default {
name: 'Character3D',

View File

@@ -49,7 +49,8 @@ export default defineConfig(({ mode }) => {
stream: 'stream-browserify',
util: 'util',
assert: 'assert',
}
},
dedupe: ['three']
},
build: {
rollupOptions: {
@@ -59,7 +60,8 @@ export default defineConfig(({ mode }) => {
}
},
commonjsOptions: {
include: [/three/, /node_modules/]
include: [/three/, /node_modules/],
transformMixedEsModules: true
}
},
};