Änderung: Hinzufügung des Taxi-Minispiels und zugehöriger Funktionen
Änderungen: - Integration des Taxi-Minispiels mit neuen Routen und Komponenten im Backend und Frontend. - Erstellung von Modellen und Datenbank-Schemas für das Taxi-Spiel, einschließlich TaxiGameState, TaxiLevelStats und TaxiMap. - Erweiterung der Navigationsstruktur und der Benutzeroberfläche, um das Taxi-Spiel und die zugehörigen Tools zu unterstützen. - Aktualisierung der Übersetzungen für das Taxi-Minispiel in Deutsch und Englisch. Diese Anpassungen erweitern die Funktionalität der Anwendung um ein neues Minispiel und verbessern die Benutzererfahrung durch neue Features und Inhalte.
This commit is contained in:
407
backend/services/taxiService.js
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407
backend/services/taxiService.js
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import BaseService from './BaseService.js';
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import TaxiGameState from '../models/taxi/taxiGameState.js';
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import TaxiLevelStats from '../models/taxi/taxiLevelStats.js';
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import User from '../models/community/user.js';
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class TaxiService extends BaseService {
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constructor() {
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super();
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}
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// Hilfsmethode: Konvertiere hashedId zu userId
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async getUserIdFromHashedId(hashedUserId) {
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const user = await User.findOne({ where: { hashedId: hashedUserId } });
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if (!user) {
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throw new Error('User not found');
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}
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return user.id;
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}
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// Spielstand abrufen
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async getGameState(hashedUserId) {
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try {
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const userId = await this.getUserIdFromHashedId(hashedUserId);
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let gameState = await TaxiGameState.findOne({
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where: { userId }
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});
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if (!gameState) {
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// Erstelle neuen Spielstand
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gameState = await TaxiGameState.create({
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userId,
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currentLevel: 1,
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totalScore: 0,
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totalMoney: 0,
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totalPassengersDelivered: 0,
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unlockedLevels: [1],
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achievements: []
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});
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}
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return {
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currentLevel: gameState.currentLevel,
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totalScore: gameState.totalScore,
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totalMoney: gameState.totalMoney,
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totalPassengersDelivered: gameState.totalPassengersDelivered,
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unlockedLevels: gameState.unlockedLevels,
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achievements: gameState.achievements
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};
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} catch (error) {
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console.error('Error getting taxi game state:', error);
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throw error;
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}
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}
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// Spielstand speichern
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async saveGameState(hashedUserId, gameData) {
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try {
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const userId = await this.getUserIdFromHashedId(hashedUserId);
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const { level, score, money, passengersDelivered, fuel } = gameData;
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const [gameState, created] = await TaxiGameState.findOrCreate({
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where: { userId },
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defaults: {
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userId,
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currentLevel: level || 1,
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totalScore: score || 0,
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totalMoney: money || 0,
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totalPassengersDelivered: passengersDelivered || 0,
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unlockedLevels: [1],
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achievements: []
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}
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});
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if (!created) {
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// Aktualisiere bestehenden Spielstand
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await gameState.update({
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currentLevel: Math.max(gameState.currentLevel, level || 1),
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totalScore: Math.max(gameState.totalScore, score || 0),
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totalMoney: Math.max(gameState.totalMoney, money || 0),
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totalPassengersDelivered: Math.max(gameState.totalPassengersDelivered, passengersDelivered || 0)
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});
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}
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return {
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currentLevel: gameState.currentLevel,
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totalScore: gameState.totalScore,
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totalMoney: gameState.totalMoney,
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totalPassengersDelivered: gameState.totalPassengersDelivered,
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unlockedLevels: gameState.unlockedLevels,
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achievements: gameState.achievements
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};
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} catch (error) {
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console.error('Error saving taxi game state:', error);
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throw error;
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}
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}
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// Level-Statistiken abrufen
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async getLevelStats(hashedUserId, level) {
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try {
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const userId = await this.getUserIdFromHashedId(hashedUserId);
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const stats = await TaxiLevelStats.findOne({
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where: { userId, level }
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});
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if (!stats) {
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return {
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level,
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bestScore: 0,
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bestMoney: 0,
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bestPassengersDelivered: 0,
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timesPlayed: 0,
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completed: false
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};
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}
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return {
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level: stats.level,
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bestScore: stats.bestScore,
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bestMoney: stats.bestMoney,
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bestPassengersDelivered: stats.bestPassengersDelivered,
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timesPlayed: stats.timesPlayed,
