Files
yourpart3/src/character_creation_worker.cpp

261 lines
9.4 KiB
C++

#include "character_creation_worker.h"
#include "connection_guard.h"
#include <iostream>
#include <chrono>
#include <thread>
#include <random>
CharacterCreationWorker::CharacterCreationWorker(ConnectionPool &pool, MessageBroker &broker)
: Worker(pool, broker, "CharacterCreationWorker"),
gen(std::random_device{}()),
dist(2, 3),
deathCheckRunning(true),
deathThread(&CharacterCreationWorker::monitorCharacterDeaths, this) {
}
CharacterCreationWorker::~CharacterCreationWorker() {
deathCheckRunning.store(false);
if (deathThread.joinable()) {
deathThread.join();
}
}
void CharacterCreationWorker::run() {
while (runningWorker) {
setCurrentStep("Check if previous day character was created");
if (!isTodayCharacterCreated()) {
setCurrentStep("Create characters for today");
createCharactersForToday();
}
setCurrentStep("Sleep for 60 seconds");
for (int i = 0; i < 60 && runningWorker; ++i) {
std::this_thread::sleep_for(std::chrono::seconds(1));
setCurrentStep("signalActivity()");
signalActivity();
}
setCurrentStep("Loop done");
}
}
bool CharacterCreationWorker::isTodayCharacterCreated() {
try {
setCurrentStep("Get Database Connection");
ConnectionGuard connGuard(pool);
auto &db = connGuard.get();
setCurrentStep("Execute Query");
auto results = db.query(QUERY_IS_PREVIOUS_DAY_CHARACTER_CREATED);
return !results.empty();
} catch (const std::exception &e) {
std::cerr << "[CharacterCreationWorker] Fehler in isTodayCharacterCreated: " << e.what() << std::endl;
return false;
}
}
void CharacterCreationWorker::createCharactersForToday() {
loadNames();
if (first_name_cache.empty() || last_name_cache.empty()) {
std::cerr << "[CharacterCreationWorker] Fehler: Namen konnten nicht geladen werden." << std::endl;
return;
}
auto town_ids = getTownRegionIds();
for (auto region_id : town_ids) {
createCharactersForRegion(region_id);
}
}
void CharacterCreationWorker::createCharactersForRegion(int region_id) {
std::vector<int> nobility_stands = {1, 2, 3};
std::vector<std::string> genders = {"male", "female"};
for (auto nobility : nobility_stands) {
for (const auto &gender : genders) {
int num_chars = dist(gen);
for (int i = 0; i < num_chars; ++i) {
createCharacter(region_id, gender, nobility);
}
}
}
}
void CharacterCreationWorker::createCharacter(int region_id, const std::string &gender, int title_of_nobility) {
int first_name_id = getRandomFromSet(first_name_cache[gender]);
if (first_name_id == -1) {
std::cerr << "Fehler: Kein passender Vorname gefunden." << std::endl;
return;
}
int last_name_id = getRandomFromSet(last_name_cache);
if (last_name_id == -1) {
std::cerr << "Fehler: Kein passender Nachname gefunden." << std::endl;
return;
}
try {
ConnectionGuard connGuard(pool);
auto &db = connGuard.get();
db.prepare("insert_character", QUERY_INSERT_CHARACTER);
db.execute("insert_character", {std::to_string(region_id),
std::to_string(first_name_id),
std::to_string(last_name_id),
gender,
std::to_string(title_of_nobility)});
} catch (const std::exception &e) {
std::cerr << "[CharacterCreationWorker] Fehler in createCharacter: " << e.what() << std::endl;
}
}
void CharacterCreationWorker::monitorCharacterDeaths() {
while (deathCheckRunning) {
try {
ConnectionGuard connGuard(pool);
auto &db = connGuard.get();
auto results = db.query(QUERY_GET_ELIGIBLE_NPC_FOR_DEATH);
for (const auto &row : results) {
int characterId = std::stoi(row.at("id"));
int age = std::stoi(row.at("age"));
if (calculateDeathProbability(age)) {
handleCharacterDeath(characterId);
}
}
} catch (const std::exception &e) {
std::cerr << "[CharacterCreationWorker] Fehler beim Überprüfen von Todesfällen: " << e.what() << std::endl;
}
std::this_thread::sleep_for(std::chrono::hours(1));
}
}
bool CharacterCreationWorker::calculateDeathProbability(int age) {
if (age < 60) {
return false;
}
double baseProbability = 0.01;
double increasePerYear = 0.01;
double deathProbability = baseProbability + (increasePerYear * (age - 60));
