Files
yourpart3/src/websocket_server.h
Torsten (PC) 1fe77c0905 fix
2026-01-14 14:36:57 +01:00

51 lines
1.3 KiB
C++

#pragma once
#include "message_broker.h"
#include "connection_pool.h"
#include <uWebSockets/App.h>
#include <unordered_map>
#include <string>
#include <atomic>
#include <thread>
#include <shared_mutex>
#include <nlohmann/json.hpp>
#include <queue>
#include <condition_variable>
struct WebSocketUserData {
std::string userId;
bool pongReceived = true;
};
class WebSocketServer {
public:
WebSocketServer(int port, ConnectionPool &pool, MessageBroker &broker);
void run();
void stop();
private:
void startServer();
void processMessageQueue();
void pingClients();
void handleBrokerMessage(const std::string &message);
void handleWebSocketMessage(uWS::WebSocket<false, true, WebSocketUserData> *ws, std::string_view message, uWS::OpCode opCode);
void handleWebSocketClose(uWS::WebSocket<false, true, WebSocketUserData> *ws);
std::string getUserIdFromFalukantUserId(int &userId);
int port;
ConnectionPool &pool;
MessageBroker &broker;
std::atomic<bool> running{false};
std::thread serverThread;
std::thread messageProcessingThread;
std::thread pingThread;
std::unordered_map<std::string, uWS::WebSocket<false, true, WebSocketUserData> *> connections;
std::shared_mutex connectionsMutex;
std::queue<std::string> messageQueue;
std::mutex queueMutex;
std::condition_variable queueCV;
};