<template>
  <div class="contenthidden">
    <StatusBar />
    <div class="contentscroll">
      <!-- Spiel-Titel -->
      <div class="game-title">
        <h1>{{ $t('minigames.taxi.title') }}</h1>
        <p>{{ $t('minigames.taxi.description') }}</p>
      </div>

      <!-- Spiel-Layout -->
      <div class="game-layout">
        <!-- Spielbrett (links) -->
        <div class="game-board-section">
          <!-- Pause-Anzeige -->
          <div v-if="isPaused" class="pause-overlay">
            <div class="pause-message">
              <h2>{{ $t('minigames.taxi.paused') }}</h2>
              <button @click="togglePause" class="resume-button">
                {{ $t('minigames.taxi.resume') }}
              </button>
            </div>
          </div>

          <!-- Spielbereich mit Canvas und Legende -->
          <div class="game-area">
            <!-- Legende (links) -->
            <div class="controls-legend">
              <h3>Steuerung</h3>
              <div class="legend-grid">
                <div class="legend-item">
                  <span class="legend-key">↑ W</span>
                  <span class="legend-text">Gas geben</span>
                </div>
                <div class="legend-item">
                  <span class="legend-key">↓ X</span>
                  <span class="legend-text">Bremsen</span>
                </div>
                <div class="legend-item">
                  <span class="legend-key">→ D</span>
                  <span class="legend-text">Rechts lenken</span>
                </div>
                <div class="legend-item">
                  <span class="legend-key">← A</span>
                  <span class="legend-text">Links lenken</span>
                </div>
                <div class="legend-item">
                  <span class="legend-key">S</span>
                  <span class="legend-text">Passagier aufnehmen</span>
                </div>
                <div class="legend-item">
                  <span class="legend-key">Q</span>
                  <span class="legend-text">Passagier absetzen</span>
                </div>
                <div class="legend-item">
                  <span class="legend-key">Enter</span>
                  <span class="legend-text">Tanken</span>
                </div>
              </div>
              
              <!-- Ziele -->
              <div class="game-objectives">
                <h4>Ziele</h4>
                <ul>
                  <li>Fahre zu <span class="objective-green">grünen Markierungen</span> um Passagiere aufzunehmen</li>
                  <li>Fahre zu <span class="objective-red">roten Markierungen</span> um Passagiere abzuliefern</li>
                  <li><span class="objective-yellow">Gelbe Markierungen</span> sind Tankstellen</li>
                  <li>Vermeide Kollisionen mit anderen Fahrzeugen</li>
                </ul>
              </div>
            </div>

            <!-- Spiel-Canvas -->
            <div class="game-canvas-container">
              <canvas 
                ref="gameCanvas" 
                width="400" 
                height="400"
                class="game-canvas"
                @click="handleCanvasClick"
                @keydown="handleKeyDown"
                tabindex="0"
              ></canvas>
            </div>
          </div>

          <!-- Spiel-Controls -->
          <div class="game-controls">
            <button @click="togglePause" class="control-button">
              {{ isPaused ? $t('minigames.taxi.resume') : $t('minigames.taxi.pause') }}
            </button>
            <button @click="restartLevel" class="control-button">
              {{ $t('minigames.taxi.restartLevel') }}
            </button>
            <button @click="goBack" class="control-button">
              {{ $t('minigames.backToGames') }}
            </button>
          </div>
        </div>

        <!-- Sidebar (rechts) -->
        <div class="sidebar-section">
          <!-- Statistiken -->
          <div class="stats-card">
            <div class="stats-header">
              <div class="stats-header-content">
                <h3 class="stats-title">{{ $t('minigames.taxi.gameStats') }}</h3>
                <button class="toggle-button" @click="toggleStats">
                  <span class="toggle-icon">{{ toggleIcon }}</span>
                </button>
              </div>
            </div>
            <div class="stats-list" v-if="isStatsExpanded">
              <div class="stat-row">
                <span class="stat-value score-value">{{ score }}</span>
                <span class="stat-label">{{ $t('minigames.taxi.score') }}</span>
              </div>
              
