Füge erweitertes Logging für Raumverwaltung im SSLServer hinzu

- Ergänze Debug-Ausgaben in der Methode `handleWebSocketMessage`, um verfügbare Räume und den Status der Benutzeranmeldung zu protokollieren.
- Füge Logging in der Methode `createRooms` hinzu, um den Prozess der Raumerstellung aus der Konfiguration zu verfolgen.
- Implementiere zusätzliche Ausgaben in der Methode `reloadRooms`, um die Anzahl der geladenen Räume aus der Datenbank zu dokumentieren und Fehlerfälle zu behandeln.
This commit is contained in:
Torsten Schulz (local)
2025-09-04 16:48:05 +02:00
parent 08d6a0c93b
commit f346ea1ec4

View File

@@ -278,10 +278,21 @@ void SSLServer::handleWebSocketMessage(struct lws *wsi, const std::string& messa
// Try to add user to room
bool added = false;
// Debug: List all available rooms
std::cout << "[YourChat] Available rooms: ";
for (const auto &roomObj: _rooms) {
std::cout << "'" << roomObj->name() << "' ";
}
std::cout << std::endl;
std::cout << "[YourChat] Looking for room: '" << room << "'" << std::endl;
for (auto &roomObj: _rooms) {
if (roomObj->name() == room) {
std::cout << "[YourChat] Found room '" << room << "', attempting to add user..." << std::endl;
// Add user to room (ChatUser will be created by addUser)
if (roomObj->addUser(name, color, password, lws_get_socket_fd(wsi))) {
std::cout << "[YourChat] Successfully added user '" << name << "' to room '" << room << "'" << std::endl;
// Find the created ChatUser
auto chatUser = roomObj->findUserByName(name);
if (chatUser) {
@@ -289,6 +300,8 @@ void SSLServer::handleWebSocketMessage(struct lws *wsi, const std::string& messa
}
added = true;
break;
} else {
std::cout << "[YourChat] Failed to add user '" << name << "' to room '" << room << "'" << std::endl;
}
}
}
@@ -415,14 +428,20 @@ void SSLServer::createRooms() {
// Load rooms from database or config
Json::Value roomList = _config->group("rooms");
std::cout << "[YourChat] createRooms() called" << std::endl;
std::cout << "[YourChat] Config rooms size: " << roomList.size() << std::endl;
if (roomList.isArray() && roomList.size() > 0) {
std::cout << "[YourChat] Loading rooms from config..." << std::endl;
for (const auto& room : roomList) {
std::cout << "[YourChat] Config room: " << room << std::endl;
// Create room objects using the same logic as the main server
auto newRoom = std::make_shared<ChatRoom>(nullptr, room); // parent will be set later
_rooms.push_back(newRoom);
}
} else {
// Create default room if no rooms configured
std::cout << "[YourChat] No config rooms found, creating default room..." << std::endl;
Json::Value defaultRoom;
defaultRoom["name"] = "Halle";
defaultRoom["password"] = "";
@@ -433,6 +452,11 @@ void SSLServer::createRooms() {
_rooms.push_back(newRoom);
std::cout << "[YourChat] Created default room 'Halle'" << std::endl;
}
std::cout << "[YourChat] Total rooms created: " << _rooms.size() << std::endl;
for (const auto& room : _rooms) {
std::cout << "[YourChat] Room: '" << room->name() << "'" << std::endl;
}
}
void SSLServer::reloadRooms() {
@@ -444,13 +468,21 @@ void SSLServer::reloadRooms() {
// Try to load rooms from database first
try {
Json::Value dbRooms = _database->getRooms();
std::cout << "[YourChat] Database returned " << dbRooms.size() << " rooms" << std::endl;
if (dbRooms.isArray() && dbRooms.size() > 0) {
for (const auto& room : dbRooms) {
std::cout << "[YourChat] Database room: " << room << std::endl;
auto newRoom = std::make_shared<ChatRoom>(nullptr, room);
_rooms.push_back(newRoom);
}
std::cout << "[YourChat] Loaded " << _rooms.size() << " rooms from database" << std::endl;
for (const auto& room : _rooms) {
std::cout << "[YourChat] Loaded room: '" << room->name() << "'" << std::endl;
}
return;
} else {
std::cout << "[YourChat] No rooms found in database, falling back to config/default" << std::endl;
}
} catch (const std::exception& e) {
std::cerr << "[YourChat] Failed to load rooms from database: " << e.what() << std::endl;