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completed: stats.completed
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};
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} catch (error) {
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console.error('Error getting level stats:', error);
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throw error;
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}
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}
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// Bestenliste abrufen
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async getLeaderboard(type = 'score', limit = 10) {
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try {
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let orderBy;
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switch (type) {
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case 'money':
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orderBy = [['totalMoney', 'DESC']];
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break;
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case 'passengers':
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orderBy = [['totalPassengersDelivered', 'DESC']];
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break;
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case 'level':
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orderBy = [['currentLevel', 'DESC']];
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break;
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default:
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orderBy = [['totalScore', 'DESC']];
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}
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const leaderboard = await TaxiGameState.findAll({
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order: orderBy,
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limit: parseInt(limit),
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include: [{
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model: User,
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attributes: ['username', 'id']
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}]
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});
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return leaderboard.map((entry, index) => ({
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rank: index + 1,
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username: entry.User.username,
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userId: entry.User.id,
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score: entry.totalScore,
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money: entry.totalMoney,
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passengers: entry.totalPassengersDelivered,
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level: entry.currentLevel
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}));
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} catch (error) {
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console.error('Error getting leaderboard:', error);
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throw error;
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}
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}
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// Spiel beenden und Punkte verarbeiten
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async finishGame(hashedUserId, gameData) {
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try {
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const userId = await this.getUserIdFromHashedId(hashedUserId);
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const { finalScore, finalMoney, passengersDelivered, level } = gameData;
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// Aktualisiere Spielstand
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const gameState = await this.saveGameState(userId, {
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level,
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score: finalScore,
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money: finalMoney,
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passengersDelivered
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});
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// Aktualisiere Level-Statistiken
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await this.updateLevelStats(hashedUserId, level, {
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score: finalScore,
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money: finalMoney,
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passengersDelivered
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});
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// Prüfe auf neue freigeschaltete Level
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const newUnlockedLevels = await this.checkUnlockedLevels(hashedUserId, level);
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// Prüfe auf neue Erfolge
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const newAchievements = await this.checkAchievements(hashedUserId, gameState);
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return {
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gameState,
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newUnlockedLevels,
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newAchievements
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};
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} catch (error) {
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console.error('Error finishing game:', error);
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throw error;
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}
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}
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// Level freischalten
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async unlockLevel(hashedUserId, level) {
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try {
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const userId = await this.getUserIdFromHashedId(hashedUserId);
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const gameState = await TaxiGameState.findOne({
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where: { userId }
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});
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if (!gameState) {
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throw new Error('Spielstand nicht gefunden');
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}
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const unlockedLevels = [...gameState.unlockedLevels];
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if (!unlockedLevels.includes(level)) {
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unlockedLevels.push(level);
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unlockedLevels.sort((a, b) => a - b);
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await gameState.update({
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unlockedLevels
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});
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}
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return { unlockedLevels };
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} catch (error) {
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console.error('Error unlocking level:', error);
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throw error;
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}
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}
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// Spieler-Statistiken abrufen
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async getPlayerStats(hashedUserId) {
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try {
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const userId = await this.getUserIdFromHashedId(hashedUserId);
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const gameState = await this.getGameState(hashedUserId);
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const levelStats = await TaxiLevelStats.findAll({
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where: { userId },
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order: [['level', 'ASC']]
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});
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const totalLevelsPlayed = levelStats.length;
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const completedLevels = levelStats.filter(stat => stat.completed).length;
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const totalPlayTime = levelStats.reduce((sum, stat) => sum + (stat.playTime || 0), 0);
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return {
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...gameState,
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totalLevelsPlayed,
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completedLevels,
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totalPlayTime,
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levelStats: levelStats.map(stat => ({
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level: stat.level,
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bestScore: stat.bestScore,
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bestMoney: stat.bestMoney,
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bestPassengersDelivered: stat.bestPassengersDelivered,
