Aktualisiere WebSocket-Server und Daemon-Konfiguration
- Ändere die Pfade für SSL-Zertifikate in der Konfigurationsdatei. - Verbessere die Fehlerbehandlung beim Entfernen alter vorbereiteter Anweisungen in HouseWorker. - Füge Debug-Ausgaben zur Nachverfolgung von Verbindungen und Nachrichten im WebSocket-Server hinzu. - Implementiere Timeout-Logik für das Stoppen von Worker- und Watchdog-Threads. - Optimiere die Signalverarbeitung und Shutdown-Logik in main.cpp für bessere Responsivität.
This commit is contained in:
committed by
Torsten (PC)
parent
8fe816dddc
commit
bd961a03d4
@@ -4,11 +4,18 @@
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#include <iostream>
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#include <chrono>
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#include <cstring>
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#include <future>
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using json = nlohmann::json;
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// Protocols array definition
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struct lws_protocols WebSocketServer::protocols[] = {
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{
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"", // Leeres Protokoll für Standard-WebSocket-Verbindungen
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WebSocketServer::wsCallback,
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sizeof(WebSocketUserData),
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4096
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},
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{
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"yourpart-protocol",
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WebSocketServer::wsCallback,
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@@ -44,14 +51,40 @@ void WebSocketServer::run() {
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serverThread = std::thread([this](){ startServer(); });
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messageThread = std::thread([this](){ processMessageQueue(); });
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pingThread = std::thread([this](){ pingClients(); });
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// Warte kurz bis alle Threads gestartet sind
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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}
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void WebSocketServer::stop() {
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running = false;
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if (context) lws_cancel_service(context);
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if (serverThread.joinable()) serverThread.join();
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if (messageThread.joinable()) messageThread.join();
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if (pingThread.joinable()) pingThread.join();
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// Stoppe Threads mit Timeout
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std::vector<std::future<void>> futures;
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if (serverThread.joinable()) {
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futures.push_back(std::async(std::launch::async, [this]() { serverThread.join(); }));
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}
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if (messageThread.joinable()) {
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futures.push_back(std::async(std::launch::async, [this]() { messageThread.join(); }));
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}
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if (pingThread.joinable()) {
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futures.push_back(std::async(std::launch::async, [this]() { pingThread.join(); }));
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}
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// Warte auf alle Threads mit Timeout
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for (auto& future : futures) {
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if (future.wait_for(std::chrono::milliseconds(1000)) == std::future_status::timeout) {
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std::cerr << "WebSocket-Thread beendet sich nicht, erzwinge Beendigung..." << std::endl;
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}
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}
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// Force detach alle Threads
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if (serverThread.joinable()) serverThread.detach();
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if (messageThread.joinable()) messageThread.detach();
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if (pingThread.joinable()) pingThread.detach();
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if (context) {
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lws_context_destroy(context);
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context = nullptr;
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@@ -64,12 +97,15 @@ void WebSocketServer::startServer() {
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info.port = port;
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info.protocols = protocols;
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// Vereinfachte Server-Optionen für bessere Kompatibilität
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info.options = LWS_SERVER_OPTION_VALIDATE_UTF8;
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// SSL/TLS Konfiguration
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if (useSSL) {
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if (certPath.empty() || keyPath.empty()) {
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throw std::runtime_error("SSL enabled but certificate or key path not provided");
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}
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info.options = LWS_SERVER_OPTION_DO_SSL_GLOBAL_INIT;
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info.options |= LWS_SERVER_OPTION_DO_SSL_GLOBAL_INIT;
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info.ssl_cert_filepath = certPath.c_str();
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info.ssl_private_key_filepath = keyPath.c_str();
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std::cout << "WebSocket SSL Server starting on port " << port << " with certificates: "
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@@ -78,23 +114,36 @@ void WebSocketServer::startServer() {
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std::cout << "WebSocket Server starting on port " << port << " (no SSL)" << std::endl;
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}
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// Reduziere Log-Level um weniger Debug-Ausgaben zu haben
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setenv("LWS_LOG_LEVEL", "0", 1); // 0 = nur Fehler
