Füge Debug-Ausgaben in ChatUser, Server, SSLServer und Base hinzu
- Ergänze Debug-Logs in den Konstruktoren und wichtigen Methoden, um den Ablauf und die Konfiguration während der Server- und Benutzerinitialisierung zu protokollieren. - Verbessere die Nachverfolgbarkeit von WebSocket-Verbindungen und Nachrichtenübertragungen durch zusätzliche Ausgaben in den entsprechenden Methoden. - Diese Änderungen unterstützen die Fehlersuche und verbessern die Transparenz des Systemverhaltens während der Laufzeit.
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@@ -122,6 +122,9 @@ namespace Yc
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_socket(socket),
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_stop(false)
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{
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#ifdef YC_DEBUG
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std::cout << "[Debug] ChatUser constructor: name=" << _name << ", socket=" << _socket << std::endl;
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#endif
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// Verwende die direkt übergebene Datenbank
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if (!database) {
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// Fallback wenn keine Datenbank verfügbar
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@@ -24,11 +24,19 @@ namespace Yc {
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_database(std::move(database)),
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_stop(false),
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_socket(-1) {
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#ifdef YC_DEBUG
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std::cout << "[Debug] Server constructor called" << std::endl;
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#endif
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int port = 1235;
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try {
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Json::Value p = _config->value("server", "port");
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if (p.isInt()) port = p.asInt();
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} catch (...) {}
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#ifdef YC_DEBUG
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std::cout << "[Debug] Server port: " << port << std::endl;
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#endif
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int opt = 1;
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// Try IPv6 dual-stack (accepts IPv4 via v4-mapped if v6only=0)
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_socket = socket(AF_INET6, SOCK_STREAM, 0);
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@@ -111,6 +119,10 @@ namespace Yc {
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}
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void Server::run() {
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#ifdef YC_DEBUG
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std::cout << "[Debug] Server::run() called" << std::endl;
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#endif
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if (_socket < 0) {
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std::cout << "Invalid socket, cannot start server" << std::endl;
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return;
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@@ -120,6 +132,10 @@ namespace Yc {
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std::cout << "listen not possible: " << strerror(errno) << std::endl;
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return;
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}
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#ifdef YC_DEBUG
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std::cout << "[Debug] Server listening on socket: " << _socket << std::endl;
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#endif
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timeval origTv;
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origTv.tv_sec = 1; // Shorter timeout for more responsive shutdown
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origTv.tv_usec = 0;
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@@ -421,13 +437,24 @@ namespace Yc {
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}
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void Server::handleRequest() {
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#ifdef YC_DEBUG
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std::cout << "[Debug] handleRequest called" << std::endl;
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#endif
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struct sockaddr_in sockAddr;
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socklen_t sockAddrLen = sizeof(sockAddr);
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int userSock = accept(_socket, (struct sockaddr *)&sockAddr, &sockAddrLen);
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if (userSock < 0) {
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#ifdef YC_DEBUG
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std::cout << "[Debug] accept failed: " << strerror(errno) << std::endl;
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#endif
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return;
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}
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#ifdef YC_DEBUG
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std::cout << "[Debug] New connection accepted, socket: " << userSock << std::endl;
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#endif
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// Neuen Socket zur Überwachung hinzufügen
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{
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std::lock_guard<std::mutex> lock(socketMutex);
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@@ -29,12 +29,22 @@ SSLServer::SSLServer(std::shared_ptr<Config> config, std::shared_ptr<Database> d
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: _config(std::move(config)), _database(std::move(database)) {
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_instance = this;
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#ifdef YC_DEBUG
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std::cout << "[Debug] SSLServer constructor called" << std::endl;
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#endif
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// Load SSL settings from config
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_useSSL = _config->value("server", "ssl_enabled").asBool();
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_certPath = _config->value("server", "ssl_cert_path").asString();
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_keyPath = _config->value("server", "ssl_key_path").asString();
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_port = _config->value("server", "port").asInt();
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#ifdef YC_DEBUG
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std::cout << "[Debug] SSLServer config loaded - SSL: " << _useSSL << ", Port: " << _port << std::endl;
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std::cout << "[Debug] SSLServer cert path: " << _certPath << std::endl;
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std::cout << "[Debug] SSLServer key path: " << _keyPath << std::endl;
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#endif
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if (_useSSL && (_certPath.empty() || _keyPath.empty())) {
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throw std::runtime_error("SSL enabled but certificate or key path not provided");
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}
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@@ -162,6 +172,9 @@ int SSLServer::wsCallback(struct lws *wsi, enum lws_callback_reasons reason, voi
