Aktualisiere WebSocket-Server und Daemon-Konfiguration
- Ändere die Pfade für SSL-Zertifikate in der Konfigurationsdatei. - Verbessere die Fehlerbehandlung beim Entfernen alter vorbereiteter Anweisungen in HouseWorker. - Füge Debug-Ausgaben zur Nachverfolgung von Verbindungen und Nachrichten im WebSocket-Server hinzu. - Implementiere Timeout-Logik für das Stoppen von Worker- und Watchdog-Threads. - Optimiere die Signalverarbeitung und Shutdown-Logik in main.cpp für bessere Responsivität.
This commit is contained in:
committed by
Torsten (PC)
parent
8fe816dddc
commit
bd961a03d4
@@ -53,10 +53,23 @@ void HouseWorker::performHouseStateChange() {
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try {
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ConnectionGuard connGuard(pool);
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auto &db = connGuard.get();
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db.remove("QUERY_UPDATE_BUYABLE_HOUSE_STATE");
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db.remove("QUERY_UPDATE_USER_HOUSE_STATE");
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// Entferne alte vorbereitete Anweisungen falls sie existieren
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try {
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db.remove("QUERY_UPDATE_BUYABLE_HOUSE_STATE");
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} catch (...) {
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// Ignoriere Fehler beim Entfernen
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}
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try {
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db.remove("QUERY_UPDATE_USER_HOUSE_STATE");
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} catch (...) {
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// Ignoriere Fehler beim Entfernen
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}
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// Bereite neue Anweisungen vor
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db.prepare("QUERY_UPDATE_BUYABLE_HOUSE_STATE", QUERY_UPDATE_BUYABLE_HOUSE_STATE);
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db.prepare("QUERY_UPDATE_USER_HOUSE_STATE", QUERY_UPDATE_USER_HOUSE_STATE);
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// Führe die Anweisungen aus
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db.execute("QUERY_UPDATE_BUYABLE_HOUSE_STATE");
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db.execute("QUERY_UPDATE_USER_HOUSE_STATE");
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} catch(const std::exception &e) {
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39
src/main.cpp
39
src/main.cpp
@@ -17,6 +17,7 @@
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#include <thread>
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#include <vector>
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#include <memory>
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#include <cstdlib>
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#include <systemd/sd-daemon.h>
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std::atomic<bool> keepRunning(true);
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@@ -26,8 +27,10 @@ void handleSignal(int signal) {
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std::cerr << "Signal erhalten: " << signal << ". Beende Anwendung..." << std::endl;
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if (signal == SIGINT || signal == SIGTERM) {
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std::cerr << "Setze Shutdown-Flags..." << std::endl;
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keepRunning.store(false, std::memory_order_relaxed);
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shutdownRequested.store(true, std::memory_order_relaxed);
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std::cerr << "Shutdown-Flags gesetzt. keepRunning=" << keepRunning.load() << ", shutdownRequested=" << shutdownRequested.load() << std::endl;
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}
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}
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@@ -36,7 +39,7 @@ int main() {
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std::signal(SIGTERM, handleSignal);
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try {
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Config config("/etc/yourpart/daemon.conf");
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Config config("../daemon.conf");
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ConnectionPool pool(
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config.get("DB_HOST"),
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config.get("DB_PORT"),
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@@ -78,24 +81,52 @@ int main() {
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sd_notify(0, "READY=1");
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// Hauptschleife mit besserer Signal-Behandlung
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while (keepRunning && !shutdownRequested) {
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std::cerr << "Hauptschleife gestartet. keepRunning=" << keepRunning.load() << ", shutdownRequested=" << shutdownRequested.load() << std::endl;
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while (keepRunning.load() && !shutdownRequested.load()) {
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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}
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std::cerr << "Hauptschleife beendet. keepRunning=" << keepRunning.load() << ", shutdownRequested=" << shutdownRequested.load() << std::endl;
