perf(falukant): deploy prebuilt models and release WebGL contexts
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This commit is contained in:
Torsten Schulz (local)
2026-09-29 10:50:41 +02:00
parent 138d43604a
commit 55d41c01fd
6 changed files with 71 additions and 25 deletions

View File

@@ -7,6 +7,7 @@
"build": "vite build",
"preview": "vite preview",
"optimize-models": "node scripts/optimize-glb.mjs",
"build-runtime-models": "node scripts/build-falukant-runtime-models.mjs",
"i18n:check-parity": "node scripts/check-i18n-locale-parity.mjs de fr",
"i18n:translate-fr": "node scripts/generate-fr-locale-from-de.mjs",
"i18n:smooth-falukant-fr": "node scripts/smooth-fr-falukant.mjs"

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@@ -0,0 +1,45 @@
#!/usr/bin/env node
/**
* Creates deployment-ready Falukant GLBs in the asset repository.
* Sources remain in models-src; only optimized *_opt.glb files are written
* to public/models and are later fetched by update-frontend.sh.
*
* Example:
* npm run build-runtime-models -- --assets-dir ../YourPart3Assets
*/
import fs from 'node:fs';
import path from 'node:path';
import { spawnSync } from 'node:child_process';
import { fileURLToPath } from 'node:url';
const scriptDir = path.dirname(fileURLToPath(import.meta.url));
const frontendDir = path.resolve(scriptDir, '..');
const args = process.argv.slice(2);
const optionIndex = args.indexOf('--assets-dir');
const assetsDir = path.resolve(optionIndex >= 0 && args[optionIndex + 1]
? args[optionIndex + 1]
: path.join(frontendDir, '..', '..', 'YourPart3Assets'));
const sourceRoot = path.join(assetsDir, 'models-src', '3d', 'falukant');
const outputRoot = path.join(assetsDir, 'public', 'models', '3d', 'falukant');
for (const category of ['characters', 'houses']) {
const sourceDir = path.join(sourceRoot, category);
const outputDir = path.join(outputRoot, category);
if (!fs.existsSync(sourceDir)) {
throw new Error(`Missing model source directory: ${sourceDir}`);
}
const result = spawnSync(process.execPath, [path.join(scriptDir, 'optimize-glb.mjs')], {
cwd: frontendDir,
stdio: 'inherit',
env: {
...process.env,
MODEL_SOURCE_DIR: sourceDir,
MODEL_OUTPUT_DIR: outputDir,
CLEAN_MODEL_OUTPUT: 'true',
},
});
if (result.status !== 0) process.exit(result.status ?? 1);
}
console.log(`Runtime models ready in ${outputRoot}`);

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@@ -35,8 +35,9 @@ function removeStaleOptimizedModels(outputDir) {
if (!fs.existsSync(outputDir)) {
return;
}
const cleanAllModels = process.env.CLEAN_MODEL_OUTPUT === 'true';
for (const file of fs.readdirSync(outputDir)) {
if (file.endsWith('_opt.glb')) {
if (file.endsWith('_opt.glb') || (cleanAllModels && file.endsWith('.glb'))) {
fs.unlinkSync(path.join(outputDir, file));
}
}

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@@ -332,7 +332,7 @@ export default {
// Renderer erstellen
this.renderer = markRaw(new runtime.WebGLRenderer({ antialias: true, alpha: true }));
this.renderer.setSize(container.clientWidth, container.clientHeight);
this.renderer.setPixelRatio(window.devicePixelRatio);
this.renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
container.appendChild(this.renderer.domElement);
// Verbesserte Beleuchtung für kräftigere Farben
@@ -687,7 +687,12 @@ export default {
if (container && this.renderer.domElement) {
container.removeChild(this.renderer.domElement);
}
// dispose() alone leaves the browser context alive until garbage
// collection. Route changes or long character lists can otherwise
// exceed Chromium's context limit and crash the tab.
this.renderer.forceContextLoss?.();
this.renderer.dispose();
this.renderer = null;
}
if (this.scene) {

