Füge erweitertes Logging für Raumverwaltung im SSLServer hinzu
- Ergänze Debug-Ausgaben in der Methode `handleWebSocketMessage`, um verfügbare Räume und den Status der Benutzeranmeldung zu protokollieren. - Füge Logging in der Methode `createRooms` hinzu, um den Prozess der Raumerstellung aus der Konfiguration zu verfolgen. - Implementiere zusätzliche Ausgaben in der Methode `reloadRooms`, um die Anzahl der geladenen Räume aus der Datenbank zu dokumentieren und Fehlerfälle zu behandeln.
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@@ -278,10 +278,21 @@ void SSLServer::handleWebSocketMessage(struct lws *wsi, const std::string& messa
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// Try to add user to room
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bool added = false;
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// Debug: List all available rooms
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std::cout << "[YourChat] Available rooms: ";
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for (const auto &roomObj: _rooms) {
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std::cout << "'" << roomObj->name() << "' ";
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}
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std::cout << std::endl;
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std::cout << "[YourChat] Looking for room: '" << room << "'" << std::endl;
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for (auto &roomObj: _rooms) {
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if (roomObj->name() == room) {
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std::cout << "[YourChat] Found room '" << room << "', attempting to add user..." << std::endl;
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// Add user to room (ChatUser will be created by addUser)
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if (roomObj->addUser(name, color, password, lws_get_socket_fd(wsi))) {
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std::cout << "[YourChat] Successfully added user '" << name << "' to room '" << room << "'" << std::endl;
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// Find the created ChatUser
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auto chatUser = roomObj->findUserByName(name);
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if (chatUser) {
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@@ -289,6 +300,8 @@ void SSLServer::handleWebSocketMessage(struct lws *wsi, const std::string& messa
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}
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added = true;
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break;
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} else {
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std::cout << "[YourChat] Failed to add user '" << name << "' to room '" << room << "'" << std::endl;
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}
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}
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}
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@@ -415,14 +428,20 @@ void SSLServer::createRooms() {
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// Load rooms from database or config
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Json::Value roomList = _config->group("rooms");
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std::cout << "[YourChat] createRooms() called" << std::endl;
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std::cout << "[YourChat] Config rooms size: " << roomList.size() << std::endl;
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if (roomList.isArray() && roomList.size() > 0) {
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std::cout << "[YourChat] Loading rooms from config..." << std::endl;
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for (const auto& room : roomList) {
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std::cout << "[YourChat] Config room: " << room << std::endl;
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// Create room objects using the same logic as the main server
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auto newRoom = std::make_shared<ChatRoom>(nullptr, room); // parent will be set later
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_rooms.push_back(newRoom);
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}
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} else {
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// Create default room if no rooms configured
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std::cout << "[YourChat] No config rooms found, creating default room..." << std::endl;
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Json::Value defaultRoom;
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defaultRoom["name"] = "Halle";
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defaultRoom["password"] = "";
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@@ -433,6 +452,11 @@ void SSLServer::createRooms() {
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_rooms.push_back(newRoom);
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std::cout << "[YourChat] Created default room 'Halle'" << std::endl;
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}
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std::cout << "[YourChat] Total rooms created: " << _rooms.size() << std::endl;
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for (const auto& room : _rooms) {
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std::cout << "[YourChat] Room: '" << room->name() << "'" << std::endl;
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}
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}
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void SSLServer::reloadRooms() {
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@@ -444,13 +468,21 @@ void SSLServer::reloadRooms() {
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// Try to load rooms from database first
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try {
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Json::Value dbRooms = _database->getRooms();
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std::cout << "[YourChat] Database returned " << dbRooms.size() << " rooms" << std::endl;
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if (dbRooms.isArray() && dbRooms.size() > 0) {
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for (const auto& room : dbRooms) {
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std::cout << "[YourChat] Database room: " << room << std::endl;
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auto newRoom = std::make_shared<ChatRoom>(nullptr, room);
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_rooms.push_back(newRoom);
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}
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std::cout << "[YourChat] Loaded " << _rooms.size() << " rooms from database" << std::endl;
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for (const auto& room : _rooms) {
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std::cout << "[YourChat] Loaded room: '" << room->name() << "'" << std::endl;
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}
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return;
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} else {
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std::cout << "[YourChat] No rooms found in database, falling back to config/default" << std::endl;
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}
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} catch (const std::exception& e) {
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std::cerr << "[YourChat] Failed to load rooms from database: " << e.what() << std::endl;
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