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// Erhöhe Log-Level für besseres Debugging
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setenv("LWS_LOG_LEVEL", "7", 1); // 7 = alle Logs
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context = lws_create_context(&info);
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if (!context) {
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throw std::runtime_error("Failed to create LWS context");
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}
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std::cout << "WebSocket-Server erfolgreich gestartet auf Port " << port << std::endl;
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while (running) {
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lws_service(context, 50);
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int ret = lws_service(context, 50);
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if (ret < 0) {
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std::cerr << "WebSocket-Server Fehler: lws_service returned " << ret << std::endl;
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break;
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}
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// Kurze Pause für bessere Shutdown-Responsivität
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if (running) {
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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}
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std::cout << "WebSocket-Server wird beendet..." << std::endl;
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}
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void WebSocketServer::processMessageQueue() {
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while (running) {
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std::unique_lock<std::mutex> lock(queueMutex);
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queueCV.wait(lock, [this](){ return !messageQueue.empty() || !running; });
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while (!messageQueue.empty()) {
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queueCV.wait_for(lock, std::chrono::milliseconds(100), [this](){ return !messageQueue.empty() || !running; });
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while (!messageQueue.empty() && running) {
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std::string msg = std::move(messageQueue.front());
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messageQueue.pop();
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lock.unlock();
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@@ -106,8 +155,52 @@ void WebSocketServer::processMessageQueue() {
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void WebSocketServer::pingClients() {
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while (running) {
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std::this_thread::sleep_for(std::chrono::seconds(30));
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lws_callback_on_writable_all_protocol(context, &protocols[0]);
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// Kürzere Sleep-Intervalle für bessere Shutdown-Responsivität
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for (int i = 0; i < WebSocketUserData::PING_INTERVAL_SECONDS * 10 && running; ++i) {
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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}
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if (!running || !context) continue;
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auto now = std::chrono::steady_clock::now();
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std::vector<struct lws*> toDisconnect;
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// Prüfe alle Verbindungen auf Timeouts
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{
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std::shared_lock<std::shared_mutex> lock(connectionsMutex);
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for (auto& pair : connections) {
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auto* ud = reinterpret_cast<WebSocketUserData*>(lws_wsi_user(pair.second));
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if (!ud) continue;
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// Prüfe ob Pong-Timeout erreicht wurde
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auto timeSincePing = std::chrono::duration_cast<std::chrono::seconds>(now - ud->lastPingTime).count();
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auto timeSincePong = std::chrono::duration_cast<std::chrono::seconds>(now - ud->lastPongTime).count();
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if (!ud->pongReceived && timeSincePing > WebSocketUserData::PONG_TIMEOUT_SECONDS) {
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ud->pingTimeoutCount++;
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std::cout << "Ping-Timeout für User " << ud->userId << " (Versuch " << ud->pingTimeoutCount << "/" << WebSocketUserData::MAX_PING_TIMEOUTS << ")" << std::endl;
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if (ud->pingTimeoutCount >= WebSocketUserData::MAX_PING_TIMEOUTS) {
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std::cout << "Verbindung wird getrennt: Zu viele Ping-Timeouts für User " << ud->userId << std::endl;
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toDisconnect.push_back(pair.second);
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} else {
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// Reset für nächsten Versuch
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ud->pongReceived = true;
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ud->lastPongTime = now;
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}
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}
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}
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}
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// Trenne problematische Verbindungen
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for (auto* wsi : toDisconnect) {
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lws_close_reason(wsi, LWS_CLOSE_STATUS_POLICY_VIOLATION, (unsigned char*)"Ping timeout", 12);
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}
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// Sende Pings an alle aktiven Verbindungen
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if (running) {
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lws_callback_on_writable_all_protocol(context, &protocols[0]);
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}
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}
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}
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@@ -118,27 +211,51 @@ int WebSocketServer::wsCallback(struct lws *wsi,
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auto *ud = reinterpret_cast<WebSocketUserData*>(user);
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switch (reason) {
