Änderung: Anpassung der TaxiHighscore-API und Verbesserung der Highscore-Anzeige im Taxi-Spiel
Änderungen: - Umbenennung des API-Endpunkts für Highscores von `/api/taxi/highscore` zu `/api/taxi/highscores`. - Anpassung der Highscore-Datenstruktur zur Verwendung von `hashedUserId` anstelle von `userId`. - Erweiterung der Router-Logik zur besseren Organisation der Highscore-Abfragen. - Implementierung einer neuen Highscore-Anzeige im Spiel, die die Top 20 Spieler und den aktuellen Spieler anzeigt. Diese Anpassungen verbessern die API-Konsistenz und erweitern die Benutzeroberfläche für die Highscore-Anzeige im Spiel.
This commit is contained in:
@@ -185,18 +185,19 @@ const store = createStore({
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let retryCount = 0;
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const maxRetries = 10;
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const retryConnection = (reconnectFn) => {
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console.log(`Reconnect-Versuch ${retryCount + 1}/${maxRetries}`);
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console.log(`Backend-Reconnect-Versuch ${retryCount + 1}/${maxRetries}`);
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if (retryCount >= maxRetries) {
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// Nach maxRetries alle 5 Sekunden weiter versuchen
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console.log('Max Retries erreicht, versuche weiter alle 5 Sekunden...');
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console.log('Backend: Max Retries erreicht, versuche weiter alle 5 Sekunden...');
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setTimeout(() => {
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retryCount = 0; // Reset für nächsten Zyklus
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reconnectFn();
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}, 5000);
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return;
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}
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retryCount++;
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const delay = 5000; // Alle 5 Sekunden versuchen
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console.log(`Warte ${delay}ms bis zum nächsten Reconnect-Versuch...`);
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console.log(`Backend: Warte ${delay}ms bis zum nächsten Reconnect-Versuch...`);
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setTimeout(() => {
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reconnectFn();
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}, delay);
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@@ -309,6 +310,7 @@ const store = createStore({
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// Nach maxRetries alle 5 Sekunden weiter versuchen
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console.log('Daemon: Max Retries erreicht, versuche weiter alle 5 Sekunden...');
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setTimeout(() => {
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retryCount = 0; // Reset für nächsten Zyklus
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reconnectFn();
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}, 5000);
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return;
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@@ -91,17 +91,57 @@
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</div>
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</div>
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<!-- Canvas -->
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<div class="game-canvas-container">
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<canvas
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ref="gameCanvas"
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width="500"
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height="500"
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class="game-canvas"
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@click="handleCanvasClick"
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@keydown="handleKeyDown"
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tabindex="0"
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></canvas>
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<!-- Canvas und Highscore Container -->
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<div class="game-canvas-section">
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<!-- Canvas (immer sichtbar) -->
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<div class="game-canvas-container">
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<canvas
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ref="gameCanvas"
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width="500"
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height="500"
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class="game-canvas"
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@click="handleCanvasClick"
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@keydown="handleKeyDown"
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tabindex="0"
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></canvas>
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</div>
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<!-- Highscore-Anzeige (als Overlay über dem Canvas) -->
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<div v-if="showHighscore" class="highscore-overlay">
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<div class="highscore-header">
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<h2>🏆 Highscore</h2>
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<div class="highscore-subtitle">Top 20 Spieler</div>
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</div>
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<div class="highscore-list">
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<div v-if="loadingHighscore" class="loading-message">
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Lade Highscore...