              <div class="stat-row">
                <span class="stat-value money-value">€{{ money }}</span>
                <span class="stat-label">{{ $t('minigames.taxi.money') }}</span>
              </div>
              
              <div class="stat-row">
                <span class="stat-value passengers-value">{{ passengersDelivered }}</span>
                <span class="stat-label">{{ $t('minigames.taxi.passengers') }}</span>
              </div>
              
              <div class="stat-row">
                <span class="stat-value fuel-value">{{ fuel }}%</span>
                <span class="stat-label">{{ $t('minigames.taxi.fuel') }}</span>
              </div>
            </div>
          </div>

          <!-- Minimap -->
          <div class="minimap-card">
            <div class="minimap-header">
              <h3 class="minimap-title">Minimap</h3>
            </div>
            <div class="minimap-container">
              <canvas 
                ref="minimapCanvas" 
                width="200" 
                height="150"
                class="minimap-canvas"
              ></canvas>
            </div>
          </div>

        </div>
      </div>
    </div>
  </div>
</template>

<script>
import streetCoordinates from '../../utils/streetCoordinates.js';
import apiClient from '../../utils/axios.js';

export default {
  name: 'TaxiGame',
  data() {
    return {
      isPaused: false,
      score: 0,
      money: 0,
      passengersDelivered: 0,
      fuel: 100,
      currentLevel: 1,
      gameRunning: false,
      gameLoop: null,
      canvas: null,
      ctx: null,
      minimapCanvas: null,
      minimapCtx: null,
      isStatsExpanded: true,
      taxi: {
        x: 200,
        y: 200,
        width: 20,
        height: 15,
        angle: 0,
        speed: 0,
        maxSpeed: 3
      },
      tiles: {
        size: 50, // 400px / 8 tiles = 50px per tile
        images: {}
      },
      passengers: [],
      destinations: [],
      gasStations: [],
      obstacles: [],
      keys: {}
    }
  },
  mounted() {
    this.initializeGame();
    this.initializeMinimap();
    this.loadTiles();
    this.setupEventListeners();
  },
  beforeUnmount() {
    this.cleanup();
  },
  methods: {
    initializeGame() {
      this.canvas = this.$refs.gameCanvas;
      this.ctx = this.canvas.getContext('2d');
      this.canvas.focus();
      this.generateLevel();
      this.startGame();
    },
    
    setupEventListeners() {
      document.addEventListener('keydown', this.handleKeyDown);
      document.addEventListener('keyup', this.handleKeyUp);
    },
    
    cleanup() {
      if (this.gameLoop) {
        cancelAnimationFrame(this.gameLoop);
      }
      document.removeEventListener('keydown', this.handleKeyDown);
      document.removeEventListener('keyup', this.handleKeyUp);
    },
    
    generateLevel() {
      this.passengers = [];
      this.destinations = [];
      this.gasStations = [];
      this.obstacles = [];
      
      // Generiere Passagiere (auf Straßen)
      for (let i = 0; i < 3; i++) {
        const position = this.getRandomRoadPosition();
        this.passengers.push({
          x: position.x,
          y: position.y,
          width: 15,
          height: 15,
          pickedUp: false
        });
      }
      
      // Generiere Ziele (auf Straßen)
      for (let i = 0; i < 3; i++) {
        const position = this.getRandomRoadPosition();
        this.destinations.push({
          x: position.x,
          y: position.y,
          width: 15,
          height: 15,
          completed: false
        });
      }
      
      // Generiere Tankstellen (auf Straßen)
      const fuelPosition = this.getRandomRoadPosition();
      this.gasStations.push({
        x: fuelPosition.x,
        y: fuelPosition.y,
        width: 20,
        height: 20
      });
      