View File

@@ -124,9 +124,15 @@ export default {
this.removeModel();
if (this.renderer) {
this.$refs.container?.removeChild(this.renderer.domElement);
// Release immediately instead of waiting for garbage collection.
// Several house previews otherwise accumulate WebGL contexts.
this.renderer.forceContextLoss?.();
this.renderer.dispose();
this.renderer = null;
}
this.scene?.clear();
this.scene = null;
this.camera = null;
},
},
};

View File

@@ -60,8 +60,8 @@ if [ ! -f "$MODELS_MANIFEST" ]; then
exit 1
fi
# Source GLBs are versioned in their own Git-LFS repository. Keep them outside
# the application worktree, because update.sh removes untracked files there.
# Deployment-ready GLBs are versioned in their own Git-LFS repository. Source
# GLBs stay out of the deployment entirely and are optimized before publishing.
# shellcheck disable=SC1090
source "$MODELS_MANIFEST"
: "${FALUKANT_MODELS_REPOSITORY:?Falukant models repository is missing}"
@@ -79,30 +79,18 @@ echo "Lade Falukant-3D-Modelle aus ${FALUKANT_MODELS_REPOSITORY}@${FALUKANT_MODE
rm -rf "$ASSETS_DIR"
GIT_LFS_SKIP_SMUDGE=1 git clone --depth 1 --branch "$FALUKANT_MODELS_REF" \
"$FALUKANT_MODELS_REPOSITORY" "$ASSETS_DIR"
git -C "$ASSETS_DIR" lfs pull
git -C "$ASSETS_DIR" lfs pull --include="public/models/3d/falukant/**"
ASSET_MODELS_DIR="$ASSETS_DIR/models-src/3d/falukant"
if [ ! -d "$ASSET_MODELS_DIR/characters" ]; then
# Keep deployments available while the dedicated LFS repository is being
# populated. The active slot has already been built with these sources,
# so it is a safe, read-only fallback for the new inactive slot.
FALLBACK_MODELS_DIR="$CURRENT_FRONTEND/models-src/3d/falukant"
if [ -d "$FALLBACK_MODELS_DIR/characters" ]; then
echo "WARN: Falukant models are missing from ${FALUKANT_MODELS_REPOSITORY}@${FALUKANT_MODELS_REF}; nutze Modelle aus dem aktiven Slot." >&2
ASSET_MODELS_DIR="$FALLBACK_MODELS_DIR"
else
echo "ERROR: Falukant models are missing from ${FALUKANT_MODELS_REPOSITORY}@${FALUKANT_MODELS_REF} and from the active slot" >&2
exit 1
fi
ASSET_RUNTIME_MODELS_DIR="$ASSETS_DIR/public/models/3d/falukant"
if [ ! -f "$ASSET_RUNTIME_MODELS_DIR/characters/female_opt.glb" ] || [ ! -f "$ASSET_RUNTIME_MODELS_DIR/houses/under_bridge_opt.glb" ]; then
echo "ERROR: Optimized Falukant runtime models are missing from ${FALUKANT_MODELS_REPOSITORY}@${FALUKANT_MODELS_REF}. Run: npm --prefix frontend run build-runtime-models -- --assets-dir <asset-repository>." >&2
exit 1
fi
echo "Übernehme Falukant-3D-Quellmodelle..."
rm -rf "$FRONTEND_DIR/models-src/3d/falukant"
mkdir -p "$FRONTEND_DIR/models-src/3d"
cp -a "$ASSET_MODELS_DIR" "$FRONTEND_DIR/models-src/3d/"
echo "Optimiere Falukant-3D-Modelle..."
npm run optimize-models
echo "Übernehme voroptimierte Falukant-3D-Modelle..."
rm -rf "$FRONTEND_DIR/public/models/3d/falukant"
mkdir -p "$FRONTEND_DIR/public/models/3d"
cp -a "$ASSET_RUNTIME_MODELS_DIR" "$FRONTEND_DIR/public/models/3d/"
echo "Baue Frontend..."
npm run build