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</div>
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<div v-else-if="highscoreList.length === 0" class="no-highscore">
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Noch keine Highscores vorhanden
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</div>
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<div v-else class="highscore-table">
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<div
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v-for="(entry, index) in highscoreList"
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:key="index"
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class="highscore-entry"
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:class="{ 'current-player': entry.isCurrentPlayer }"
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>
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<div class="highscore-rank">{{ entry.rank }}</div>
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<div class="highscore-name">{{ entry.nickname }}</div>
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<div class="highscore-points">{{ entry.points }} Pkt</div>
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</div>
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<div v-if="showCurrentPlayerBelow" class="highscore-separator">...</div>
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<div
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v-if="currentPlayerEntry && showCurrentPlayerBelow"
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class="highscore-entry current-player"
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>
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<div class="highscore-rank">{{ currentPlayerEntry.rank }}</div>
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<div class="highscore-name">{{ currentPlayerEntry.nickname }}</div>
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<div class="highscore-points">{{ currentPlayerEntry.points }} Pkt</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -114,6 +154,9 @@
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<button @click="restartLevel" class="control-button">
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{{ $t('minigames.taxi.restartLevel') }}
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</button>
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<button @click="toggleHighscore" class="control-button">
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{{ showHighscore ? 'Zurück zum Spiel' : 'Highscore' }}
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</button>
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</div>
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</div>
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@@ -312,6 +355,11 @@ export default {
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,prevTaxiY: 250
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,skipRedLightOneFrame: false
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,gasStations: [] // Tankstellen im Spiel
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,showHighscore: false // Highscore-Anzeige aktiv
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,highscoreList: [] // Liste der Highscore-Einträge
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,loadingHighscore: false // Lade-Status für Highscore
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,currentPlayerEntry: null // Eintrag des aktuellen Spielers
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,showCurrentPlayerBelow: false // Zeige aktuellen Spieler nach Platz 20
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}
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},
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computed: {
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@@ -586,6 +634,7 @@ export default {
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},
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setupEventListeners() {
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// Event-Listener auf Document registrieren (Canvas bleibt immer sichtbar)
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document.addEventListener('keydown', this.handleKeyDown);
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document.addEventListener('keyup', this.handleKeyUp);
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},
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@@ -698,6 +747,9 @@ export default {
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clearTimeout(this.motorStopTimeout);
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this.motorStopTimeout = null;
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}
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// Event-Listener von Document entfernen
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document.removeEventListener('keydown', this.handleKeyDown);
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document.removeEventListener('keyup', this.handleKeyUp);
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// Cleanup aller Timeouts
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if (this.passengerGenerationTimeout) {
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clearTimeout(this.passengerGenerationTimeout);
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@@ -708,8 +760,6 @@ export default {
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this.crashDialogTimeout = null;
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}
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// AudioContext bleibt global erhalten, nicht schließen
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document.removeEventListener('keydown', this.handleKeyDown);
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document.removeEventListener('keyup', this.handleKeyUp);
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if (this.audioUnlockHandler) {
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document.removeEventListener('pointerdown', this.audioUnlockHandler, { capture: true });
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document.removeEventListener('touchstart', this.audioUnlockHandler, { capture: true });
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@@ -2865,8 +2915,9 @@ export default {
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// AudioContext bei erster Benutzerinteraktion initialisieren
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this.ensureAudioUnlockedInEvent();
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// Bei Beschleunigungs-Key Motor starten (User-Geste garantiert)
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if ((event.key === 'ArrowUp' || event.key === 'w' || event.key === 'W') && this.motorSound && !this.motorSound.isPlaying) {
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// Motor nur starten wenn Spiel nicht pausiert ist
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if (!this.isPaused && (event.key === 'ArrowUp' || event.key === 'w' || event.key === 'W') && this.motorSound && !this.motorSound.isPlaying) {
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this.motorSound.start();
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// Direkt Parameter setzen, um hörbares Feedback ohne Verzögerung zu bekommen
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const speedKmh = Math.max(5, this.taxi.speed * 5);
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@@ -2917,6 +2968,14 @@ export default {
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togglePause() {
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this.isPaused = !this.isPaused;
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this.showPauseOverlay = this.isPaused;
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// Motorgeräusch stoppen wenn pausiert, starten wenn fortgesetzt
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if (this.isPaused) {
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if (this.motorSound && this.motorSound.isPlaying) {
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this.motorSound.stop();
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}
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}
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// Wenn fortgesetzt wird, startet der Motor automatisch bei der nächsten Beschleunigung
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},
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restartLevel() {
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@@ -3432,6 +3491,106 @@ export default {
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prev = curr; curr = next || null;
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}
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}
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},
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// Highscore-Funktionen
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async toggleHighscore() {
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this.showHighscore = !this.showHighscore;
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if (this.showHighscore) {
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// Spiel pausieren wenn Highscore angezeigt wird
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if (!this.isPaused) {
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this.isPaused = true;
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// Motorgeräusch stoppen wenn pausiert
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if (this.motorSound && this.motorSound.isPlaying) {
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this.motorSound.stop();
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}
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}
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// Highscore laden
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await this.loadHighscore();
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} else {
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// Highscore geschlossen - Spiel automatisch fortsetzen
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this.isPaused = false;
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this.showPauseOverlay = false;
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// Motor startet automatisch bei der nächsten Beschleunigung
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}
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},
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async loadHighscore() {
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this.loadingHighscore = true;
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try {
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// Lade Top 20 Highscores für die aktuelle Map
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const response = await apiClient.get('/api/taxi/highscores', {
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params: {
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mapId: this.selectedMapId,
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limit: 20,
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orderBy: 'points' // Sortiere nach Punkten
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}
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});
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if (response.data && response.data.success && Array.isArray(response.data.data)) {
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this.highscoreList = response.data.data.map((entry, index) => ({
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rank: index + 1,
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nickname: entry.nickname || 'Unbekannt',
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points: entry.points,
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isCurrentPlayer: entry.userId === this.$store.state.user?.id
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}));
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// Prüfe ob aktueller Spieler eine Platzierung hat
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await this.checkCurrentPlayerRank();
