- Added a new endpoint for Click-TT player registration in memberController, allowing submission of existing player applications.
- Integrated the new endpoint into memberRoutes for handling requests.
- Updated MembersView to include a button for initiating Click-TT registration, with user confirmation and loading state management.
- Enhanced UI feedback for registration status, improving user experience during the application process.
- Introduced a new variable, effectivePageUrl, to ensure the correct URL is used for rewriting links and form actions in both GET and POST proxy requests.
- Updated the logic to derive the page origin from effectivePageUrl, enhancing the accuracy of base tag handling for relative URLs.
- Enhanced logging in the fetchWithLogging function to include the response URL, improving traceability in HTTP requests.
- Introduced new fields in the HttpPageFetchLog model to capture request and response headers, bodies, and method for improved logging granularity.
- Updated the logging service to serialize and store these new details during HTTP fetch operations, enhancing traceability and debugging capabilities.
- Modified the clickTtHttpPageRoutes to include the new logging features, allowing for optional payload inclusion in log queries.
- Implemented a new function to rewrite meta-refresh URLs in HTML, ensuring redirects after login are routed through the proxy while maintaining session integrity.
- Updated the proxy GET and POST endpoints to include the new meta-refresh handling, enhancing the overall functionality of the proxy interactions.
- Improved error handling in the new function to ensure robustness in processing HTML content.
- Added a new function to rewrite form actions in HTML to route submissions through the proxy, enhancing logging for login actions.
- Implemented a POST endpoint for the proxy to handle form submissions, including validation for target URLs and forwarding requests with appropriate headers.
- Enhanced error handling and response management for the new proxy functionality, ensuring robust interaction with external services.
- Implemented an API endpoint to update the title of official tournaments, including error handling for non-existent tournaments.
- Enhanced the frontend to allow users to edit tournament titles directly, with input validation and feedback for successful updates or errors.
- Updated the German localization file to include new strings for editing titles and error messages.
- Updated UI components for managing predefined activities to enhance user experience and accessibility.
- Improved socket event integration for real-time updates related to predefined activities, ensuring seamless interaction with the diary service.
- Refactored related mappers to support new UI changes and maintain data consistency across the application.
- Added new API endpoints for managing predefined activities, including retrieval, creation, updating, merging, and deduplication.
- Updated socket event handling to improve the mapping of socket events to domain events, ensuring better integration with the diary service.
- Enhanced repository mappers to support detailed mapping of predefined activities and training statistics, including images and member participation data.
- Introduced new UI strings for managing predefined activities, improving user experience in the diary section.
- Updated AutoFetchMatchResultsService to utilize verifyLogin for session re-establishment, improving reliability and handling of CAPTCHA challenges.
- Refactored MyTischtennisService to save Playwright storage state separately, ensuring robustness in session persistence and preventing failures due to missing DB columns.
- Minor adjustments in TeamManagementView to enhance async data fetching logic.
- Enhanced the loginWithBrowserAutomation method to accept an options parameter for restoring a saved Playwright session, allowing users to bypass CAPTCHA if the session is still valid.
- Added a new playwrightStorageState field in the MyTischtennis model to store the encrypted browser storage state, facilitating session persistence.
- Updated myTischtennisService to utilize the saved storage state during login attempts, improving user experience by reducing unnecessary CAPTCHA challenges.
- Added visual state tracking for CAPTCHA elements in MyTischtennisClient to improve interaction reliability.
- Increased timeout for CAPTCHA field population to ensure proper handling during login.
- Refactored MyTischtennisController to utilize myTischtennisProxyService for content rewriting and session management, streamlining the login process.
- Removed deprecated content rewriting logic, enhancing code maintainability and clarity.
- Enhanced error handling in MyTischtennisClient and MyTischtennisService to provide clearer feedback when browser executables are missing.
- Updated responses to include specific error messages and status codes, improving user guidance for setup requirements.
- Refactored MyTischtennisDialog and MyTischtennisAccount components to handle API response errors more effectively, ensuring robust login and account management processes.
- Added Playwright as a dependency to handle CAPTCHA challenges during login attempts.
- Implemented a new endpoint to retrieve the login form from myTischtennis, parsing necessary fields for user input.
- Enhanced the login process to utilize Playwright for browser automation when CAPTCHA is required.
- Updated the MyTischtennisDialog component to support local login form submission instead of using an iframe.
- Refactored the MyTischtennisController to include proxy functionality for serving resources and handling login submissions.
- Improved error handling and user feedback during login attempts, ensuring a smoother user experience.
- Added error handling in MatchService to throw an HttpError if a match is not found after an update, improving robustness.
- Enhanced sorting logic in DiaryView to ensure case-insensitive comparison for first and last names, with a stable fallback using IDs.
- Refactored currentClub watcher in ScheduleView to use an object syntax for better clarity and immediate execution on initialization.
- Added WebSocket events for match report submission and schedule updates, enhancing real-time communication between clients and the server.
- Updated matchController to emit schedule updates when match players are modified.