      // Generiere Hindernisse (außerhalb der Straßen)
      for (let i = 0; i < 3; i++) {
        const position = this.getRandomOffRoadPosition();
        this.obstacles.push({
          x: position.x,
          y: position.y,
          width: 20,
          height: 20
        });
      }
    },
    
    getRandomRoadPosition() {
      const tileSize = this.tiles.size;
      const cols = 8;
      const rows = 8;
      
      let attempts = 0;
      while (attempts < 100) {
        const tileCol = Math.floor(Math.random() * cols);
        const tileRow = Math.floor(Math.random() * rows);
        const tileType = this.getTileType(tileRow, tileCol, rows, cols);
        
        // Zufällige Position innerhalb des Tiles
        const relativeX = Math.random();
        const relativeY = Math.random();
        
        if (streetCoordinates.isPointDriveable(relativeX, relativeY, tileType, 1)) {
          return {
            x: tileCol * tileSize + relativeX * tileSize,
            y: tileRow * tileSize + relativeY * tileSize
          };
        }
        attempts++;
      }
      
      // Fallback: Mitte des Spielfelds
      return { x: 200, y: 200 };
    },
    
    getRandomOffRoadPosition() {
      const tileSize = this.tiles.size;
      const cols = 8;
      const rows = 8;
      
      let attempts = 0;
      while (attempts < 100) {
        const tileCol = Math.floor(Math.random() * cols);
        const tileRow = Math.floor(Math.random() * rows);
        const tileType = this.getTileType(tileRow, tileCol, rows, cols);
        
        // Zufällige Position innerhalb des Tiles
        const relativeX = Math.random();
        const relativeY = Math.random();
        
        if (!streetCoordinates.isPointDriveable(relativeX, relativeY, tileType, 1)) {
          return {
            x: tileCol * tileSize + relativeX * tileSize,
            y: tileRow * tileSize + relativeY * tileSize
          };
        }
        attempts++;
      }
      
      // Fallback: Ecke des Spielfelds
      return { x: 20, y: 20 };
    },
    
    startGame() {
      this.gameRunning = true;
      this.gameLoop = requestAnimationFrame(this.update);
    },
    
    update() {
      if (!this.gameRunning || this.isPaused) {
        this.gameLoop = requestAnimationFrame(this.update);
        return;
      }
      
      this.updateTaxi();
      this.handlePassengerActions();
      this.checkCollisions();
      this.render();
      
      // Minimap zeichnen
      this.drawMinimap();
      
      this.gameLoop = requestAnimationFrame(this.update);
    },
    
    updateTaxi() {
      // Bewegung basierend auf gedrückten Tasten
      if (this.keys['ArrowUp'] || this.keys['w'] || this.keys['W']) {
        this.taxi.speed = Math.min(this.taxi.speed + 0.2, this.taxi.maxSpeed);
      } else if (this.keys['ArrowDown'] || this.keys['x'] || this.keys['X']) {
        this.taxi.speed = Math.max(this.taxi.speed - 0.2, -this.taxi.maxSpeed);
      } else {
        this.taxi.speed *= 0.9; // Reibung
      }
      
      if (this.keys['ArrowLeft'] || this.keys['a'] || this.keys['A']) {
        this.taxi.angle -= 0.1;
      }
      if (this.keys['ArrowRight'] || this.keys['d'] || this.keys['D']) {
        this.taxi.angle += 0.1;
      }
      
      // Aktualisiere Position
      this.taxi.x += Math.cos(this.taxi.angle) * this.taxi.speed;
      this.taxi.y += Math.sin(this.taxi.angle) * this.taxi.speed;
      
      // Begrenze auf Canvas
      this.taxi.x = Math.max(0, Math.min(this.canvas.width - this.taxi.width, this.taxi.x));
      this.taxi.y = Math.max(0, Math.min(this.canvas.height - this.taxi.height, this.taxi.y));
      