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timesPlayed: stat.timesPlayed,
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completed: stat.completed
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}))
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};
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} catch (error) {
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console.error('Error getting player stats:', error);
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throw error;
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}
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}
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// Level zurücksetzen
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async resetLevel(hashedUserId, level) {
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try {
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const userId = await this.getUserIdFromHashedId(hashedUserId);
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await TaxiLevelStats.destroy({
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where: { userId, level }
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});
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return { success: true };
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} catch (error) {
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console.error('Error resetting level:', error);
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throw error;
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}
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}
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// Alle Spielstände zurücksetzen
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async resetAllProgress(hashedUserId) {
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try {
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const userId = await this.getUserIdFromHashedId(hashedUserId);
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await TaxiGameState.destroy({
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where: { userId }
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});
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await TaxiLevelStats.destroy({
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where: { userId }
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});
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return { success: true };
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} catch (error) {
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console.error('Error resetting all progress:', error);
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throw error;
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}
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}
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// Hilfsmethoden
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async updateLevelStats(hashedUserId, level, stats) {
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try {
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const userId = await this.getUserIdFromHashedId(hashedUserId);
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const { score, money, passengersDelivered } = stats;
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const [levelStat, created] = await TaxiLevelStats.findOrCreate({
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where: { userId, level },
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defaults: {
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userId,
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level,
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bestScore: score,
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bestMoney: money,
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bestPassengersDelivered: passengersDelivered,
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timesPlayed: 1,
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completed: true
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}
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});
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if (!created) {
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const updates = {
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timesPlayed: levelStat.timesPlayed + 1,
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completed: true
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};
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if (score > levelStat.bestScore) updates.bestScore = score;
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if (money > levelStat.bestMoney) updates.bestMoney = money;
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if (passengersDelivered > levelStat.bestPassengersDelivered) {
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updates.bestPassengersDelivered = passengersDelivered;
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}
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await levelStat.update(updates);
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}
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} catch (error) {
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console.error('Error updating level stats:', error);
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throw error;
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}
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}
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async checkUnlockedLevels(hashedUserId, currentLevel) {
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try {
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const userId = await this.getUserIdFromHashedId(hashedUserId);
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const gameState = await TaxiGameState.findOne({
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where: { userId }
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});
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if (!gameState) return [];
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const newUnlockedLevels = [];
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const nextLevel = currentLevel + 1;
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if (!gameState.unlockedLevels.includes(nextLevel)) {
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newUnlockedLevels.push(nextLevel);
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await this.unlockLevel(hashedUserId, nextLevel);
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}
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return newUnlockedLevels;
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} catch (error) {
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console.error('Error checking unlocked levels:', error);
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return [];
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}
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}
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async checkAchievements(hashedUserId, gameState) {
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try {
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const userId = await this.getUserIdFromHashedId(hashedUserId);
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const achievements = [];
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const currentAchievements = gameState.achievements || [];
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// Beispiel-Erfolge
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if (gameState.totalScore >= 1000 && !currentAchievements.includes('score_1000')) {
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achievements.push('score_1000');
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}
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if (gameState.totalPassengersDelivered >= 50 && !currentAchievements.includes('passengers_50')) {
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achievements.push('passengers_50');
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}
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if (gameState.currentLevel >= 10 && !currentAchievements.includes('level_10')) {
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achievements.push('level_10');
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}
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if (achievements.length > 0) {
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const newAchievements = [...currentAchievements, ...achievements];
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await TaxiGameState.update(
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{ achievements: newAchievements },
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{ where: { userId } }
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);
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}
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return achievements;
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} catch (error) {
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console.error('Error checking achievements:', error);
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return [];
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}
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}
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}
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export default TaxiService;
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