Torsten Schulz (local)
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1e565e6dd9
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Refactor money change handling in EventsWorker: Updated the logic for applying money changes to use the current money value for calculations, ensuring accurate adjustments. Introduced a new method to retrieve the current money of a user, enhancing error handling and improving the overall clarity of the code.
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2026-02-05 08:16:54 +01:00 |
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Torsten Schulz (local)
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d94fa791b3
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Add child relation deletion by parent query: Introduced a new SQL query to delete child relations where the character is either a father or mother. Updated relevant workers to execute this query before deleting child relations, ensuring proper cleanup of relationships during character deletion.
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2026-02-04 14:46:57 +01:00 |
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Torsten Schulz (local)
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972ef2b714
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Reduce probabilities and effects of various random events in EventsWorker: Adjusted the likelihood and impact of events such as character illness, accidents, regional epidemics, and earthquakes to balance gameplay dynamics.
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2026-01-31 08:58:15 +01:00 |
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Torsten Schulz (local)
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4b4d84b15c
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Implement overproduction notification handling in ProduceWorker: Add logic to check for existing notifications and update them if necessary, or create a new notification if none exist. Introduce SQL queries for finding and updating overproduction notifications to enhance database interactions.
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2026-01-28 15:06:48 +01:00 |
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