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std::cerr << "Starte sauberes Herunterfahren..." << std::endl;
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// Stoppe alle Worker
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auto shutdownStart = std::chrono::steady_clock::now();
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const auto maxShutdownTime = std::chrono::seconds(10);
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// Stoppe alle Worker-Threads
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std::cerr << "Stoppe Worker-Threads..." << std::endl;
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for (auto &worker : workers) {
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worker->stopWorkerThread();
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if (std::chrono::steady_clock::now() - shutdownStart > maxShutdownTime) {
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std::cerr << "Shutdown-Timeout erreicht, erzwinge Beendigung..." << std::endl;
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break;
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}
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}
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// Stoppe Watchdog-Threads
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std::cerr << "Stoppe Watchdog-Threads..." << std::endl;
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for (auto &worker : workers) {
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worker->stopWatchdogThread();
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if (std::chrono::steady_clock::now() - shutdownStart > maxShutdownTime) {
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std::cerr << "Shutdown-Timeout erreicht, erzwinge Beendigung..." << std::endl;
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break;
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}
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}
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// Stoppe WebSocket Server
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std::cerr << "Stoppe WebSocket-Server..." << std::endl;
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websocketServer.stop();
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// Stoppe Message Broker
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std::cerr << "Stoppe Message Broker..." << std::endl;
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broker.stop();
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std::cerr << "Anwendung erfolgreich beendet." << std::endl;
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auto shutdownDuration = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::steady_clock::now() - shutdownStart);
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std::cerr << "Anwendung erfolgreich beendet in " << shutdownDuration.count() << "ms." << std::endl;
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// Erzwinge sofortiges Exit nach Shutdown
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std::cerr << "Erzwinge Prozess-Beendigung..." << std::endl;
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std::_Exit(0);
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} catch (const std::exception &e) {
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std::cerr << "Fehler: " << e.what() << std::endl;
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return 1;
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@@ -3,6 +3,7 @@
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void MessageBroker::publish(const std::string &message) {
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std::lock_guard<std::mutex> lock(mutex);
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std::cout << "[MessageBroker] Nachricht gepubliziert: " << message << std::endl;
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messageQueue.push(message);
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cv.notify_all();
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}
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@@ -34,6 +35,7 @@ void MessageBroker::processMessages() {
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std::string message = std::move(messageQueue.front());
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messageQueue.pop();
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lock.unlock();
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std::cout << "[MessageBroker] Sende Nachricht an " << subscribers.size() << " Subscribers: " << message << std::endl;
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for (const auto &callback : subscribers) {
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callback(message);
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}
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@@ -13,20 +13,25 @@ ProduceWorker::~ProduceWorker() {
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void ProduceWorker::run() {
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auto lastIterationTime = std::chrono::steady_clock::now();
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while (runningWorker) {
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while (runningWorker.load()) {
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setCurrentStep("Check runningWorker Variable");
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{
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std::lock_guard<std::mutex> lock(activityMutex);
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if (!runningWorker) {
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break;
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}