      // Verbrauche Treibstoff
      if (Math.abs(this.taxi.speed) > 0.1) {
        this.fuel = Math.max(0, this.fuel - 0.1);
      }
    },
    
    handlePassengerActions() {
      // S - Passagier aufnehmen
      if (this.keys['s'] || this.keys['S']) {
        this.pickupPassenger();
      }
      
      // Q - Passagier absetzen
      if (this.keys['q'] || this.keys['Q']) {
        this.dropoffPassenger();
      }
      
      // Enter - Tanken
      if (this.keys['Enter']) {
        this.refuel();
      }
    },
    
    pickupPassenger() {
      // Finde nächsten Passagier in der Nähe
      for (let i = 0; i < this.passengers.length; i++) {
        const passenger = this.passengers[i];
        if (!passenger.pickedUp && this.checkCollision(this.taxi, passenger)) {
          passenger.pickedUp = true;
          this.score += 10;
          break;
        }
      }
    },
    
    dropoffPassenger() {
      // Finde nächstes Ziel in der Nähe
      for (let i = 0; i < this.destinations.length; i++) {
        const destination = this.destinations[i];
        if (!destination.completed && this.checkCollision(this.taxi, destination)) {
          destination.completed = true;
          this.passengersDelivered++;
          this.score += 50;
          this.money += 25;
          break;
        }
      }
    },
    
    refuel() {
      // Finde nächste Tankstelle in der Nähe
      for (let i = 0; i < this.gasStations.length; i++) {
        const station = this.gasStations[i];
        if (this.checkCollision(this.taxi, station)) {
          this.fuel = Math.min(100, this.fuel + 50);
          this.score += 5;
          break;
        }
      }
    },
    
    checkCollisions() {
      // Prüfe Straßenkollisionen
      if (!this.isTaxiOnRoad()) {
        this.taxi.speed = 0;
        this.score = Math.max(0, this.score - 2);
      }
      
      // Prüfe Hindernisse
      this.obstacles.forEach(obstacle => {
        if (this.checkCollision(this.taxi, obstacle)) {
          this.taxi.speed = 0;
          this.score = Math.max(0, this.score - 5);
        }
      });
    },
    
    isTaxiOnRoad() {
      const tileSize = this.tiles.size;
      const cols = 8;
      const rows = 8;
      
      // Bestimme welches Tile das Taxi gerade belegt
      const tileCol = Math.floor(this.taxi.x / tileSize);
      const tileRow = Math.floor(this.taxi.y / tileSize);
      
      // Prüfe ob das Taxi innerhalb der Canvas-Grenzen ist
      if (tileCol < 0 || tileCol >= cols || tileRow < 0 || tileRow >= rows) {
        return false;
      }
      
      // Bestimme Tile-Typ
      const tileType = this.getTileType(tileRow, tileCol, rows, cols);
      
      // Konvertiere Taxi-Position zu relativen Koordinaten innerhalb des Tiles
      const relativeX = (this.taxi.x - tileCol * tileSize) / tileSize;
      const relativeY = (this.taxi.y - tileRow * tileSize) / tileSize;
      
      // Prüfe ob das Taxi auf der Straße ist
      return streetCoordinates.isPointDriveable(relativeX, relativeY, tileType, 1);
    },
    
    checkCollision(rect1, rect2) {
      return rect1.x < rect2.x + rect2.width &&
             rect1.x + rect1.width > rect2.x &&
             rect1.y < rect2.y + rect2.height &&
             rect1.y + rect1.height > rect2.y;
    },
    
    render() {
      // Lösche Canvas
      this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
      
      // Zeichne Straßen
      this.drawRoads();
      
      // Zeichne Hindernisse
      this.obstacles.forEach(obstacle => {
        this.ctx.fillStyle = '#666';
        this.ctx.fillRect(obstacle.x, obstacle.y, obstacle.width, obstacle.height);
      });
      