std::uniform_real_distribution<double> deathDist(0.0, 1.0);
return deathDist(gen) < deathProbability;
}
void CharacterCreationWorker::handleCharacterDeath(int characterId) {
try {
ConnectionGuard connGuard(pool);
auto &db = connGuard.get();
// 1) Director löschen und User benachrichtigen
db.prepare("delete_director", QUERY_DELETE_DIRECTOR);
auto dirResult = db.execute("delete_director", { std::to_string(characterId) });
if (!dirResult.empty()) {
int userId = std::stoi(dirResult[0].at("user_id"));
notifyUser(userId, "director_death");
}
// 2) Relationships löschen und betroffene User benachrichtigen
db.prepare("delete_relationship", QUERY_DELETE_RELATIONSHIP);
auto relResult = db.execute("delete_relationship", { std::to_string(characterId) });
for (auto &row : relResult) {
int relatedUserId = std::stoi(row.at("related_user_id"));
notifyUser(relatedUserId, "relationship_death");
}
// 3) Child-Relations löschen und Eltern benachrichtigen
db.prepare("delete_child_relation", QUERY_DELETE_CHILD_RELATION);
auto childResult = db.execute("delete_child_relation", { std::to_string(characterId) });
for (auto &row : childResult) {
int fatherUserId = std::stoi(row.at("father_user_id"));
int motherUserId = std::stoi(row.at("mother_user_id"));
notifyUser(fatherUserId, "child_death");
notifyUser(motherUserId, "child_death");
}
// 4) Charakter als verstorben markieren
markCharacterAsDeceased(characterId);
} catch (const std::exception &e) {
std::cerr << "[CharacterCreationWorker] Fehler beim Bearbeiten des Todes: "
<< e.what() << std::endl;
}
}
void CharacterCreationWorker::notifyUser(int userId, const std::string &eventType) {
try {
ConnectionGuard connGuard(pool);
auto &db = connGuard.get();
db.prepare("insert_notification", QUERY_INSERT_NOTIFICATION);
db.execute("insert_notification", { std::to_string(userId) });
// Sende falukantUpdateStatus nach dem Einfügen der Benachrichtigung
nlohmann::json updateMessage = {
{"event", "falukantUpdateStatus"},
{"user_id", userId}
};
broker.publish(updateMessage.dump());
// Sende auch die ursprüngliche Benachrichtigung
nlohmann::json message = {
{"event", eventType},
{"user_id", userId}
};
broker.publish(message.dump());
} catch (const std::exception &e) {
std::cerr << "[CharacterCreationWorker] Fehler beim Senden der Benachrichtigung: "
<< e.what() << std::endl;
}
}
void CharacterCreationWorker::markCharacterAsDeceased(int characterId) {
try {
ConnectionGuard connGuard(pool);
auto &db = connGuard.get();
db.prepare("mark_character_deceased", QUERY_MARK_CHARACTER_DECEASED);
db.execute("mark_character_deceased", {std::to_string(characterId)});
} catch (const std::exception &e) {
std::cerr << "[CharacterCreationWorker] Fehler beim Markieren des Charakters als verstorben: " << e.what() << std::endl;
}
}
std::vector<int> CharacterCreationWorker::getTownRegionIds() {
try {
ConnectionGuard connGuard(pool);
auto &db = connGuard.get();
auto rows = db.query(QUERY_GET_TOWN_REGION_IDS);
std::vector<int> ids;
for (const auto &row : rows) {
ids.push_back(std::stoi(row.at("id")));
}
return ids;
} catch (const std::exception &e) {
std::cerr << "[CharacterCreationWorker] Fehler in getTownRegionIds: " << e.what() << std::endl;
return {};
}
}
void CharacterCreationWorker::loadNames() {
try {
ConnectionGuard connGuard(pool);
auto &db = connGuard.get();
auto firstNameRows = db.query(QUERY_LOAD_FIRST_NAMES);
for (const auto &row : firstNameRows) {
first_name_cache[row.at("gender")].insert(std::stoi(row.at("id")));
}
auto lastNameRows = db.query(QUERY_LOAD_LAST_NAMES);
for (const auto &row : lastNameRows) {
last_name_cache.insert(std::stoi(row.at("id")));
}
} catch (const std::exception &e) {
std::cerr << "[CharacterCreationWorker] Fehler in loadNames: " << e.what() << std::endl;
}
}
int CharacterCreationWorker::getRandomFromSet(const std::unordered_set<int> &name_set) {
if (name_set.empty()) {
return -1;
}
auto it = name_set.begin();
std::advance(it, std::uniform_int_distribution<int>(0, name_set.size() - 1)(gen));
return *it;
}