Refactor Falukant daemon logic for time-based processing: Updated the handling of monthly servant costs and lover installments to align with the new game time model, introducing a unified "Monatstick" concept for cost calculations. Enhanced SQL queries and worker logic to ensure accurate processing every 2 hours, improving financial interactions and family dynamics.
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@@ -34,8 +34,8 @@ use crate::message_broker::MessageBroker;
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const DAILY_INTERVAL: Duration = Duration::from_secs(24 * 3600);
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const MONTHLY_INTERVAL: Duration = Duration::from_secs(30 * 24 * 3600);
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/// 12 Teilzahlungen pro Spieltag (24 h = 1 Spieljahr); 2 h = 1 Spielmonat.
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const LOVER_INSTALLMENT_INTERVAL: Duration = Duration::from_secs(2 * 3600);
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/// 12 Monatsticke pro Spieltag (24 h = 1 Spieljahr); 2 h = 1 Spielmonat (Liebschaft + Dienerschaft).
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const GAME_MONTH_SLICE_INTERVAL: Duration = Duration::from_secs(2 * 3600);
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pub struct FalukantFamilyWorker {
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base: BaseWorker,
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@@ -43,7 +43,8 @@ pub struct FalukantFamilyWorker {
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dist: Uniform<f64>,
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last_daily: Option<Instant>,
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last_monthly: Option<Instant>,
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last_lover_installment: Option<Instant>,
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/// Gemeinsamer Tick für Liebschafts-Raten + Dienerschaft (Monatstick ≈ 2 h).
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last_game_month_slice: Option<Instant>,
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schema_ready: bool,
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/// Migration `004_falukant_servants_daemon.sql` (Dienerschaft-Ticks).
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servants_schema_ready: bool,
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@@ -59,7 +60,7 @@ impl FalukantFamilyWorker {
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dist: Uniform::from(0.0..1.0),
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last_daily: None,
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last_monthly: None,
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last_lover_installment: None,
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last_game_month_slice: None,
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schema_ready: false,
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servants_schema_ready: false,
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lover_installment_schema_ready: false,
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@@ -93,12 +94,21 @@ impl FalukantFamilyWorker {
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self.last_monthly = Some(now);
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}
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if self.lover_installment_schema_ready {
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if Self::should_run(self.last_lover_installment, now, LOVER_INSTALLMENT_INTERVAL) {
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if let Err(e) = self.process_lover_installments() {
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eprintln!("[FalukantFamilyWorker] process_lover_installments: {e}");
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if self.servants_schema_ready || self.lover_installment_schema_ready {
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if Self::should_run(self.last_game_month_slice, now, GAME_MONTH_SLICE_INTERVAL) {
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if self.servants_schema_ready {
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if let Err(e) =
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super::falukant_servants::run_monthly(&self.base, &self.base.broker)
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{
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eprintln!("[FalukantFamilyWorker] falukant_servants::run_monthly: {e}");
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}
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}
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self.last_lover_installment = Some(now);
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if self.lover_installment_schema_ready {
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if let Err(e) = self.process_lover_installments() {
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eprintln!("[FalukantFamilyWorker] process_lover_installments: {e}");
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}
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}
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self.last_game_month_slice = Some(now);
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}
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}
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@@ -651,10 +661,6 @@ impl FalukantFamilyWorker {
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}
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fn process_monthly(&mut self) -> Result<(), DbError> {
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if self.servants_schema_ready {
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super::falukant_servants::run_monthly(&self.base, &self.base.broker)?;
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}
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let mut conn = self
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.base
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.pool
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@@ -1,5 +1,10 @@
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//! Dienerschaft: Daily/Monthly nach Spec (docs: Handoff Dienerschaft).
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//! Dienerschaft: Daily + „Monats“-Kosten nach Spielzeitmodell.
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//! Voraussetzung: `migrations/004_falukant_servants_daemon.sql`.
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//!
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//! **Zeitmaßstab:** 1 Spieltag = 1 Spieljahr; ein „Monatstick“ ≈ **2 h** Wandzeit.
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//! Der berechnete `monthly_cost` ist ein **abstrakter** Unterhaltsbetrag pro **Spielmonat**
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//! (kein realistischer Vollmonatslohn). Pro Tick wird nur **1/12** dieses Betrags abgebucht
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//! (12 Monatsticke pro Spieltag), analog zur Liebschafts-Logik.
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use crate::db::DbError;
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use crate::message_broker::MessageBroker;
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@@ -260,7 +265,7 @@ pub fn run_daily(base: &BaseWorker, broker: &MessageBroker) -> Result<(), DbErro
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Ok(())
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}
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/// Monthly: Kosten, Unterversorgung, Boni.
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/// Monatstick (~2 h): Teilzahlung (1/12 des abstrakten Monatsbudgets), Unterversorgung, Boni.
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pub fn run_monthly(base: &BaseWorker, broker: &MessageBroker) -> Result<(), DbError> {
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let mut conn = base
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.pool
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@@ -346,9 +351,12 @@ pub fn run_monthly(base: &BaseWorker, broker: &MessageBroker) -> Result<(), DbEr
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"high" => 1.3,
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_ => 1.0,
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};
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let monthly_cost =
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// Abstraktes Monatsbudget (ein Spielmonat); Abrechnung erfolgt zwölftelweise pro Tick.
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let abstract_monthly_cost =
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(servant_count as f64 * base_per_servant * quality_factor * pay_factor * 100.0).round()
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/ 100.0;
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let installment =
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((abstract_monthly_cost / 12.0) * 100.0).round() / 100.0;
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let lover_rows = conn.execute("cnt_lov", &[&character_id])?;
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let lover_cnt = lover_rows
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@@ -357,13 +365,16 @@ pub fn run_monthly(base: &BaseWorker, broker: &MessageBroker) -> Result<(), DbEr
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.and_then(|v| v.parse::<i32>().ok())
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.unwrap_or(0);
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let notify = if servant_count <= 0 || monthly_cost <= 0.0 {
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let notify = if servant_count <= 0 || abstract_monthly_cost <= 0.0 {
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conn.execute("upd_uh_mon", &[&false, &user_house_id])?;
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false
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} else if user_money >= monthly_cost {
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} else if installment <= 0.0 {
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conn.execute("upd_uh_mon", &[&false, &user_house_id])?;
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false
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} else if user_money >= installment {
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base.change_falukant_user_money(
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falukant_user_id,
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-monthly_cost,
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-installment,
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"servants_monthly",
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)?;
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conn.execute("upd_uh_mon", &[&false, &user_house_id])?;
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@@ -2103,8 +2103,9 @@ pub const QUERY_GET_SERVANT_MONTHLY_ROWS: &str = r#"
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JOIN falukant_data.character c ON c.user_id = fu.id AND c.health > 0
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LEFT JOIN falukant_type.title t ON t.id = c.title_of_nobility
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LEFT JOIN falukant_type.house ht ON ht.id = uh.house_type_id
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-- Monatstick (Spielzeit): alle ~2 h, nicht Kalendermonat (siehe docs/FALUKANT_DAEMON_AENDERUNGSNOTIZ_ZEITMASSSTAB.md)
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WHERE (uh.servants_last_monthly_at IS NULL
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OR date_trunc('month', uh.servants_last_monthly_at) < date_trunc('month', CURRENT_TIMESTAMP))
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OR uh.servants_last_monthly_at < NOW() - INTERVAL '2 hours')
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AND NOT EXISTS (
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SELECT 1 FROM falukant_type.house h
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WHERE h.id = uh.house_type_id AND h.label_tr = 'under_bridge'
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