{ "falukant": { "weather": { "sunny": "Sunny", "cloudy": "Cloudy", "rainy": "Rainy", "stormy": "Stormy", "snowy": "Snowy", "foggy": "Foggy", "windy": "Windy", "clear": "Clear" }, "messages": { "title": "Messages", "tooltip": "Messages", "empty": "No messages.", "markAllRead": "Mark all as read" }, "notifications": { "notify_election_created": "A new election has been scheduled.", "production": { "overproduction": "Overproduction: your production is {value}% above demand." }, "transport": { "waiting": "Transport waiting" , "modes": { "land": "Land", "water": "Water", "unknown": "Unknown" }, "speed": { "1": "Slow", "2": "Medium", "3": "Fast", "4": "Very fast", "unknown": "Unknown" } }, "random_event": { "windfall": { "title": "Unexpected Windfall", "description": "You find a forgotten wallet on the street. You receive {amount}." }, "theft": { "title": "Theft", "description": "A thief has stolen part of your money. Loss: {amount}." }, "warehouse_fire": { "title": "Warehouse Fire", "description": "A fire has damaged parts of your warehouse.{damagePercent}{destructionPercent}" }, "character_illness": { "title": "Illness", "description": "{characterName} has fallen ill and lost {healthChange} health." }, "character_recovery": { "title": "Recovery", "description": "{characterName} has recovered from an illness and regained {healthChange} health." }, "character_accident": { "title": "Accident", "description": "A serious accident has severely injured {characterName}. Health: {healthChange}." }, "sudden_infant_death": { "title": "Sudden Infant Death", "description": "{characterName} has suddenly passed away." }, "regional_storm": { "title": "Storm in the Region", "description": "A severe storm has hit the region {regionName}." }, "regional_festival": { "title": "Regional Festival", "description": "A large festival is taking place in the region {regionName}." }, "regional_epidemic": { "title": "Epidemic", "description": "A plague has struck the region {regionName}." }, "earthquake": { "title": "Earthquake", "description": "An earthquake has shaken the region {regionName}." } } }, "statusbar": { "age": "Age", "wealth": "Wealth", "health": "Health", "events": "Events", "relationship": "Relationship", "children": "Children", "children_unbaptised": "Unbaptised children" }, "health": { "amazing": "Amazing", "good": "Good", "normal": "Normal", "bad": "Bad", "very_bad": "Very bad" }, "healthview": { "title": "Health", "errors": { "tooClose": "Actions too close together (max once per 24 hours)." } }, "moneyHistory": { "title": "Money history", "filter": "Filter", "search": "Apply filter", "activity": "Activity", "moneyBefore": "Money before transaction", "moneyAfter": "Money after transaction", "changeValue": "Change in value", "time": "Time", "prev": "Previous", "next": "Next", "activities": { "Product sale": "Product sale", "Production cost": "Production cost", "Sell all products": "Sell all products", "sell products": "Sell products", "taxFromSaleProduct": "Tax from product sale: {product}", "director starts production": "Director starts production", "director payed out": "Director salary paid out", "Buy storage (type: field)": "Bought storage (type: field)", "Buy storage (type: iron)": "Bought storage (type: iron)", "Buy storage (type: stone)": "Bought storage (type: stone)", "Buy storage (type: wood)": "Bought storage (type: wood)", "create_branch": "Branch created", "buy_vehicles": "Transport vehicles bought", "build_vehicles": "Transport vehicles built", "transport": "Transport", "Marriage cost": "Marriage cost", "Gift cost": "Gift cost", "housebuy": "House purchase", "Baptism": "Baptism", "credit taken": "Credit taken", "new nobility title": "New title of nobility", "partyOrder": "Party ordered", "renovation_all": "House fully renovated", "health": { "pill": "Health measure: pill", "doctor": "Health measure: doctor", "witch": "Health measure: witch", "drunkOfLife": "Health measure: elixir of life", "barber": "Health measure: barber" } } }, "newdirector": { "title": "New Director", "age": "Age", "salary": "Salary", "skills": "Skills", "product": "Product", "knowledge": "Knowledge", "hire": "Hire", "noProposals": "No director candidates available." }, "branch": { "selection": { "title": "Branch Selection", "selected": "Selected Branch", "placeholder": "No branch selected yet", "selectedcity": "Selected City", "weather": "Current Weather" }, "director": { "income": "Income", "incomeUpdated": "Salary