      // Zeichne Passagiere
      this.passengers.forEach(passenger => {
        if (!passenger.pickedUp) {
          this.ctx.fillStyle = '#4CAF50';
          this.ctx.fillRect(passenger.x, passenger.y, passenger.width, passenger.height);
        }
      });
      
      // Zeichne Ziele
      this.destinations.forEach(destination => {
        if (!destination.completed) {
          this.ctx.fillStyle = '#F44336';
          this.ctx.fillRect(destination.x, destination.y, destination.width, destination.height);
        }
      });
      
      // Zeichne Tankstellen
      this.gasStations.forEach(station => {
        this.ctx.fillStyle = '#FFC107';
        this.ctx.fillRect(station.x, station.y, station.width, station.height);
      });
      
      // Zeichne Taxi
      this.ctx.save();
      this.ctx.translate(this.taxi.x + this.taxi.width/2, this.taxi.y + this.taxi.height/2);
      this.ctx.rotate(this.taxi.angle);
      this.ctx.fillStyle = '#2196F3';
      this.ctx.fillRect(-this.taxi.width/2, -this.taxi.height/2, this.taxi.width, this.taxi.height);
      this.ctx.restore();
    },
    
    drawRoads() {
      const tileSize = this.tiles.size;
      const cols = 8; // 400px / 50px = 8 tiles
      const rows = 8;
      
      // Erstelle ein 8x8 Raster mit Straßen
      for (let row = 0; row < rows; row++) {
        for (let col = 0; col < cols; col++) {
          const x = col * tileSize;
          const y = row * tileSize;
          
          // Bestimme Tile-Typ basierend auf Position
          let tileType = this.getTileType(row, col, rows, cols);
          
          // Zeichne Straßenregionen basierend auf Koordinaten
          streetCoordinates.drawDriveableRegions(this.ctx, tileType, tileSize, x, y);
          
          // Zeichne Tile-Overlay falls verfügbar
          if (this.tiles.images[tileType]) {
            this.ctx.drawImage(this.tiles.images[tileType], x, y, tileSize, tileSize);
          }
        }
      }
    },
    
    getTileType(row, col, rows, cols) {
      // Ecken
      if (row === 0 && col === 0) return 'cornertopleft';
      if (row === 0 && col === cols - 1) return 'cornertopright';
      if (row === rows - 1 && col === 0) return 'cornerbottomleft';
      if (row === rows - 1 && col === cols - 1) return 'cornerbottomright';
      
      // Ränder
      if (row === 0 || row === rows - 1) return 'horizontal';
      if (col === 0 || col === cols - 1) return 'vertical';
      
      // Innere Bereiche - zufällige Straßen
      const rand = Math.random();
      if (rand < 0.3) return 'cross';
      if (rand < 0.5) return 'horizontal';
      if (rand < 0.7) return 'vertical';
      if (rand < 0.8) return 'fuelhorizontal';
      if (rand < 0.9) return 'fuelvertical';
      
      return 'horizontal'; // Fallback
    },
    
    handleCanvasClick(event) {
      // Canvas-Klick-Handling falls benötigt
    },
    
    handleKeyDown(event) {
      this.keys[event.key] = true;
      event.preventDefault();
    },
    
    handleKeyUp(event) {
      this.keys[event.key] = false;
    },
    
    togglePause() {
      this.isPaused = !this.isPaused;
    },
    
    restartLevel() {
      this.score = 0;
      this.money = 0;
      this.passengersDelivered = 0;
      this.fuel = 100;
      this.taxi.x = 400;
      this.taxi.y = 300;
      this.taxi.angle = 0;
      this.taxi.speed = 0;
      this.generateLevel();
    },
    
    goBack() {
      this.$router.push('/minigames');
    },
    
    toggleStats() {
      this.isStatsExpanded = !this.isStatsExpanded;
    },
    
    initializeMinimap() {
      this.minimapCanvas = this.$refs.minimapCanvas;
      this.minimapCtx = this.minimapCanvas.getContext('2d');
    },
    
    async loadTiles() {
      const tileNames = [
        'cornerbottomleft', 'cornerbottomright', 'cornertopleft', 'cornertopright',
        'cross', 'fuelhorizontal', 'fuelvertical', 'horizontal', 'vertical'
      ];
      
      const mapTileNames = [
        'map-cornerbottomleft', 'map-cornerbottomright', 'map-cornertopleft', 'map-cornertopright',
        'map-cross', 'map-fuelhorizontal', 'map-fuelvertical', 'map-horizontal', 'map-vertical'
      ];
      