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if (!runningWorker.load()) {
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break;
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}
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setCurrentStep("Calculate elapsed time");
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auto now = std::chrono::steady_clock::now();
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auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - lastIterationTime);
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if (elapsed < std::chrono::milliseconds(200)) {
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std::this_thread::sleep_for(std::chrono::milliseconds(200) - elapsed);
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// Kürzere Sleep-Intervalle für bessere Shutdown-Responsivität
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auto sleepTime = std::chrono::milliseconds(200) - elapsed;
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for (int i = 0; i < sleepTime.count() && runningWorker.load(); i += 10) {
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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}
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if (!runningWorker.load()) break;
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lastIterationTime = std::chrono::steady_clock::now();
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setCurrentStep("Process Productions");
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processProductions();
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@@ -4,11 +4,18 @@
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#include <iostream>
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#include <chrono>
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#include <cstring>
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#include <future>
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using json = nlohmann::json;
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// Protocols array definition
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struct lws_protocols WebSocketServer::protocols[] = {
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{
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"", // Leeres Protokoll für Standard-WebSocket-Verbindungen
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WebSocketServer::wsCallback,
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sizeof(WebSocketUserData),
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4096
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},
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{
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"yourpart-protocol",
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WebSocketServer::wsCallback,
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@@ -44,14 +51,40 @@ void WebSocketServer::run() {
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serverThread = std::thread([this](){ startServer(); });
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messageThread = std::thread([this](){ processMessageQueue(); });
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pingThread = std::thread([this](){ pingClients(); });
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// Warte kurz bis alle Threads gestartet sind
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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}
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void WebSocketServer::stop() {
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running = false;
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if (context) lws_cancel_service(context);
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if (serverThread.joinable()) serverThread.join();
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if (messageThread.joinable()) messageThread.join();
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if (pingThread.joinable()) pingThread.join();
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// Stoppe Threads mit Timeout
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std::vector<std::future<void>> futures;
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if (serverThread.joinable()) {
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futures.push_back(std::async(std::launch::async, [this]() { serverThread.join(); }));
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}
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if (messageThread.joinable()) {
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futures.push_back(std::async(std::launch::async, [this]() { messageThread.join(); }));
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}
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if (pingThread.joinable()) {
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futures.push_back(std::async(std::launch::async, [this]() { pingThread.join(); }));
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}
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// Warte auf alle Threads mit Timeout
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for (auto& future : futures) {
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if (future.wait_for(std::chrono::milliseconds(1000)) == std::future_status::timeout) {
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std::cerr << "WebSocket-Thread beendet sich nicht, erzwinge Beendigung..." << std::endl;
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}
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}
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// Force detach alle Threads
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if (serverThread.joinable()) serverThread.detach();
