- Updated API server to listen on a configurable port (2020) for better flexibility.
- Removed WebSocket setup from HTTP server, ensuring Socket.io is only available over HTTPS.
- Enhanced logging to clarify Socket.io availability based on TLS configuration.
- Adjusted WebSocket proxy settings in yourpart-websocket-fixed.conf to route traffic through port 4551 for both secure and non-secure connections.
- Enhanced daemonServer.js to listen on all interfaces (0.0.0.0) for both TLS and non-TLS WebSocket connections, improving accessibility.
- Removed outdated WebSocket handling from yourpart-https.conf for improved clarity.
- Updated yourpart-websocket-fixed.conf to enable SSL and adjust WebSocket proxy settings.
- Streamlined fallback logic in frontend store to ensure direct connection to the daemon on port 4551.
- Enhanced logging for better debugging and monitoring of daemon connections.
- Updated www redirect to exclude API and WebSocket paths for improved functionality.
- Organized WebSocket and API proxy settings within Location blocks for better clarity and maintainability.
- Consolidated WebSocket upgrade rules for Socket.io and daemon connections, ensuring consistent handling.
- Updated www redirect to exclude WebSocket paths for better functionality.
- Consolidated WebSocket upgrade rules for Socket.io and daemon connections.
- Enhanced organization of proxy settings for API and WebSocket requests, improving maintainability.
- Added www redirect to ensure consistent domain usage.
- Consolidated WebSocket upgrade conditions for clarity.
- Streamlined API request forwarding and fallback proxy settings for better organization and maintainability.
- Consolidated WebSocket upgrade conditions for clarity and consistency.
- Streamlined API request forwarding configuration.
- Removed redundant proxy settings to enhance organization and maintainability of the configuration file.
- Added ProxyPreserveHost and ProxyRequests directives for better request handling.
- Configured WebSocket upgrade headers for Socket.io and daemon connections.
- Established HTTP proxies for API and WebSocket requests to ensure fallback mechanisms are in place.
- Improved overall clarity and organization of proxy settings in the configuration file.
- Updated MessagesDialog.vue to extract additional parameters (value, branch_id, region_id) for better handling of overproduction scenarios.
- Modified localization files (de/falukant.json and en/falukant.json) to reflect changes in the overproduction notification format, including branch information.
- Improved data formatting for clarity in notifications related to production levels.
- Updated trait loading in FalukantService to include trait types, enhancing the mapping of traits to characters.
- Adjusted FamilyView to utilize the new trait structure, ensuring accurate retrieval of traits associated with characters.
- Improved null checks for relationships to prevent potential errors during data access.
- Changed getGiftCost from an asynchronous to a synchronous method, eliminating unnecessary await for better efficiency.
- Updated comments for clarity regarding the synchronous nature of gift cost calculation.
- Adjusted related code to reflect the synchronous execution, enhancing overall performance in gift cost retrieval.
- Optimized the process of finding relationships by using two separate queries for better index utilization, reducing data overhead.
- Enhanced loading of related characters and traits by implementing parallel data fetching, improving efficiency in data retrieval.
- Updated timing metrics to reflect changes in the relationship loading process, ensuring accurate performance tracking.
- Implemented timing metrics to track performance across various steps of the getGifts method, improving traceability.
- Refactored data loading to optimize user, character, and relationship queries, ensuring only necessary fields are fetched.
- Enhanced error handling and logging for better debugging and performance insights during execution.
- Changed the character retrieval method to directly access the user's character property instead of querying the database, enhancing code readability and performance.
- Changed mood attribute from 'labelTr' to 'tr' in the mood query to align with updated data structure.
- Adjusted mood mapping to reflect the new attribute, ensuring consistency in data handling.
- Added import for FalukantCharacterTrait to enhance data retrieval for character relationships.
- Refactored the relationship character query to use FalukantCharacterTrait instead of CharacterTrait, improving data accuracy and consistency.
- Implemented detailed timing metrics to track performance across various steps of the getFamily method.
- Refactored data retrieval to load relationships and children in parallel, improving efficiency.
- Enhanced mapping of relationship and child data, including additional attributes for characters.
- Introduced batch loading for related data to minimize database queries and optimize performance.
- Improved error handling and logging for better traceability during execution.
- Implemented a new endpoint to fetch prices for multiple products in a specified region in a single request, improving efficiency.
- Added validation for input parameters to ensure proper data handling.
- Updated the FalukantService to calculate prices based on knowledge factors and worth percentages for each product.
- Modified the frontend to utilize the new batch endpoint, optimizing the loading of product prices.
- Replaced multiple SQL queries with a single query utilizing Common Table Expressions (CTEs) for improved performance.
- Streamlined the exclusion of existing proposals and active directors directly within the SQL query.
- Enhanced logging for SQL queries and results, providing better traceability during proposal generation.
- Simplified the process of calculating average knowledge for character proposals, ensuring more efficient data handling.