      // Lade normale Tiles
      for (const tileName of tileNames) {
        const img = new Image();
        img.src = `/images/taxi/${tileName}.svg`;
        this.tiles.images[tileName] = img;
      }
      
      // Lade Map-Tiles
      for (const tileName of mapTileNames) {
        const img = new Image();
        img.src = `/images/taxi/${tileName}.svg`;
        this.tiles.images[tileName] = img;
      }
    },
    
    drawMinimap() {
      if (!this.minimapCtx) return;
      
      const ctx = this.minimapCtx;
      const canvas = this.minimapCanvas;
      
      // Minimap löschen
      ctx.clearRect(0, 0, canvas.width, canvas.height);
      
      // Hintergrund
      ctx.fillStyle = '#f0f0f0';
      ctx.fillRect(0, 0, canvas.width, canvas.height);
      
      // Skalierungsfaktor (Hauptspiel zu Minimap)
      const scaleX = canvas.width / 400;
      const scaleY = canvas.height / 400;
      
      // Zeichne Map-Tiles
      const tileSize = this.tiles.size;
      const cols = 8;
      const rows = 8;
      
      for (let row = 0; row < rows; row++) {
        for (let col = 0; col < cols; col++) {
          const x = col * tileSize * scaleX;
          const y = row * tileSize * scaleY;
          const width = tileSize * scaleX;
          const height = tileSize * scaleY;
          
          let tileType = this.getTileType(row, col, rows, cols);
          let mapTileType = 'map-' + tileType;
          
          // Zeichne Map-Tile falls verfügbar
          if (this.tiles.images[mapTileType]) {
            ctx.drawImage(this.tiles.images[mapTileType], x, y, width, height);
          }
        }
      }
      
      // Passagiere (grün)
      ctx.fillStyle = '#4CAF50';
      this.passengers.forEach(passenger => {
        if (!passenger.pickedUp) {
          ctx.beginPath();
          ctx.arc(passenger.x * scaleX, passenger.y * scaleY, 2, 0, 2 * Math.PI);
          ctx.fill();
        }
      });
      
      // Ziele (rot)
      ctx.fillStyle = '#F44336';
      this.destinations.forEach(dest => {
        if (!dest.completed) {
          ctx.beginPath();
          ctx.arc(dest.x * scaleX, dest.y * scaleY, 2, 0, 2 * Math.PI);
          ctx.fill();
        }
      });
      
      // Tankstellen (gelb)
      ctx.fillStyle = '#FF9800';
      this.gasStations.forEach(station => {
        ctx.beginPath();
        ctx.arc(station.x * scaleX, station.y * scaleY, 2, 0, 2 * Math.PI);
        ctx.fill();
      });
      
      // Taxi (blau)
      ctx.fillStyle = '#2196F3';
      ctx.beginPath();
      ctx.arc(this.taxi.x * scaleX, this.taxi.y * scaleY, 3, 0, 2 * Math.PI);
      ctx.fill();
      
      // Taxi-Richtung anzeigen
      ctx.strokeStyle = '#2196F3';
      ctx.lineWidth = 1;
      ctx.beginPath();
      const endX = this.taxi.x * scaleX + Math.cos(this.taxi.angle) * 6;
      const endY = this.taxi.y * scaleY + Math.sin(this.taxi.angle) * 6;
      ctx.moveTo(this.taxi.x * scaleX, this.taxi.y * scaleY);
      ctx.lineTo(endX, endY);
      ctx.stroke();
    }
  },
  
  computed: {
    toggleIcon() {
      return this.isStatsExpanded ? '−' : '+';
    }
  }
}
</script>