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if (messageThread.joinable()) messageThread.detach();
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if (pingThread.joinable()) pingThread.detach();
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if (context) {
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lws_context_destroy(context);
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context = nullptr;
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@@ -64,12 +97,15 @@ void WebSocketServer::startServer() {
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info.port = port;
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info.protocols = protocols;
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// Vereinfachte Server-Optionen für bessere Kompatibilität
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info.options = LWS_SERVER_OPTION_VALIDATE_UTF8;
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// SSL/TLS Konfiguration
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if (useSSL) {
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if (certPath.empty() || keyPath.empty()) {
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throw std::runtime_error("SSL enabled but certificate or key path not provided");
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}
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info.options = LWS_SERVER_OPTION_DO_SSL_GLOBAL_INIT;
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info.options |= LWS_SERVER_OPTION_DO_SSL_GLOBAL_INIT;
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info.ssl_cert_filepath = certPath.c_str();
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info.ssl_private_key_filepath = keyPath.c_str();
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std::cout << "WebSocket SSL Server starting on port " << port << " with certificates: "
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@@ -78,23 +114,36 @@ void WebSocketServer::startServer() {
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std::cout << "WebSocket Server starting on port " << port << " (no SSL)" << std::endl;
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}
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// Reduziere Log-Level um weniger Debug-Ausgaben zu haben
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setenv("LWS_LOG_LEVEL", "0", 1); // 0 = nur Fehler
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// Erhöhe Log-Level für besseres Debugging
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setenv("LWS_LOG_LEVEL", "7", 1); // 7 = alle Logs
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context = lws_create_context(&info);
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if (!context) {
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throw std::runtime_error("Failed to create LWS context");
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}
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std::cout << "WebSocket-Server erfolgreich gestartet auf Port " << port << std::endl;
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while (running) {
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lws_service(context, 50);
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int ret = lws_service(context, 50);
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if (ret < 0) {
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std::cerr << "WebSocket-Server Fehler: lws_service returned " << ret << std::endl;
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break;
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}
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// Kurze Pause für bessere Shutdown-Responsivität
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if (running) {
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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}
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std::cout << "WebSocket-Server wird beendet..." << std::endl;
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}
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void WebSocketServer::processMessageQueue() {
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while (running) {
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std::unique_lock<std::mutex> lock(queueMutex);
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queueCV.wait(lock, [this](){ return !messageQueue.empty() || !running; });
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while (!messageQueue.empty()) {
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queueCV.wait_for(lock, std::chrono::milliseconds(100), [this](){ return !messageQueue.empty() || !running; });
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while (!messageQueue.empty() && running) {
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std::string msg = std::move(messageQueue.front());
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messageQueue.pop();
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lock.unlock();
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@@ -106,8 +155,52 @@ void WebSocketServer::processMessageQueue() {
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void WebSocketServer::pingClients() {
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while (running) {
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std::this_thread::sleep_for(std::chrono::seconds(30));
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lws_callback_on_writable_all_protocol(context, &protocols[0]);
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// Kürzere Sleep-Intervalle für bessere Shutdown-Responsivität
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for (int i = 0; i < WebSocketUserData::PING_INTERVAL_SECONDS * 10 && running; ++i) {
