Refactor: Entfernen des Daemon WebSocket und Umstellung auf Socket.io für Event-Verarbeitung
Änderungen: - Der Daemon WebSocket wurde aus der Anwendung entfernt, um die Komplexität zu reduzieren und die Stabilität zu erhöhen. - Die Event-Verarbeitung in StatusBar.vue und BranchView.vue wurde aktualisiert, um Socket.io für die Registrierung und Verarbeitung von Live-Events zu verwenden. - Protokollausgaben wurden hinzugefügt, um den Empfang und die Verarbeitung von Events zu dokumentieren. Diese Anpassungen verbessern die Nachvollziehbarkeit der Event-Verarbeitung und vereinfachen die Codebasis.
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@@ -122,102 +122,91 @@ const store = createStore({
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}
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},
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initializeDaemonSocket({ commit, state }) {
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// Daemon WebSocket temporär deaktiviert aufgrund von CORS/Protokoll-Problemen
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// Socket.io wird für alle Events verwendet
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console.log('🔌 Daemon WebSocket deaktiviert - verwende Socket.io für alle Events');
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return;
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if (state.isLoggedIn && state.user) {
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let currentDaemonSocket = state.daemonSocket;
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const connectDaemonSocket = () => {
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if (currentDaemonSocket) {
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currentDaemonSocket.disconnect();
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}
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const daemonUrl = import.meta.env.VITE_DAEMON_SOCKET || 'wss://www.your-part.de:4551';
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console.log('🔌 Initializing Daemon WebSocket connection to:', daemonUrl);
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console.log('🔌 Protocol:', 'yourpart-protocol');
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try {
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// Versuche zuerst ohne Protokoll, da der Server es möglicherweise nicht unterstützt
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let daemonSocket;
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try {
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console.log('🔌 Trying WebSocket connection without protocol...');
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daemonSocket = new WebSocket(daemonUrl);
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} catch (error) {
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console.error('❌ Failed to create WebSocket:', error);
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throw error;
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}
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daemonSocket.onopen = () => {
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console.log('✅ Daemon WebSocket connected successfully');
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retryCount = 0; // Reset retry counter on successful connection
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const payload = JSON.stringify({
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user_id: state.user.id,
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event: 'setUserId',
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data: { userId: state.user.id }
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});
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daemonSocket.send(payload);
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};
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daemonSocket.onclose = (event) => {
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console.warn('❌ Daemon WebSocket disconnected:', event.reason);
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console.warn('❌ Close details:', {
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code: event.code,
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reason: event.reason,
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wasClean: event.wasClean,
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readyState: daemonSocket.readyState
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});
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retryConnection(connectDaemonSocket);
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};
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daemonSocket.onerror = (error) => {
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console.error('❌ Daemon WebSocket error:', error);
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console.error('❌ Error details:', {
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type: error.type,
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target: error.target,
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readyState: daemonSocket.readyState,
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url: daemonSocket.url,
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protocol: daemonSocket.protocol
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});
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retryConnection(connectDaemonSocket);
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};
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daemonSocket.addEventListener('message', (event) => {
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const message = event.data;
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if (message === "ping") {
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daemonSocket.send("pong");
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} else {
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try {
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const data = JSON.parse(message);
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} catch (error) {
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console.error("Error parsing message:", error);
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}
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}
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});
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commit('setDaemonSocket', daemonSocket);
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} catch (error) {
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console.error('❌ Failed to create Daemon WebSocket:', error);
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console.error('❌ URL attempted:', import.meta.env.VITE_DAEMON_SOCKET);
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retryConnection(connectDaemonSocket);
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}
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};
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let retryCount = 0;
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const maxRetries = 5;
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const retryConnection = (reconnectFn) => {
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if (retryCount >= maxRetries) {
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console.error('❌ Max retry attempts reached for Daemon WebSocket');
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return;
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}
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retryCount++;
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const delay = Math.min(1000 * Math.pow(2, retryCount - 1), 10000); // Exponential backoff, max 10s
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console.log(`🔄 Retrying Daemon WebSocket connection in ${delay}ms (attempt ${retryCount}/${maxRetries})`);
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setTimeout(() => {
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reconnectFn();
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}, delay);
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};
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connectDaemonSocket();
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if (!state.isLoggedIn || !state.user) {
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console.log("User is not logged in or user data is not available for Daemon WebSocket.");
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return;
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}
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const daemonUrl = import.meta.env.VITE_DAEMON_SOCKET || 'wss://www.your-part.de:4551';
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console.log('🔌 Initializing Daemon WebSocket connection to:', daemonUrl);
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const connectDaemonSocket = () => {
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try {
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const daemonSocket = new WebSocket(daemonUrl, 'yourpart-protocol');
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console.log('🔌 Protocol: yourpart-protocol');
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daemonSocket.onopen = () => {
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console.log('✅ Daemon WebSocket connected successfully');
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retryCount = 0; // Reset retry counter on successful connection
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const payload = JSON.stringify({
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user_id: state.user.id,
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event: 'setUserId',
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data: { userId: state.user.id }
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});
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daemonSocket.send(payload);
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};
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daemonSocket.onclose = (event) => {
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console.warn('❌ Daemon WebSocket disconnected:', event.reason);
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console.warn('❌ Close details:', {
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code: event.code,
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reason: event.reason,
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wasClean: event.wasClean,
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readyState: daemonSocket.readyState
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});
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retryConnection(connectDaemonSocket);
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};
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daemonSocket.onerror = (error) => {
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console.error('❌ Daemon WebSocket error:', error);
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console.error('❌ Error details:', {
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type: error.type,
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target: error.target,
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readyState: daemonSocket.readyState,
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url: daemonSocket.url,
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protocol: daemonSocket.protocol
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});
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retryConnection(connectDaemonSocket);
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};
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daemonSocket.addEventListener('message', (event) => {
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const message = event.data;
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if (message === "ping") {
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daemonSocket.send("pong");
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} else {
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try {
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const data = JSON.parse(message);
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// Handle daemon messages here
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console.log('📨 Daemon message received:', data);
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} catch (error) {
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console.error("Error parsing daemon message:", error);
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}
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}
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});
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commit('setDaemonSocket', daemonSocket);
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} catch (error) {
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console.error('❌ Failed to create Daemon WebSocket:', error);
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console.error('❌ URL attempted:', import.meta.env.VITE_DAEMON_SOCKET);
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retryConnection(connectDaemonSocket);
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}
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};
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let retryCount = 0;
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const maxRetries = 5;
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const retryConnection = (reconnectFn) => {
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if (retryCount >= maxRetries) {
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console.error('❌ Max retry attempts reached for Daemon WebSocket');
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return;
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}
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retryCount++;
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const delay = Math.min(1000 * Math.pow(2, retryCount - 1), 10000); // Exponential backoff, max 10s
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console.log(`🔄 Retrying Daemon WebSocket connection in ${delay}ms (attempt ${retryCount}/${maxRetries})`);
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setTimeout(() => {
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reconnectFn();
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}, delay);
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};
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connectDaemonSocket();
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},
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setLanguage({ commit }, language) {
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commit('setLanguage', language);
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