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case LWS_CALLBACK_ESTABLISHED:
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case LWS_CALLBACK_ESTABLISHED: {
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ud->pongReceived = true;
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std::cout << "WebSocket-Verbindung hergestellt" << std::endl;
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ud->lastPingTime = std::chrono::steady_clock::now();
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ud->lastPongTime = std::chrono::steady_clock::now();
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ud->pingTimeoutCount = 0;
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const char* protocolName = lws_get_protocol(wsi)->name;
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std::cout << "WebSocket-Verbindung hergestellt (Protokoll: " << (protocolName ? protocolName : "Standard") << ")" << std::endl;
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char client_addr[128];
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lws_get_peer_simple(wsi, client_addr, sizeof(client_addr));
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std::cout << "Client-Adresse: " << client_addr << std::endl;
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break;
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}
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case LWS_CALLBACK_RECEIVE: {
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std::string msg(reinterpret_cast<char*>(in), len);
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std::cout << "WebSocket-Nachricht empfangen: " << msg << std::endl;
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// Pong-Antwort behandeln
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if (msg == "pong") {
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ud->pongReceived = true;
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ud->lastPongTime = std::chrono::steady_clock::now();
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ud->pingTimeoutCount = 0;
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std::cout << "Pong von Client empfangen" << std::endl;
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break;
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}
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try {
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json parsed = json::parse(msg);
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std::cout << "[RECEIVE] Nachricht empfangen: " << msg << std::endl;
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if (parsed.contains("event") && parsed["event"] == "setUserId") {
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if (parsed.contains("data") && parsed["data"].contains("userId")) {
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ud->userId = parsed["data"]["userId"].get<std::string>();
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std::cout << "User-ID gesetzt: " << ud->userId << std::endl;
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std::cout << "[RECEIVE] User-ID gesetzt: " << ud->userId << std::endl;
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// Verbindung in der Map speichern
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instance->addConnection(ud->userId, wsi);
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std::cout << "[RECEIVE] Verbindung gespeichert" << std::endl;
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} else {
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std::cerr << "[RECEIVE] setUserId-Event ohne data.userId-Feld" << std::endl;
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}
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} else {
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std::cout << "[RECEIVE] Ignoriere Nachricht (kein setUserId-Event)" << std::endl;
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}
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} catch (const std::exception &e) {
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std::cerr << "Fehler beim Parsen der WebSocket-Nachricht: " << e.what() << std::endl;
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std::cerr << "[RECEIVE] Fehler beim Parsen der WebSocket-Nachricht: " << e.what() << std::endl;
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}
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break;
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}
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@@ -146,15 +263,20 @@ int WebSocketServer::wsCallback(struct lws *wsi,
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// Prüfe ob es eine Nachricht zum Senden gibt
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if (ud->pendingMessage.empty()) {
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// Ping senden
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ud->lastPingTime = std::chrono::steady_clock::now();
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ud->pongReceived = false;
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unsigned char buf[LWS_PRE + 4];
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memcpy(buf + LWS_PRE, "ping", 4);
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lws_write(wsi, buf + LWS_PRE, 4, LWS_WRITE_TEXT);
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// std::cout << "Ping an Client gesendet" << std::endl;
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} else {
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// Nachricht senden
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std::cout << "[WRITEABLE] Sende Nachricht: " << ud->pendingMessage << std::endl;
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unsigned char buf[LWS_PRE + ud->pendingMessage.length()];
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memcpy(buf + LWS_PRE, ud->pendingMessage.c_str(), ud->pendingMessage.length());
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lws_write(wsi, buf + LWS_PRE, ud->pendingMessage.length(), LWS_WRITE_TEXT);
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ud->pendingMessage.clear();
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std::cout << "[WRITEABLE] Nachricht erfolgreich gesendet" << std::endl;
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}
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break;
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}
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@@ -162,8 +284,18 @@ int WebSocketServer::wsCallback(struct lws *wsi,
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// Verbindung aus der Map entfernen
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if (!ud->userId.empty()) {
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instance->removeConnection(ud->userId);
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std::cout << "WebSocket-Verbindung geschlossen für User: " << ud->userId << std::endl;
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}
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break;
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case LWS_CALLBACK_HTTP:
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// HTTP-Anfragen ablehnen (nur WebSocket erlaubt)
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return -1;
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case LWS_CALLBACK_FILTER_PROTOCOL_CONNECTION:
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// Protokoll-Filter für bessere Kompatibilität
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return 0;
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case LWS_CALLBACK_RAW_CONNECTED:
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// Raw-Verbindungen behandeln
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return 0;
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default:
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break;
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}
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@@ -172,30 +304,47 @@ int WebSocketServer::wsCallback(struct lws *wsi,
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void WebSocketServer::handleBrokerMessage(const std::string &message) {
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try {
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std::cout << "[handleBrokerMessage] Nachricht empfangen: " << message << std::endl;
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json parsed = json::parse(message);
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if (parsed.contains("user_id")) {
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int fid = parsed["user_id"].get<int>();
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int fid;
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if (parsed["user_id"].is_string()) {
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fid = std::stoi(parsed["user_id"].get<std::string>());
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} else {
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fid = parsed["user_id"].get<int>();
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}
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auto userId = getUserIdFromFalukantUserId(fid);
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std::cout << "Broker-Nachricht für Falukant-User " << fid << " -> User-ID " << userId << std::endl;
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std::cout << "[handleBrokerMessage] Broker-Nachricht für Falukant-User " << fid << " -> User-ID " << userId << std::endl;
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std::shared_lock<std::shared_mutex> lock(connectionsMutex);
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std::cout << "[handleBrokerMessage] Aktive Verbindungen: " << connections.size() << std::endl;
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auto it = connections.find(userId);
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if (it != connections.end()) {
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std::cout << "Sende Nachricht an User " << userId << ": " << message << std::endl;
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std::cout << "[handleBrokerMessage] Sende Nachricht an User " << userId << ": " << message << std::endl;
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// Nachricht in der UserData speichern
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auto *ud = reinterpret_cast<WebSocketUserData*>(lws_wsi_user(it->second));
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if (ud) {
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ud->pendingMessage = message;
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std::cout << "[handleBrokerMessage] Nachricht in pendingMessage gespeichert" << std::endl;
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} else {
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std::cerr << "[handleBrokerMessage] FEHLER: ud ist nullptr!" << std::endl;
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}
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lws_callback_on_writable(it->second);
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} else {
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std::cout << "Keine aktive Verbindung für User " << userId << " gefunden" << std::endl;
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std::cout << "[handleBrokerMessage] Keine aktive Verbindung für User " << userId << " gefunden" << std::endl;
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std::cout << "[handleBrokerMessage] Verfügbare User-IDs in connections:" << std::endl;
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for (const auto& pair : connections) {
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std::cout << " - " << pair.first << std::endl;
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}
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}
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} else {
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std::cout << "[handleBrokerMessage] Nachricht enthält kein user_id-Feld!" << std::endl;
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}
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} catch (const std::exception &e) {
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std::cerr << "Error processing broker message: " << e.what() << std::endl;
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std::cerr << "[handleBrokerMessage] Error processing broker message: " << e.what() << std::endl;
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}
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}
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@@ -224,11 +373,11 @@ void WebSocketServer::setWorkers(const std::vector<std::unique_ptr<Worker>> &wor
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void WebSocketServer::addConnection(const std::string &userId, struct lws *wsi) {
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std::unique_lock<std::shared_mutex> lock(connectionsMutex);
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connections[userId] = wsi;
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std::cout << "Verbindung für User " << userId << " gespeichert" << std::endl;
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std::cout << "[addConnection] Verbindung für User " << userId << " gespeichert (Insgesamt: " << connections.size() << " Verbindungen)" << std::endl;
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}
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void WebSocketServer::removeConnection(const std::string &userId) {
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std::unique_lock<std::shared_mutex> lock(connectionsMutex);
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connections.erase(userId);
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std::cout << "Verbindung für User " << userId << " entfernt" << std::endl;
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std::cout << "[removeConnection] Verbindung für User " << userId << " entfernt (Insgesamt: " << connections.size() << " Verbindungen)" << std::endl;
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}
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