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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}
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if (!running || !context) continue;
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auto now = std::chrono::steady_clock::now();
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std::vector<struct lws*> toDisconnect;
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// Prüfe alle Verbindungen auf Timeouts
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{
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std::shared_lock<std::shared_mutex> lock(connectionsMutex);
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for (auto& pair : connections) {
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auto* ud = reinterpret_cast<WebSocketUserData*>(lws_wsi_user(pair.second));
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if (!ud) continue;
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// Prüfe ob Pong-Timeout erreicht wurde
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auto timeSincePing = std::chrono::duration_cast<std::chrono::seconds>(now - ud->lastPingTime).count();
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auto timeSincePong = std::chrono::duration_cast<std::chrono::seconds>(now - ud->lastPongTime).count();
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if (!ud->pongReceived && timeSincePing > WebSocketUserData::PONG_TIMEOUT_SECONDS) {
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ud->pingTimeoutCount++;
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std::cout << "Ping-Timeout für User " << ud->userId << " (Versuch " << ud->pingTimeoutCount << "/" << WebSocketUserData::MAX_PING_TIMEOUTS << ")" << std::endl;
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if (ud->pingTimeoutCount >= WebSocketUserData::MAX_PING_TIMEOUTS) {
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std::cout << "Verbindung wird getrennt: Zu viele Ping-Timeouts für User " << ud->userId << std::endl;
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toDisconnect.push_back(pair.second);
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} else {
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// Reset für nächsten Versuch
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ud->pongReceived = true;
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ud->lastPongTime = now;
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}
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}
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}
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}
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// Trenne problematische Verbindungen
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for (auto* wsi : toDisconnect) {
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lws_close_reason(wsi, LWS_CLOSE_STATUS_POLICY_VIOLATION, (unsigned char*)"Ping timeout", 12);
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}
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// Sende Pings an alle aktiven Verbindungen
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if (running) {
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lws_callback_on_writable_all_protocol(context, &protocols[0]);
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}
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}
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}
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@@ -118,27 +211,51 @@ int WebSocketServer::wsCallback(struct lws *wsi,
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auto *ud = reinterpret_cast<WebSocketUserData*>(user);
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switch (reason) {
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case LWS_CALLBACK_ESTABLISHED:
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case LWS_CALLBACK_ESTABLISHED: {
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ud->pongReceived = true;
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std::cout << "WebSocket-Verbindung hergestellt" << std::endl;
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ud->lastPingTime = std::chrono::steady_clock::now();
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ud->lastPongTime = std::chrono::steady_clock::now();
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ud->pingTimeoutCount = 0;
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const char* protocolName = lws_get_protocol(wsi)->name;
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std::cout << "WebSocket-Verbindung hergestellt (Protokoll: " << (protocolName ? protocolName : "Standard") << ")" << std::endl;
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char client_addr[128];
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lws_get_peer_simple(wsi, client_addr, sizeof(client_addr));
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std::cout << "Client-Adresse: " << client_addr << std::endl;
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break;
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}
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case LWS_CALLBACK_RECEIVE: {
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std::string msg(reinterpret_cast<char*>(in), len);
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std::cout << "WebSocket-Nachricht empfangen: " << msg << std::endl;
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// Pong-Antwort behandeln
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if (msg == "pong") {
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ud->pongReceived = true;