- Enhanced nuscoreApiRoutes to emit match report submissions with relevant data for other clients.
- Implemented socket service methods for handling incoming match report submissions and schedule updates in the frontend.
- Updated MatchReportApiDialog and ScheduleView components to handle new WebSocket events, ensuring data synchronization across clients.
- Added new endpoints for requesting and resetting passwords in the authController.
- Updated User model to include resetToken and resetTokenExpires fields for managing password reset requests.
- Enhanced emailService to send password reset emails with secure links.
- Updated frontend routes and views to support password reset flow, including new ForgotPassword and ResetPassword components.
- Improved internationalization files with new translation keys for password reset messages across multiple languages.
- Introduced a new field `numberOfTables` in the Tournament model to track the number of tables for tournaments.
- Updated the tournament update logic to include `numberOfTables` when modifying tournament details.
- Added a new endpoint to set the table number for matches, enhancing match management.
- Updated frontend components to support the new `numberOfTables` feature, including input fields and table distribution logic.
- Enhanced internationalization with new translation keys for table-related features.
- Added a `normalizeList` function to filter out duplicates and invalid entries from player arrays.
- Updated the match update logic to use normalized player lists for `playersReady`, `playersPlanned`, and `playersPlayed`.
- Enhanced error handling in the ScheduleView to throw an error for failed match updates based on response status.
- Introduced console logging to track the registration flow, including the generated activation code and confirmation of user creation and email sending.
- This enhancement aids in debugging and monitoring the registration process without altering the existing functionality.
- Eliminated the rollback logic for user creation in the registration process, streamlining the function and reducing complexity.
- Maintained error handling for existing email addresses while ensuring activation emails are sent without exposing user details.
- Updated lodash from version 4.17.21 to 4.17.23 in package-lock.json for improved performance and security.
- Downgraded sqlite3 from version 5.1.7 to 5.0.2 in both package.json and package-lock.json to maintain compatibility.
- Upgraded @babel/runtime from version 7.28.4 to 7.28.6 in package-lock.json to incorporate the latest features and fixes.
- Added new esbuild dependencies for various architectures (aix, android, darwin, freebsd, linux) to enhance cross-platform support.
- Updated TypeScript definitions for ms and node modules to align with the latest API changes and improve type safety.
- Modified the registerUser and activate functions to return a success status instead of user data, enhancing security by not exposing sensitive information.
- Improved error handling in the registration process, including user cleanup on failure and clearer error messages for email-related issues.
- Ensured that activation emails are sent without returning user details, maintaining user privacy.
- Added email and address fields to the external participant model, allowing for more comprehensive participant information.
- Updated the tournament service and controller to handle the new fields when adding external participants.
- Modified frontend components to include input fields for email and address, improving user experience and data collection.
- Updated localization strings to support the new fields, ensuring clarity in the user interface.
- Implemented a new method to clean up orphaned matches where at least one player no longer exists, enhancing data integrity in tournament management.
- Added a corresponding route and frontend functionality to trigger the cleanup process, allowing users to easily remove invalid match records.
- Updated localization strings to support the new feature, ensuring clarity in the user interface.
- Implemented a new method to generate missing group matches when a new participant is added to a group that already has matches, specifically for singles classes.
- Enhanced the participant assignment process to ensure all necessary matches are created, improving tournament flow and participant engagement.
- Added logic to delete all matches associated with a participant before their removal from the tournament, ensuring data integrity and preventing orphaned match records.
- Revised comments and localization strings to accurately reflect the age eligibility criteria for mini championships, ensuring clarity in the age classifications for participants.
- Adjusted birth year calculations in the tournamentService to align with the updated descriptions.
- Updated tournamentService to allow external participants by setting allowsExternal to true.
- Adjusted frontend TournamentTab component to reflect the change, enabling external participation for mini championships.
- Removed duplicate tournament existence checks from the addTournament method, streamlining the tournament creation process.
- Enhanced error handling to provide clearer messages related to database migration requirements for mini championships.
- Updated the tournamentService to set default values for tournament type, number of groups, and advancing participants for group tournaments.
- Adjusted the frontend logic to dynamically determine the number of winning sets based on the mini championship year, ensuring proper configuration for tournaments.
- Updated the addMiniChampionship method to default winning sets to 1 and added transaction handling for improved reliability.
- Enhanced frontend components to include a new property for mini championship identification, ensuring proper configuration in the UI.
- Adjusted the display logic in TournamentConfigTab to conditionally render stage configuration based on the mini championship type.
- Modified addMiniChampionship method to accept location (ort) instead of tournament name.
- Updated frontend components to reflect the change, including new input for location and localization updates for German language support.
- Enhanced validation to ensure location is provided during mini championship creation.
- Introduced addMiniChampionship method in tournamentService to create tournaments with predefined classes for mini championships.
- Updated getTournaments method to filter tournaments based on type, including support for mini championships.
- Enhanced TournamentClass model to include maxBirthYear for age class restrictions.