<style scoped>
/* Verwendet globale Scroll-Klassen: .contenthidden und .contentscroll */

.game-title {
  text-align: center;
  margin-bottom: 30px;
  padding-top: 20px;
}

.game-title h1 {
  margin: 0 0 10px 0;
  font-size: 2rem;
  font-weight: 600;
  color: #333;
}

.game-title p {
  margin: 0;
  font-size: 1.1rem;
  color: #666;
  line-height: 1.5;
}

/* Spiel-Layout */
.game-layout {
  display: flex;
  flex-direction: row;
  gap: 20px;
  max-width: 1600px;
  margin: 0 auto;
  padding: 0 20px;
  align-items: flex-start;
}

.game-board-section {
  flex: 1;
  display: flex;
  flex-direction: column;
  align-items: center;
  min-width: 0; /* Verhindert Overflow */
}

.game-area {
  display: flex;
  flex-direction: row;
  gap: 20px;
  align-items: flex-start;
  width: 100%;
  max-width: 1200px;
}

.sidebar-section {
  width: 320px;
  display: flex;
  flex-direction: column;
  gap: 20px;
  position: sticky;
  top: 20px;
}

/* Stats Card */
.stats-card {
  background: #fff;
  border: 1px solid #ddd;
  border-radius: 8px;
  box-shadow: 0 2px 4px rgba(0,0,0,0.1);
  overflow: hidden;
}

.stats-header {
  background: #f8f9fa;
  border-bottom: 1px solid #ddd;
  padding: 15px 20px;
}

.stats-header-content {
  display: flex;
  justify-content: space-between;
  align-items: center;
}

.stats-title {
  margin: 0;
  font-size: 1.1rem;
  font-weight: 600;
  color: #333;
}

.toggle-button {
  background: none;
  border: none;
  font-size: 1.2rem;
  cursor: pointer;
  padding: 5px;
  color: #666;
}

.toggle-button:hover {
  color: #333;
}

.stats-list {
  padding: 20px;
}

.stat-row {
  display: flex;
  justify-content: space-between;
  align-items: center;
  padding: 8px 0;
  border-bottom: 1px solid #f0f0f0;
}

.stat-row:last-child {
  border-bottom: none;
}

.stat-value {
  font-size: 1.2rem;
  font-weight: bold;
  color: #333;
}

.stat-label {
  font-size: 0.9rem;
  color: #666;
}

.score-value { color: #4CAF50; }
.money-value { color: #FF9800; }
.passengers-value { color: #2196F3; }
.fuel-value { color: #9C27B0; }

/* Minimap Card */
.minimap-card {
  background: #fff;
  border: 1px solid #ddd;
  border-radius: 8px;
  box-shadow: 0 2px 4px rgba(0,0,0,0.1);
  overflow: hidden;
}

.minimap-header {
  background: #f8f9fa;
  border-bottom: 1px solid #ddd;
  padding: 15px 20px;
}

.minimap-title {
  margin: 0;
  font-size: 1.1rem;
  font-weight: 600;
  color: #333;
}

.minimap-container {
  padding: 15px;
  text-align: center;
}

.minimap-canvas {
  border: 1px solid #ddd;
  border-radius: 4px;
  background: #f9f9f9;
  max-width: 100%;
  height: auto;
}

/* Controls Legend */
.controls-legend {
  background: #fff;
  border: 1px solid #ddd;
  border-radius: 8px;
  padding: 20px;
  box-shadow: 0 2px 4px rgba(0,0,0,0.1);
  width: 200px;
  flex-shrink: 0;
}

.controls-legend h3 {
  margin: 0 0 15px 0;
  color: #333;
  font-size: 1.1rem;
  text-align: center;
}