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ud->lastPongTime = std::chrono::steady_clock::now();
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ud->pingTimeoutCount = 0;
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std::cout << "Pong von Client empfangen" << std::endl;
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break;
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}
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try {
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json parsed = json::parse(msg);
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std::cout << "[RECEIVE] Nachricht empfangen: " << msg << std::endl;
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if (parsed.contains("event") && parsed["event"] == "setUserId") {
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if (parsed.contains("data") && parsed["data"].contains("userId")) {
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ud->userId = parsed["data"]["userId"].get<std::string>();
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std::cout << "User-ID gesetzt: " << ud->userId << std::endl;
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std::cout << "[RECEIVE] User-ID gesetzt: " << ud->userId << std::endl;
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// Verbindung in der Map speichern
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instance->addConnection(ud->userId, wsi);
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std::cout << "[RECEIVE] Verbindung gespeichert" << std::endl;
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} else {
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std::cerr << "[RECEIVE] setUserId-Event ohne data.userId-Feld" << std::endl;
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}
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} else {
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std::cout << "[RECEIVE] Ignoriere Nachricht (kein setUserId-Event)" << std::endl;
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}
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} catch (const std::exception &e) {
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std::cerr << "Fehler beim Parsen der WebSocket-Nachricht: " << e.what() << std::endl;
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std::cerr << "[RECEIVE] Fehler beim Parsen der WebSocket-Nachricht: " << e.what() << std::endl;
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}
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break;
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}
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@@ -146,15 +263,20 @@ int WebSocketServer::wsCallback(struct lws *wsi,
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// Prüfe ob es eine Nachricht zum Senden gibt
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if (ud->pendingMessage.empty()) {
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// Ping senden
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ud->lastPingTime = std::chrono::steady_clock::now();
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ud->pongReceived = false;
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unsigned char buf[LWS_PRE + 4];
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memcpy(buf + LWS_PRE, "ping", 4);
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lws_write(wsi, buf + LWS_PRE, 4, LWS_WRITE_TEXT);
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// std::cout << "Ping an Client gesendet" << std::endl;
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} else {
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||||
// Nachricht senden
|
||||
std::cout << "[WRITEABLE] Sende Nachricht: " << ud->pendingMessage << std::endl;
|
||||
unsigned char buf[LWS_PRE + ud->pendingMessage.length()];
|
||||
memcpy(buf + LWS_PRE, ud->pendingMessage.c_str(), ud->pendingMessage.length());
|
||||
lws_write(wsi, buf + LWS_PRE, ud->pendingMessage.length(), LWS_WRITE_TEXT);
|
||||
ud->pendingMessage.clear();
|
||||
std::cout << "[WRITEABLE] Nachricht erfolgreich gesendet" << std::endl;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -162,8 +284,18 @@ int WebSocketServer::wsCallback(struct lws *wsi,
|
||||
// Verbindung aus der Map entfernen
|
||||
if (!ud->userId.empty()) {
|
||||
instance->removeConnection(ud->userId);
|
||||
std::cout << "WebSocket-Verbindung geschlossen für User: " << ud->userId << std::endl;
|
||||
}
|
||||
break;
|
||||
case LWS_CALLBACK_HTTP:
|
||||
// HTTP-Anfragen ablehnen (nur WebSocket erlaubt)
|
||||
return -1;
|
||||
case LWS_CALLBACK_FILTER_PROTOCOL_CONNECTION:
|
||||
// Protokoll-Filter für bessere Kompatibilität
|
||||
return 0;
|
||||
case LWS_CALLBACK_RAW_CONNECTED:
|
||||
// Raw-Verbindungen behandeln
|
||||
return 0;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -172,30 +304,47 @@ int WebSocketServer::wsCallback(struct lws *wsi,
|
||||
|
||||
void WebSocketServer::handleBrokerMessage(const std::string &message) {
|
||||
try {
|
||||
std::cout << "[handleBrokerMessage] Nachricht empfangen: " << message << std::endl;
|
||||
json parsed = json::parse(message);
|
||||
if (parsed.contains("user_id")) {
|
||||
int fid = parsed["user_id"].get<int>();
|
||||
int fid;
|
||||
if (parsed["user_id"].is_string()) {
|
||||
fid = std::stoi(parsed["user_id"].get<std::string>());
|
||||
} else {
|
||||
fid = parsed["user_id"].get<int>();
|
||||
}
|
||||
auto userId = getUserIdFromFalukantUserId(fid);
|
||||
std::cout << "Broker-Nachricht für Falukant-User " << fid << " -> User-ID " << userId << std::endl;
|
||||
std::cout << "[handleBrokerMessage] Broker-Nachricht für Falukant-User " << fid << " -> User-ID " << userId << std::endl;
|
||||
|
||||
std::shared_lock<std::shared_mutex> lock(connectionsMutex);
|
||||
