Add male toddler character model in GLB format
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Deploy to production / deploy (push) Successful in 3m27s
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@@ -13,18 +13,42 @@ import { fileURLToPath } from 'url';
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import path from 'path';
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const __dirname = path.dirname(fileURLToPath(import.meta.url));
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const charsDir = path.join(__dirname, '..', 'public', 'models', '3d', 'falukant', 'characters');
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const sourceDir = path.join(__dirname, '..', 'models-src', '3d', 'falukant', 'characters');
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const outputDir = path.join(__dirname, '..', 'public', 'models', '3d', 'falukant', 'characters');
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const cli = path.join(__dirname, '..', 'node_modules', '.bin', 'gltf-transform');
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function listSourceModels() {
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return fs.readdirSync(charsDir)
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return fs.readdirSync(sourceDir)
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.filter((file) => file.endsWith('.glb'))
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.filter((file) => !file.endsWith('_opt.glb'))
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.sort((a, b) => a.localeCompare(b));
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}
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function ensureOutputDir() {
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fs.mkdirSync(outputDir, { recursive: true });
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}
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function removeStaleOptimizedModels() {
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if (!fs.existsSync(outputDir)) {
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return;
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}
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for (const file of fs.readdirSync(outputDir)) {
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if (file.endsWith('_opt.glb')) {
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fs.unlinkSync(path.join(outputDir, file));
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}
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}
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}
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console.log('Optimize Falukant character GLBs (Draco + texture 1024)\n');
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if (!fs.existsSync(sourceDir)) {
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console.error(`Source directory not found: ${sourceDir}`);
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process.exit(1);
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}
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ensureOutputDir();
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removeStaleOptimizedModels();
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const models = listSourceModels();
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if (models.length === 0) {
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console.log('No source GLBs found.');
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@@ -32,9 +56,9 @@ if (models.length === 0) {
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}
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for (const f of models) {
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const input = path.join(charsDir, f);
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const input = path.join(sourceDir, f);
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const out = f.replace(/\.glb$/, '_opt.glb');
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const output = path.join(charsDir, out);
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const output = path.join(outputDir, out);
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try {
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const result = spawnSync(
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@@ -54,4 +78,4 @@ for (const f of models) {
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}
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}
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console.log('\nDone. Use *_opt.glb in Character3D (with DRACOLoader).');
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console.log(`\nDone. Optimized models written to ${outputDir}`);
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