Files
yourchat/room.cpp
2017-07-21 21:49:19 +02:00

99 lines
3.1 KiB
C++

#include "room.h"
#include <algorithm>
#include <server.h>
#include <unistd.h>
#include <iostream>
namespace Yc {
namespace Lib {
Room::Room(Server *parent, std::string name, std::string password, std::vector<std::string> allowedUsers) :
_parent(parent),
_name(name),
_password(password),
_allowedUsers(allowedUsers),
_blocked(false),
_stop(false) {
thread = new std::thread(&Room::run, this);
}
Room::~Room() {
delete thread;
}
void Room::run() {
while (!_stop) {
if (_msgQueue.size() > 0 && !_blocked) {
_blocked = true;
while (_msgQueue.size() > 0) {
Message message = _msgQueue.front();
_msgQueue.pop();
for (auto &user: _users) {
user->sendMsg(message.type, message.messageTr, message.userName, message.color);
}
}
_blocked = false;
}
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
}
bool Room::addUser(std::string _userName, std::string color, std::string _password, int socket) {
if (_password != "" && _password == _password && std::find(std::begin(_allowedUsers), std::end(_allowedUsers), _userName) == std::end(_allowedUsers)) {
return false;
}
User *newUser = new User(this, _userName, color, socket);
_users.push_back(newUser);
newUser->sendMsg(User::roomList, _parent->jsonRoomList(), "", "");
addMessage(User::system, "room_entered", newUser->name(), newUser->color());
return true;
}
bool Room::addUser(User *user, std::string password) {
if (password == _password) {
_users.push_back(user);
return true;
}
return false;
}
bool Room::userNameExists(std::string userName) {
for (auto &user: _users) {
if (user->name() == userName) {
return true;
}
}
return false;
}
void Room::removeUser(std::string _token) {
for (std::vector<User*>::iterator user = _users.begin(); user != _users.end(); ++user) {
if ((*user)->validateToken(_token)) {
_users.erase(user);
break;
}
}
}
void Room::setStop() {
_stop = true;
}
void Room::addMessage(User::MsgType type, std::string messageText, std::string userName, std::string color)
{
Message message;
message.type = type;
message.messageTr = messageText;
message.userName = userName;
message.color = color;
_msgQueue.push(message);
}
std::string Room::name() {
return _name;
}
} // namespace Lib
} // namespace Yc