- Implemented exclusion of existing proposals and active directors to avoid duplicate character selections.
- Added detailed logging for SQL queries and fallback mechanisms when insufficient older characters are found.
- Improved character selection process by combining excluded character IDs and ensuring a diverse set of proposals.
- Streamlined the batch creation of director proposals with average knowledge calculations for better income predictions.
- Enhanced the description formatting logic to ensure proper interpolation of parameters in both title and description fields.
- Updated the handling of monetary values to ensure they are correctly converted to numbers before formatting.
- Improved comments for clarity on the interpolation process and effects handling.
- Added detailed logging for partner search criteria and results, improving traceability.
- Refactored partner search logic to include a fallback mechanism for searching across all regions if no partners are found in the specified region.
- Introduced a new method for creating NPCs when no suitable partners are available, ensuring a continuous flow in the partner matching process.
- Improved the handling of character attributes such as age and title of nobility during partner searches and NPC creation.
- Added detailed logging for partner search and creation processes in FalukantService to improve traceability and debugging.
- Refactored the partner search logic to use a dynamic where clause for better readability and maintainability.
- Implemented error handling in FamilyView's loadGifts method to ensure an empty array is returned on API errors, enhancing user experience.
- Added extraction of money_change_absolute and money_change_percent from value to parameters.
- Updated effects handling to include money_change, storage_damage, production_quality_change, transport_speed_change, and storage_capacity_change types.
- Improved logic to prevent overwriting parameters already extracted from value, ensuring accurate data representation.
- Added explicit filtering for city-type regions to ensure only valid cities are processed during NPC creation.
- Enhanced logging to provide feedback on the number of cities found and their names, improving traceability in the NPC creation workflow.
- Updated comments for clarity on the importance of using city regions exclusively.
- Implemented getNPCsCreationStatus method in AdminController to retrieve the status of NPC creation jobs.
- Enhanced AdminService to manage NPC creation jobs, including job ID generation, progress updates, and error handling.
- Updated frontend CreateNPCView to display progress of NPC creation, including estimated time remaining and job status.
- Added localization strings for progress reporting in both German and English.
- Improved overall user experience by providing real-time feedback during NPC creation processes.
- Updated the template structure in CreateNPCView.vue to enhance layout with additional div wrappers for better styling and organization.
- Ensured the main content is encapsulated within a scrollable area, improving user experience during NPC creation.
- Upgraded 'glob' to version 10.5.0.
- Updated 'body-parser' to version 1.20.4 and adjusted its dependencies.
- Enhanced 'express' to version 4.22.1 with updated dependencies.
- Bumped 'qs' to version 6.14.1 and modified its dependencies.
- Updated 'raw-body' to version 2.5.3 and adjusted its dependencies.
- Ensured compatibility with newer versions of dependencies across the project.
- Updated AdminController to validate the count parameter, ensuring it is between 1 and 500.
- Refactored NPC creation logic in AdminService to create NPCs for each city-title combination, improving efficiency.
- Enhanced frontend localization files to reflect changes in count descriptions and validation messages.
- Updated CreateNPCView to provide user guidance on count input and display detailed creation results.
- Implemented createNPCs method in AdminController to handle NPC creation with specified parameters including region, age, title, and count.
- Added getTitlesOfNobility method in AdminController to retrieve available titles for users.
- Updated adminRouter to include new routes for creating NPCs and fetching titles.
- Enhanced navigationController and frontend localization files to support new NPC creation feature.
- Introduced corresponding UI components and routes for NPC management in the admin interface.
- Updated notification description rendering to allow HTML content using v-html directive.
- Refactored formatBody method to better handle JSON formatted notifications and extract parameters from nested structures.
- Introduced new method for extracting parameters from value objects, improving compatibility with various notification types.
- Enhanced description formatting to include details from effects, providing richer user feedback in notifications.
- Updated character creation process to utilize transactions for improved data integrity during heir generation.
- Enhanced heir fetching logic in OverviewView to check for both mainBranchRegion.id and mainBranchRegionId, adding error handling for missing regions.
- Added warnings for empty heir responses from the API to improve debugging and user feedback.
- Introduced new regional events ('regional_storm', 'regional_epidemic', 'earthquake') with specific health impact mechanics to enhance gameplay dynamics.
- Updated health modification logic to ensure regional events cause moderate health loss rather than fatal outcomes.
- Implemented character creation logic to generate potential heirs when none are found, including random gender, names, and age attributes.
- Enhanced heir retrieval process to include newly created characters, ensuring a seamless user experience.
- Implemented getPotentialHeirs and selectHeir methods in FalukantService to allow users to retrieve and select potential heirs based on specific criteria.
- Updated FalukantController to wrap new methods with user authentication and added corresponding routes in FalukantRouter.
- Enhanced OverviewView component to display heir selection UI when no character is present, including loading states and error handling.
- Added translations for heir selection messages in both German and English locales to improve user experience.