- Modified tournamentController and tournamentRoutes to support new mini championship endpoint.
- Updated frontend components to manage mini championship creation and display, including localization for new terms.
- Updated TournamentService to manage participant class IDs more effectively in pooled groups, ensuring accurate statistics and match handling.
- Refactored TournamentGroupsTab and TournamentPlacementsTab components to utilize a new method for retrieving group rankings based on class ID, improving data organization.
- Adjusted getLivePosition method to accommodate group objects, enhancing flexibility in live match updates.
- Improved group ranking logic to support multiple entries per group and class, ensuring accurate display of tournament standings.
- Implemented setParticipantGaveUp and setExternalParticipantGaveUp methods in tournamentController to handle participant resignation.
- Updated ExternalTournamentParticipant and TournamentMember models to include a gaveUp field for tracking resignation status.
- Enhanced tournamentRoutes to include new endpoints for updating gave-up status.
- Modified TournamentGroupsTab and TournamentParticipantsTab components to display and manage gave-up status visually.
- Added localization strings for "gave up" and related hints in German.
- Updated TournamentResultsTab to reflect gave-up status in match results.
- Added mergeClassesIntoPool and resetPool functions in tournamentService to handle merging classes into a common pool and resetting pool assignments.
- Introduced new API routes for merging and resetting pools in tournamentRoutes.
- Enhanced TournamentGroupsTab component with UI for merging classes, including selection for source and target classes, strategy options, and out-of-competition settings.
- Updated localization files to include new strings related to class merging functionality.
- Modified TournamentTab to handle merge pool events and manage API interactions for merging classes.
- Implemented createGroupMatches function to generate matches for existing groups without altering group assignments.
- Updated resetMatches function to support optional class filtering when resetting group matches.
- Enhanced frontend components to filter and display group matches based on selected class, improving user experience.
- Adjusted tournament results display to reflect accurate match statistics, including wins and losses.
- Updated logic to replace null player1 and player2 with external participants, ensuring that the assigned objects do not include the member field.
- Created clean player objects for external participants, maintaining essential attributes while omitting sensitive information.
- Implemented logic to load and validate TournamentMember and ExternalTournamentParticipant IDs for matches.
- Updated checks to set player1 and player2 to null if they belong to external participants or do not match valid tournament members.
- Added logic to check if loaded TournamentMembers belong to the current tournament, setting them to null if not.
- Updated filtering for external participant IDs to ensure only valid IDs are processed for matches with null players.
- Updated TournamentConfigTab.vue to conditionally disable target type selection based on final stage type.
- Improved logic for determining target type and group count based on stage configuration.
- Refactored TournamentPlacementsTab.vue to streamline class and group placements display, including better handling of class visibility and player names.
- Enhanced TournamentResultsTab.vue to handle 'BYE' results and limit displayed entries to top three.
- Modified TournamentTab.vue to robustly determine match winners and losers, including handling 'BYE' scenarios and ensuring accurate knockout progression.
- Added logic to reset knockout matches with optional class filtering.
- Added backend controller for tournament stages with endpoints to get, upsert, and advance stages.
- Created database migration for new tables: tournament_stage and tournament_stage_advancement.
- Updated models for TournamentStage and TournamentStageAdvancement.
- Enhanced frontend components to manage tournament stages, including configuration for intermediate and final rounds.
- Implemented logic for saving and advancing tournament stages, including handling of pool rules and third place matches.
- Added error handling and loading states in the frontend for better user experience.
- Enhanced logging during WebSocket upgrade attempts by including specific headers for better debugging.
- Updated frontend socket service to allow forced upgrade attempts after successful polling connections, improving connection reliability.
- Updated CORS configuration for Socket.IO to allow all origins and added specific allowed headers.
- Improved error handling for Socket.IO connections, including detailed logging for connection errors and upgrade attempts.
- Implemented cleanup logic for socket connections during page reloads to prevent stale connections.
- Enhanced reconnection logic with unlimited attempts and improved logging for connection status.
- Updated frontend socket service to manage club room joining and leaving more effectively, with better state handling.
- Configured Vite for improved hot module replacement (HMR) settings to support local development.
- Introduced new endpoints for managing tournament pairings, including creating, updating, and deleting pairings.
- Updated the tournament service to handle pairing logic, ensuring validation for participants and preventing duplicate pairings.
- Enhanced participant management by adding class-based checks for gender and age restrictions when adding participants.
- Updated the tournament controller and routes to support the new pairing features and improved participant handling.
- Added localization support for new UI elements related to pairings in the frontend, enhancing user experience.
Implement a new endpoint to assign participants to specific groups within tournaments. This includes the addition of the `assignParticipantToGroup` function in the tournament controller, which handles the assignment logic and emits relevant events. Update the tournament routes to include this new functionality. Enhance the tournament service to manage group assignments and ensure proper statistics are calculated for participants. Additionally, update the frontend to support adding participants, including external ones, and reflect changes in the UI for group assignments.