Änderung: Hinzufügung des Taxi-Minispiels und zugehöriger Funktionen
Änderungen: - Integration des Taxi-Minispiels mit neuen Routen und Komponenten im Backend und Frontend. - Erstellung von Modellen und Datenbank-Schemas für das Taxi-Spiel, einschließlich TaxiGameState, TaxiLevelStats und TaxiMap. - Erweiterung der Navigationsstruktur und der Benutzeroberfläche, um das Taxi-Spiel und die zugehörigen Tools zu unterstützen. - Aktualisierung der Übersetzungen für das Taxi-Minispiel in Deutsch und Englisch. Diese Anpassungen erweitern die Funktionalität der Anwendung um ein neues Minispiel und verbessern die Benutzererfahrung durch neue Features und Inhalte.
This commit is contained in:
144
backend/controllers/taxiController.js
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144
backend/controllers/taxiController.js
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import TaxiService from '../services/taxiService.js';
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function extractHashedUserId(req) {
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return req.headers?.userid;
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}
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class TaxiController {
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constructor() {
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this.taxiService = new TaxiService();
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}
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// Spielstand laden
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async getGameState(req, res) {
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try {
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const hashedUserId = extractHashedUserId(req);
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const gameState = await this.taxiService.getGameState(hashedUserId);
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res.json({ success: true, data: gameState });
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} catch (error) {
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console.error('Error getting taxi game state:', error);
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res.status(500).json({ success: false, message: 'Fehler beim Laden des Spielstands' });
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}
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}
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// Spielstand speichern
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async saveGameState(req, res) {
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try {
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const userId = extractHashedUserId(req);
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const { level, score, money, passengersDelivered, fuel } = req.body;
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const gameState = await this.taxiService.saveGameState(userId, {
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level,
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score,
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money,
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passengersDelivered,
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fuel
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});
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res.json({ success: true, data: gameState });
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} catch (error) {
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console.error('Error saving taxi game state:', error);
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res.status(500).json({ success: false, message: 'Fehler beim Speichern des Spielstands' });
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}
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}
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// Level-Statistiken abrufen
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async getLevelStats(req, res) {
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try {
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const userId = extractHashedUserId(req);
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const { level } = req.params;
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const stats = await this.taxiService.getLevelStats(userId, parseInt(level));
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res.json({ success: true, data: stats });
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} catch (error) {
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console.error('Error getting level stats:', error);
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res.status(500).json({ success: false, message: 'Fehler beim Laden der Level-Statistiken' });
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}
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}
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// Bestenliste abrufen
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async getLeaderboard(req, res) {
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try {
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const { type = 'score', limit = 10 } = req.query;
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const leaderboard = await this.taxiService.getLeaderboard(type, parseInt(limit));
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res.json({ success: true, data: leaderboard });
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} catch (error) {
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console.error('Error getting leaderboard:', error);
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res.status(500).json({ success: false, message: 'Fehler beim Laden der Bestenliste' });
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}
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}
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// Spiel beenden und Punkte verarbeiten
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async finishGame(req, res) {
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try {
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const userId = extractHashedUserId(req);
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const { finalScore, finalMoney, passengersDelivered, level } = req.body;
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const result = await this.taxiService.finishGame(userId, {
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finalScore,
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finalMoney,
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passengersDelivered,
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level
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});
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res.json({ success: true, data: result });
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} catch (error) {
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console.error('Error finishing game:', error);
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res.status(500).json({ success: false, message: 'Fehler beim Beenden des Spiels' });
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}
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}
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// Level freischalten
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async unlockLevel(req, res) {
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try {
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const userId = extractHashedUserId(req);
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const { level } = req.body;
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const result = await this.taxiService.unlockLevel(userId, level);
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res.json({ success: true, data: result });
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} catch (error) {
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console.error('Error unlocking level:', error);
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res.status(500).json({ success: false, message: 'Fehler beim Freischalten des Levels' });
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}
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}
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// Spieler-Statistiken abrufen
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async getPlayerStats(req, res) {
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try {
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const userId = extractHashedUserId(req);
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const stats = await this.taxiService.getPlayerStats(userId);
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res.json({ success: true, data: stats });
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} catch (error) {
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console.error('Error getting player stats:', error);
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res.status(500).json({ success: false, message: 'Fehler beim Laden der Spieler-Statistiken' });
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}
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}
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// Level zurücksetzen
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async resetLevel(req, res) {
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try {
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const userId = extractHashedUserId(req);
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const { level } = req.body;
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const result = await this.taxiService.resetLevel(userId, level);
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res.json({ success: true, data: result });
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} catch (error) {
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console.error('Error resetting level:', error);
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res.status(500).json({ success: false, message: 'Fehler beim Zurücksetzen des Levels' });
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}
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}
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// Alle Spielstände zurücksetzen
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async resetAllProgress(req, res) {
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try {
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const userId = extractHashedUserId(req);
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const result = await this.taxiService.resetAllProgress(userId);
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res.json({ success: true, data: result });
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} catch (error) {
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console.error('Error resetting all progress:', error);
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res.status(500).json({ success: false, message: 'Fehler beim Zurücksetzen aller Fortschritte' });
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}
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}
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}
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export default TaxiController;
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