has been successfully updated.", "repairVehicles": "May repair vehicles" }, "vehicles": { "cargo_cart": "Cargo cart", "ox_cart": "Ox cart", "small_carriage": "Small horse carriage", "large_carriage": "Large horse carriage", "four_horse_carriage": "Four-horse carriage", "raft": "Raft", "sailing_ship": "Sailing ship" }, "tabs": { "director": "Director", "inventory": "Inventory", "production": "Production", "storage": "Storage", "transport": "Transport", "taxes": "Taxes" } ,"taxes": { "title": "Taxes", "loading": "Loading tax data...", "loadingError": "Failed to load tax data: {error}", "retry": "Retry", "noData": "No tax data available", "total": "Total tax", "table": { "region": "Region", "taxPercent": "Tax %" } } }, "nobility": { "cooldown": "You can only advance again on {date}." }, "reputation": { "title": "Reputation", "overview": { "title": "Overview", "current": "Your current reputation" }, "party": { "title": "Parties" }, "actions": { "title": "Actions", "description": "These actions let you gain reputation. The more often you repeat the same action, the less reputation it yields (independent of cost).", "action": "Action", "cost": "Cost", "gain": "Reputation", "timesUsed": "Times used", "execute": "Execute", "running": "Running...", "none": "No actions available.", "dailyLimit": "Available today: {remaining} / {cap} reputation (from actions).", "cooldown": "Next social status action available in about {minutes} minutes.", "success": "Action successful! Reputation +{gain}, cost {cost}.", "successSimple": "Action successful!", "type": { "library_donation": "Donate to a library", "orphanage_build": "Build an orphanage", "statue_build": "Erect a statue", "hospital_donation": "Found a hospital/infirmary", "school_funding": "Fund a school/chair", "well_build": "Build a well/waterworks", "bridge_build": "Fund roads/bridges", "soup_kitchen": "Organize a soup kitchen", "patronage": "Arts & patronage", "church_hospice": "Hospice/church donation", "scholarships": "Fund scholarships" } } }, "branchProduction": { "storageAvailable": "Free storage" }, "politics": { "title": "Politics", "tabs": { "current": "Current Position", "upcoming": "Upcoming Positions", "elections": "Elections" }, "current": { "office": "Office", "region": "Region", "termEnds": "Term Ends", "benefit": "Benefit", "benefit_all": "All regions", "income": "Income", "none": "No current position available.", "holder": "Holder" }, "open": { "office": "Office", "region": "Region", "date": "Date", "candidacy": "Candidacy", "none": "No open positions.", "apply": "Apply for selected positions" }, "upcoming": { "office": "Office", "region": "Region", "postDate": "Date", "none": "No upcoming positions." }, "elections": { "office": "Office", "region": "Region", "date": "Date", "posts": "Posts to Fill", "none": "No elections available.", "choose": "Candidates", "vote": "Vote", "voteAll": "Vote All", "candidates": "Candidates", "action": "Action" }, "offices": { "chancellor": "Chancellor", "minister": "Minister", "ministry-helper": "Ministry Helper", "governor": "Governor", "super-state-administrator": "Super State Administrator", "state-administrator": "State Administrator", "consultant": "Consultant", "ruler-consultant": "Ruler's Consultant", "territorial-council-speaker": "Territorial Council Speaker", "territorial-council": "Territorial Council", "hangman": "Hangman", "treasurer": "Treasurer", "sheriff": "Sheriff", "taxman": "Tax Collector", "bailif": "Bailiff", "judge": "Judge", "village-major": "Village Major", "master-builder": "Master Builder", "mayor": "Mayor", "town-clerk": "Town Clerk", "beadle": "Beadle", "council": "Council Member", "councillor": "Councillor", "assessor": "Assessor" } }, "family": { "children": { "title": "Children", "name": "Name", "age": "Age", "gender": "Gender", "heir": "Heir", "isHeir": "Heir", "notHeir": "Not Heir", "setAsHeir": "Set as Heir", "heirSetSuccess": "The child has been successfully set as heir.", "heirSetError": "Error setting heir.", "actions": "Actions", "none": "No children available.", "detailButton": "Show Details", "addChild": "Add Child", "baptism": "Baptize", "notBaptized": "Not yet baptized", "baptismNotice": "This child has not been baptized yet and therefore has no name.", "details": { "title": "Child Details" } , "taxes": { "title": "Taxes", "loading": "Loading tax data...", "total": "Total tax", "table": { "region": "Region", "taxPercent": "Tax %" } } } } } }