- Update sendMessageToConnection to accept user data, enhancing message delivery accuracy. - Improve error handling in WebSocket callbacks by adding user data checks to prevent null pointer exceptions. - Enhance logging for error responses to provide clearer insights into message handling issues.
90 lines
3.0 KiB
C++
90 lines
3.0 KiB
C++
#pragma once
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#include <libwebsockets.h>
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#include "connection_guard.h"
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#include "connection_pool.h"
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#include "message_broker.h"
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#include <nlohmann/json.hpp>
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#include <string>
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#include <atomic>
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#include <thread>
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#include <mutex>
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#include <shared_mutex>
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#include <queue>
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#include <condition_variable>
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#include <unordered_map>
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#include <vector>
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#include <memory>
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#include <chrono>
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struct WebSocketUserData {
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std::string userId;
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bool pongReceived = true;
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std::queue<std::string> messageQueue;
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std::mutex messageQueueMutex;
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std::chrono::steady_clock::time_point connectionTime; // Zeitpunkt der Verbindungsherstellung
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std::chrono::steady_clock::time_point lastPingTime;
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std::chrono::steady_clock::time_point lastPongTime;
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int pingTimeoutCount = 0;
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static constexpr int MAX_PING_TIMEOUTS = 5; // Mehr Versuche bevor Trennung
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static constexpr int PING_INTERVAL_SECONDS = 30;
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static constexpr int PONG_TIMEOUT_SECONDS = 60; // Längeres Timeout (Browser können länger brauchen)
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};
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class Worker; // forward
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class WebSocketServer {
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public:
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WebSocketServer(int port, ConnectionPool &pool, MessageBroker &broker,
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bool useSSL = false, const std::string& certPath = "", const std::string& keyPath = "");
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~WebSocketServer();
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void run();
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void stop();
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void setWorkers(const std::vector<std::unique_ptr<Worker>> &workerList);
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private:
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void startServer();
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void processMessageQueue();
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void pingClients();
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void handleBrokerMessage(const std::string &message);
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std::string getUserIdFromFalukantUserId(int falukantUserId);
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bool isMainAdmin(const std::string &hashedUserId);
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nlohmann::json getActiveConnections();
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void sendMessageToConnection(struct lws *wsi, const std::string &message);
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void sendMessageToConnection(struct lws *wsi, WebSocketUserData *ud, const std::string &message);
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void addConnection(const std::string &userId, struct lws *wsi);
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void removeConnection(const std::string &userId, struct lws *wsi);
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void removeConnectionByWsi(struct lws *wsi); // Entfernt Verbindung aus allen Einträgen (Fallback)
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static int wsCallback(struct lws *wsi,
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enum lws_callback_reasons reason,
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void *user, void *in, size_t len);
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int port;
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ConnectionPool &pool;
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MessageBroker &broker;
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bool useSSL;
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std::string certPath;
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std::string keyPath;
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std::atomic<bool> running{false};
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struct lws_context *context = nullptr;
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std::thread serverThread;
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std::thread messageThread;
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std::thread pingThread;
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std::mutex queueMutex;
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std::condition_variable queueCV;
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std::queue<std::string> messageQueue;
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std::shared_mutex connectionsMutex;
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std::unordered_map<std::string, std::vector<struct lws*>> connections;
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std::vector<struct lws*> allConnections; // Alle aktiven Verbindungen (auch ohne userId)
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std::vector<Worker*> workers;
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static struct lws_protocols protocols[];
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static WebSocketServer* instance;
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};
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