Update CMake configuration and refactor code to use smart pointers for memory management
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22
room.h
22
room.h
@@ -16,7 +16,7 @@ namespace Yc {
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class Server;
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class Room: public Base {
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class Room: public Base, public std::enable_shared_from_this<Room> {
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public:
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enum RoomType {
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none = 0,
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@@ -26,15 +26,15 @@ namespace Yc {
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password = 8
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};
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Room(Server *parent, Json::Value roomParams);
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Room(std::shared_ptr<Server> parent, Json::Value roomParams);
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~Room();
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void run();
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std::string name();
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bool addUser(std::string userName, std::string color, std::string password, int socket);
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bool addUser(User *user, std::string password);
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bool addUser(std::shared_ptr<User> user, std::string password);
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bool userNameExists(std::string userName);
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void removeUser(std::string _token, bool silent = false);
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void removeUser(User *user, bool silent = false);
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void removeUser(std::shared_ptr<User> user, bool silent = false);
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void setStop();
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void addMessage(User::MsgType type, const char* messageText, std::string userName = "", std::string color = "");
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void addMessage(User::MsgType type, std::string messageText, std::string userName = "", std::string color = "");
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@@ -42,11 +42,11 @@ namespace Yc {
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RoomType type();
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bool isType(RoomType type);
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bool canDice();
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unsigned int addDice(User *user, int diceValue);
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unsigned int addDice(std::shared_ptr<User> user, int diceValue);
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bool accessAllowed(std::string userName, std::string password);
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bool userIsInRoom(std::string userName);
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void addUserWhenQueueEmpty(User *user);
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bool userToNewRoom(User *user, std::string newRoom, std::string password);
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void addUserWhenQueueEmpty(std::shared_ptr<User> user);
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bool userToNewRoom(std::shared_ptr<User> user, std::string newRoom, std::string password);
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unsigned int flags();
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Json::Value userList();
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private:
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@@ -57,21 +57,21 @@ namespace Yc {
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std::string color;
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};
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Server *_parent;
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std::shared_ptr<Server> _parent;
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std::string _name;
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std::string _password;
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std::vector<std::string> _allowedUsers;
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RoomType _type;
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std::vector<User*> _users;
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std::vector<std::shared_ptr<User>> _users;
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bool _blocked;
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bool _stop;
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std::queue<Message> _msgQueue;
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std::thread *thread;
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std::unique_ptr<std::thread> thread;
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bool _roundRunning;
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time_t _roundStart;
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time_t _lastRoundEnd;
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int _roundLength;
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std::vector<std::pair<User *, int>> _diceValues;
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std::vector<std::pair<std::shared_ptr<User>, int>> _diceValues;
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void _handleDice();
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void _startDiceRound();
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void _endDiceRound();
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