Refactor project structure: replace User class with ChatUser, integrate Database class, and update CMake configuration for new files
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29
room.h
29
room.h
@@ -1,20 +1,23 @@
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#ifndef YC_LIB_ROOM_H
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#define YC_LIB_ROOM_H
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#include <vector>
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#include <string>
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#include <user.h>
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#include <queue>
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#include <thread>
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#include <future>
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#include <utility>
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#include <vector>
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#include <base.h>
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#include "chat_user.h"
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namespace Yc {
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namespace Lib {
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class Server;
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class Server;
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class Room: public Base, public std::enable_shared_from_this<Room> {
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public:
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@@ -31,27 +34,27 @@ namespace Yc {
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void run();
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std::string name();
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bool addUser(std::string userName, std::string color, std::string password, int socket);
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bool addUser(std::shared_ptr<User> user, std::string password);
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bool addUser(std::shared_ptr<ChatUser> user, std::string password);
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bool userNameExists(std::string userName);
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void removeUser(std::string _token, bool silent = false);
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void removeUser(std::shared_ptr<User> user, bool silent = false);
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void removeUser(std::shared_ptr<ChatUser> user, bool silent = false);
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void setStop();
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void addMessage(User::MsgType type, const char* messageText, std::string userName = "", std::string color = "");
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void addMessage(User::MsgType type, std::string messageText, std::string userName = "", std::string color = "");
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void addMessage(User::MsgType type, Json::Value messageText, std::string userName = "", std::string color = "");
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void addMessage(ChatUser::MsgType type, const char* messageText, std::string userName = "", std::string color = "");
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void addMessage(ChatUser::MsgType type, std::string messageText, std::string userName = "", std::string color = "");
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void addMessage(ChatUser::MsgType type, Json::Value messageText, std::string userName = "", std::string color = "");
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RoomType type();
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bool isType(RoomType type);
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bool canDice();
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unsigned int addDice(std::shared_ptr<User> user, int diceValue);
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unsigned int addDice(std::shared_ptr<ChatUser> user, int diceValue);
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bool accessAllowed(std::string userName, std::string password);
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bool userIsInRoom(std::string userName);
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void addUserWhenQueueEmpty(std::shared_ptr<User> user);
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bool userToNewRoom(std::shared_ptr<User> user, std::string newRoom, std::string password);
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void addUserWhenQueueEmpty(std::shared_ptr<ChatUser> user);
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bool userToNewRoom(std::shared_ptr<ChatUser> user, std::string newRoom, std::string password);
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unsigned int flags();
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Json::Value userList();
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private:
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struct Message {
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User::MsgType type;
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ChatUser::MsgType type;
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std::string messageTr;
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std::string userName;
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std::string color;
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@@ -62,7 +65,7 @@ namespace Yc {
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std::string _password;
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std::vector<std::string> _allowedUsers;
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RoomType _type;
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std::vector<std::shared_ptr<User>> _users;
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std::vector<std::shared_ptr<ChatUser>> _users;
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bool _blocked;
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bool _stop;
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std::queue<Message> _msgQueue;
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@@ -71,7 +74,7 @@ namespace Yc {
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time_t _roundStart;
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time_t _lastRoundEnd;
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int _roundLength;
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std::vector<std::pair<std::shared_ptr<User>, int>> _diceValues;
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std::vector<std::pair<std::shared_ptr<ChatUser>, int>> _diceValues;
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void _handleDice();
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void _startDiceRound();
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void _endDiceRound();
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