.legend-grid {
  display: flex;
  flex-direction: column;
  gap: 8px;
}

.legend-item {
  display: flex;
  align-items: center;
  gap: 10px;
}

.legend-key {
  background: #f0f0f0;
  border: 1px solid #ddd;
  border-radius: 4px;
  padding: 4px 8px;
  font-weight: bold;
  font-size: 0.8rem;
  min-width: 40px;
  text-align: center;
  color: #333;
}

.legend-text {
  color: #666;
  font-size: 0.9rem;
  flex: 1;
}

/* Game Objectives in Legend */
.controls-legend .game-objectives {
  margin-top: 20px;
  padding-top: 15px;
  border-top: 1px solid #eee;
}

.controls-legend .game-objectives h4 {
  margin: 0 0 10px 0;
  color: #333;
  font-size: 1rem;
}

.controls-legend .game-objectives ul {
  margin: 0;
  padding-left: 15px;
  color: #666;
  font-size: 0.85rem;
  line-height: 1.4;
}

.controls-legend .game-objectives li {
  margin-bottom: 4px;
}

/* Game Canvas */
.game-canvas-container {
  margin: 20px 0;
  text-align: center;
  flex: 1;
}

.game-canvas {
  border: 2px solid #ddd;
  border-radius: 8px;
  background: #f0f0f0;
  cursor: crosshair;
  box-shadow: 0 4px 8px rgba(0,0,0,0.1);
}

/* Pause Overlay */
.pause-overlay {
  position: absolute;
  top: 0;
  left: 0;
  right: 0;
  bottom: 0;
  background: rgba(0,0,0,0.8);
  display: flex;
  align-items: center;
  justify-content: center;
  z-index: 1000;
}

.pause-message {
  background: white;
  padding: 40px;
  border-radius: 12px;
  text-align: center;
  box-shadow: 0 8px 16px rgba(0,0,0,0.3);
}

.pause-message h2 {
  margin: 0 0 20px 0;
  color: #333;
  font-size: 1.5rem;
}

.resume-button {
  background: #4CAF50;
  color: white;
  border: none;
  padding: 12px 24px;
  border-radius: 6px;
  font-size: 1rem;
  cursor: pointer;
  transition: background 0.3s;
}

.resume-button:hover {
  background: #45a049;
}

/* Game Controls */
.game-controls {
  display: flex;
  gap: 10px;
  margin: 20px 0;
  flex-wrap: wrap;
  justify-content: center;
}

.control-button {
  background: #F9A22C;
  color: #000;
  border: 1px solid #F9A22C;
  padding: 10px 20px;
  border-radius: 4px;
  cursor: pointer;
  font-size: 0.9rem;
  transition: all 0.3s;
}

.control-button:hover {
  background: #fdf1db;
  color: #7E471B;
  border: 1px solid #7E471B;
}

.objective-green {
  color: #4CAF50;
  font-weight: bold;
}

.objective-red {
  color: #F44336;
  font-weight: bold;
}

.objective-yellow {
  color: #FF9800;
  font-weight: bold;
}

/* Responsive Design */
@media (max-width: 1024px) {
  .game-layout {
    flex-direction: column;
  }
  
  .sidebar-section {
    width: 100%;
    position: static;
    order: -1; /* Sidebar kommt vor dem Spielbrett */
  }
  
  .game-board-section {
    width: 100%;
  }
  
  .game-area {
    flex-direction: column;
    align-items: center;
  }
  
  .controls-legend {
    width: 100%;
    max-width: 500px;
  }
}

@media (max-width: 768px) {
  .game-canvas {
    width: 100%;
    height: auto;
    max-width: 100%;
  }
  
  .instructions-grid {
    grid-template-columns: 1fr;
  }
  
  .game-controls {
    flex-direction: column;
    align-items: center;
  }
  
  .control-button {
    width: 200px;
  }
  
  .minimap-canvas {
    width: 100%;
    height: auto;
  }
}
</style>
