perf(falukant): simplify house runtime geometry
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This commit is contained in:
Torsten Schulz (local)
2026-09-29 11:56:53 +02:00
parent 8b06896b44
commit 2ebd8216fa
2 changed files with 19 additions and 2 deletions

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@@ -62,6 +62,7 @@ function optimizeModelDirectory({ name, sourceDir, outputDir, required = false }
}
console.log(`Optimize Falukant ${name} GLBs (Draco + texture 1024)\n`);
const isHouse = name === 'house' || name === 'houses' || path.basename(sourceDir) === 'houses';
for (const f of models) {
const input = path.join(sourceDir, f);
@@ -71,7 +72,16 @@ function optimizeModelDirectory({ name, sourceDir, outputDir, required = false }
try {
const result = spawnSync(
'node',
[cli, 'optimize', input, output, '--compress', 'draco', '--texture-size', '1024'],
[
cli, 'optimize', input, output,
'--compress', 'draco',
'--texture-size', '1024',
// Draco reduces download size, while simplify prevents high-poly
// scans from exhausting browser GPU memory. Houses are small
// previews, so they get a deliberately stronger reduction.
'--simplify-ratio', isHouse ? '0.05' : '0.35',
'--simplify-error', isHouse ? '0.02' : '0.01',
],
{
stdio: 'inherit',
cwd: path.join(__dirname, '..'),