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}
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} catch (error) {
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console.error('Fehler beim Laden der Highscores:', error);
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this.highscoreList = [];
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} finally {
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this.loadingHighscore = false;
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}
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},
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async checkCurrentPlayerRank() {
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if (!this.$store.state.user?.id) return;
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try {
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// Lade Rang des aktuellen Spielers
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const response = await apiClient.get('/api/taxi/highscores/rank', {
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params: {
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userId: this.$store.state.user.id,
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mapId: this.selectedMapId,
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orderBy: 'points'
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}
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});
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if (response.data && response.data.success && response.data.data && response.data.data.rank) {
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const rank = response.data.data.rank;
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// Wenn Spieler Platz 21 oder schlechter hat
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if (rank > 20) {
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this.showCurrentPlayerBelow = true;
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// Lade beste Punkte des Spielers
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const bestScoreResponse = await apiClient.get('/api/taxi/highscores/user/best', {
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params: {
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userId: this.$store.state.user.id,
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mapId: this.selectedMapId
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}
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});
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if (bestScoreResponse.data && bestScoreResponse.data.success && bestScoreResponse.data.data) {
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this.currentPlayerEntry = {
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rank: rank,
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nickname: this.$store.state.user.nickname || 'Du',
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points: bestScoreResponse.data.data.points,
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isCurrentPlayer: true
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};
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}
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} else {
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this.showCurrentPlayerBelow = false;
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this.currentPlayerEntry = null;
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}
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}
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} catch (error) {
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console.error('Fehler beim Laden des Spieler-Rangs:', error);
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}
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}
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}
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}
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@@ -3473,6 +3632,7 @@ export default {
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/* Game Canvas Section */
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.game-canvas-section {
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position: relative;
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display: flex;
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flex-direction: column;
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align-items: center;
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@@ -3890,6 +4050,7 @@ export default {
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margin: 0; /* Kein Margin */
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text-align: center;
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width: 500px; /* Feste Breite wie das Tacho-Display */
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height: 500px; /* Feste Höhe beibehalten */
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box-sizing: border-box; /* Border wird in die Breite eingerechnet */
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}
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@@ -3970,6 +4131,120 @@ export default {
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border: 1px solid #7E471B;
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}
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/* Highscore Overlay */
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.highscore-overlay {
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position: absolute;
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top: 0;
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left: 0;
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width: 500px;
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height: 500px;
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background: rgba(255, 255, 255, 0.95);
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backdrop-filter: blur(5px);
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border: 2px solid #ddd;
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border-radius: 8px;
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box-shadow: 0 4px 8px rgba(0,0,0,0.1);
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display: flex;
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flex-direction: column;
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overflow: hidden;
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z-index: 10;
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}
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.highscore-header {
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background: #F9A22C;
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color: #000;
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padding: 20px;
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text-align: center;
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border-bottom: 2px solid #ddd;
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}
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.highscore-header h2 {
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margin: 0 0 5px 0;
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font-size: 1.5rem;
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font-weight: 600;
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}
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.highscore-subtitle {
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margin: 0;
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font-size: 0.9rem;
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opacity: 0.8;
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}
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.highscore-list {
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flex: 1;
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overflow-y: auto;
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padding: 15px;
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}
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.loading-message,
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.no-highscore {
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text-align: center;
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padding: 40px 20px;
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color: #666;
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font-style: italic;
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}
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.highscore-table {
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display: flex;
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flex-direction: column;
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gap: 8px;
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}
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.highscore-entry {
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display: grid;
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grid-template-columns: 50px 1fr auto;
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gap: 10px;
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align-items: center;
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padding: 10px 15px;
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background: #f8f9fa;
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border-radius: 4px;
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transition: all 0.2s;
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}
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.highscore-entry:hover {
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background: #e9ecef;
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}
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.highscore-entry.current-player {
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background: #fff3cd;
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border: 2px solid #ffc107;
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font-weight: 600;
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}
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.highscore-entry.current-player:hover {
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background: #ffe8a1;
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}
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.highscore-rank {
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font-size: 1.2rem;
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font-weight: 700;
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color: #F9A22C;
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text-align: center;
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}
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.highscore-name {
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font-size: 1rem;
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color: #333;
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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.highscore-points {
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font-size: 1rem;
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font-weight: 600;
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color: #666;
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text-align: right;
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}
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.highscore-separator {
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text-align: center;
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font-size: 1.5rem;
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font-weight: 700;
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color: #999;
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padding: 10px 0;
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letter-spacing: 5px;
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}
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/* Responsive Design */
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@media (max-width: 1024px) {
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Reference in New Issue
Block a user