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switch (reason) {
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case LWS_CALLBACK_ESTABLISHED:
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std::cout << "[YourChat] WebSocket-Verbindung hergestellt" << std::endl;
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#ifdef YC_DEBUG
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std::cout << "[Debug] WebSocket connection established, requesting writable callback" << std::endl;
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#endif
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// Request callback when writable to send initial message
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lws_callback_on_writable(wsi);
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break;
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@@ -174,6 +187,10 @@ int SSLServer::wsCallback(struct lws *wsi, enum lws_callback_reasons reason, voi
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std::string msg(reinterpret_cast<char*>(in), len);
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std::cout << "[YourChat] WebSocket-Nachricht empfangen: " << msg << std::endl;
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#ifdef YC_DEBUG
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std::cout << "[Debug] WebSocket message received, length: " << len << std::endl;
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#endif
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_instance->handleWebSocketMessage(wsi, msg);
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break;
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}
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@@ -273,9 +290,17 @@ void SSLServer::handleWebSocketMessage(struct lws *wsi, const std::string& messa
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ud->currentRoom = room;
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ud->authenticated = true;
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#ifdef YC_DEBUG
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std::cout << "[Debug] WebSocket user data stored - token: " << token << ", name: " << name << ", room: " << room << std::endl;
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#endif
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// Add to connections
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addConnection(token, wsi);
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#ifdef YC_DEBUG
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std::cout << "[Debug] WebSocket connection added to connections map" << std::endl;
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#endif
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// Try to add user to room
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bool added = false;
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@@ -291,12 +316,23 @@ void SSLServer::handleWebSocketMessage(struct lws *wsi, const std::string& messa
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if (roomObj->name() == room) {
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std::cout << "[YourChat] Found room '" << room << "', attempting to add user..." << std::endl;
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// Add user to room (ChatUser will be created by addUser)
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#ifdef YC_DEBUG
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std::cout << "[Debug] Attempting to add user '" << name << "' to room '" << room << "' with socket: " << lws_get_socket_fd(wsi) << std::endl;
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#endif
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if (roomObj->addUser(name, color, password, lws_get_socket_fd(wsi))) {
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std::cout << "[YourChat] Successfully added user '" << name << "' to room '" << room << "'" << std::endl;
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// Find the created ChatUser
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auto chatUser = roomObj->findUserByName(name);
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if (chatUser) {
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_users[token] = chatUser;
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#ifdef YC_DEBUG
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std::cout << "[Debug] ChatUser found and stored in _users map for token: " << token << std::endl;
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#endif
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} else {
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#ifdef YC_DEBUG
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std::cout << "[Debug] WARNING: ChatUser not found after successful addUser!" << std::endl;
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#endif
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}
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added = true;
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break;
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@@ -58,9 +58,16 @@ namespace Yc {
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}
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void Base::send(int socket, std::string out) {
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#ifdef YC_DEBUG
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std::cout << "[Debug] Base::send called with socket: " << socket << ", length: " << out.length() << std::endl;
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#endif
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// Token-Felder aus String-Payloads entfernen (falls JSON)
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sanitizeTokensInString(out);
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if (isWebSocket(socket)) {
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#ifdef YC_DEBUG
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std::cout << "[Debug] Socket " << socket << " is WebSocket, using sendWebSocketMessage" << std::endl;
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#endif
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sendWebSocketMessage(socket, out);
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return;
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}
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@@ -97,6 +104,10 @@ namespace Yc {
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}
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void Base::send(int socket, Json::Value out) {
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#ifdef YC_DEBUG
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std::cout << "[Debug] Base::send(Json::Value) called with socket: " << socket << std::endl;
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#endif
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// Entferne alle Token-Felder rekursiv aus Antworten
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sanitizeTokens(out);
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std::string outString = getJsonString(out);
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@@ -235,6 +246,10 @@ namespace Yc {
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}
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void Base::sendWebSocketMessage(int socket, const std::string& out) {
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#ifdef YC_DEBUG
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std::cout << "[Debug] Base::sendWebSocketMessage called with socket: " << socket << ", length: " << out.length() << std::endl;
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#endif
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// Socket-Validierung vor dem Senden
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if (socket < 0) {
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#ifdef YC_DEBUG
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