std::cout << "[handleBrokerMessage] Aktive Verbindungen: " << connections.size() << std::endl;
|
||||
|
||||
auto it = connections.find(userId);
|
||||
if (it != connections.end()) {
|
||||
std::cout << "Sende Nachricht an User " << userId << ": " << message << std::endl;
|
||||
std::cout << "[handleBrokerMessage] Sende Nachricht an User " << userId << ": " << message << std::endl;
|
||||
|
||||
// Nachricht in der UserData speichern
|
||||
auto *ud = reinterpret_cast<WebSocketUserData*>(lws_wsi_user(it->second));
|
||||
if (ud) {
|
||||
ud->pendingMessage = message;
|
||||
std::cout << "[handleBrokerMessage] Nachricht in pendingMessage gespeichert" << std::endl;
|
||||
} else {
|
||||
std::cerr << "[handleBrokerMessage] FEHLER: ud ist nullptr!" << std::endl;
|
||||
}
|
||||
|
||||
lws_callback_on_writable(it->second);
|
||||
} else {
|
||||
std::cout << "Keine aktive Verbindung für User " << userId << " gefunden" << std::endl;
|
||||
std::cout << "[handleBrokerMessage] Keine aktive Verbindung für User " << userId << " gefunden" << std::endl;
|
||||
std::cout << "[handleBrokerMessage] Verfügbare User-IDs in connections:" << std::endl;
|
||||
for (const auto& pair : connections) {
|
||||
std::cout << " - " << pair.first << std::endl;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
std::cout << "[handleBrokerMessage] Nachricht enthält kein user_id-Feld!" << std::endl;
|
||||
}
|
||||
} catch (const std::exception &e) {
|
||||
std::cerr << "Error processing broker message: " << e.what() << std::endl;
|
||||
std::cerr << "[handleBrokerMessage] Error processing broker message: " << e.what() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -224,11 +373,11 @@ void WebSocketServer::setWorkers(const std::vector<std::unique_ptr<Worker>> &wor
|
||||
void WebSocketServer::addConnection(const std::string &userId, struct lws *wsi) {
|
||||
std::unique_lock<std::shared_mutex> lock(connectionsMutex);
|
||||
connections[userId] = wsi;
|
||||
std::cout << "Verbindung für User " << userId << " gespeichert" << std::endl;
|
||||
std::cout << "[addConnection] Verbindung für User " << userId << " gespeichert (Insgesamt: " << connections.size() << " Verbindungen)" << std::endl;
|
||||
}
|
||||
|
||||
void WebSocketServer::removeConnection(const std::string &userId) {
|
||||
std::unique_lock<std::shared_mutex> lock(connectionsMutex);
|
||||
connections.erase(userId);
|
||||
std::cout << "Verbindung für User " << userId << " entfernt" << std::endl;
|
||||
std::cout << "[removeConnection] Verbindung für User " << userId << " entfernt (Insgesamt: " << connections.size() << " Verbindungen)" << std::endl;
|
||||
}
|
||||
|
||||
@@ -15,11 +15,18 @@
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <chrono>
|
||||
|
||||
struct WebSocketUserData {
|
||||
std::string userId;
|
||||
bool pongReceived = true;
|
||||
std::string pendingMessage;
|
||||
std::chrono::steady_clock::time_point lastPingTime;
|
||||
std::chrono::steady_clock::time_point lastPongTime;
|
||||
int pingTimeoutCount = 0;
|
||||
static constexpr int MAX_PING_TIMEOUTS = 3;
|
||||
static constexpr int PING_INTERVAL_SECONDS = 30;
|
||||
static constexpr int PONG_TIMEOUT_SECONDS = 10;
|
||||
};
|
||||
|
||||
class Worker; // forward
|
||||
|
||||
34
src/worker.h
34
src/worker.h
@@ -5,6 +5,7 @@
|
||||
#include <mutex>
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
#include <future>
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
#include "connection_pool.h"
|
||||
@@ -39,7 +40,16 @@ public:
|
||||
void stopWorkerThread() {
|
||||
runningWorker.store(false);
|
||||
if (workerThread.joinable()) {
|
||||
workerThread.join();
|
||||
// Timeout für Thread-Beendigung
|
||||
auto future = std::async(std::launch::async, [this]() {
|
||||
workerThread.join();
|
||||
});
|
||||
|
||||
if (future.wait_for(std::chrono::milliseconds(500)) == std::future_status::timeout) {
|
||||
std::cerr << "[" << workerName << "] Worker-Thread beendet sich nicht, erzwinge Beendigung..." << std::endl;
|
||||
// Thread wird beim Destruktor automatisch detached
|
||||
workerThread.detach();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,7 +65,15 @@ public:
|
||||
void stopWatchdogThread() {
|
||||
runningWatchdog.store(false);
|
||||
if (watchdogThread.joinable()) {
|
||||
watchdogThread.join();
|
||||
// Timeout für Watchdog-Thread-Beendigung
|
||||
auto future = std::async(std::launch::async, [this]() {
|
||||
watchdogThread.join();
|
||||
});
|
||||
|
||||
if (future.wait_for(std::chrono::milliseconds(200)) == std::future_status::timeout) {
|
||||
std::cerr << "[" << workerName << "] Watchdog-Thread beendet sich nicht, erzwinge Beendigung..." << std::endl;
|
||||
watchdogThread.detach();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -75,7 +93,13 @@ protected:
|
||||
void watchdog() {
|
||||
try {
|
||||
while (runningWatchdog.load()) {
|
||||
std::this_thread::sleep_for(watchdogInterval);
|
||||
// Kürzere Sleep-Intervalle für bessere Shutdown-Responsivität
|
||||
for (int i = 0; i < 10 && runningWatchdog.load(); ++i) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
}
|
||||
|
||||
if (!runningWatchdog.load()) break;
|
||||
|
||||
bool isActive = false;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(activityMutex);
|
||||
@@ -86,7 +110,9 @@ protected:
|
||||
std::cerr << "[" << workerName << "] Watchdog: Keine Aktivität! Starte Worker neu...\n";
|
||||
std::cerr << "[" << workerName << "] Letzte Aktivität: " << getCurrentStep() << "\n";
|
||||
stopWorkerThread();
|
||||
startWorkerThread();
|
||||
if (runningWatchdog.load()) { // Nur neu starten wenn nicht shutdown
|
||||
startWorkerThread();
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (const std::exception &e) {
|
||||
|
||||
Reference in New Issue
Block a user