Refactor chat system: Introduce ChatRoom and ChatUser classes
- Created ChatRoom class to manage chat room functionalities, including user management, message handling, and game mechanics. - Developed ChatUser class to represent individual users, handling user-specific actions and interactions within chat rooms. - Implemented a Config class for loading configuration settings from a JSON file. - Established a Server class to manage connections, handle requests, and facilitate communication between users and chat rooms. - Introduced a Database class for database interactions, utilizing PostgreSQL for user and room data management. - Added utility functions in the Base class for JSON handling and socket communication. - Created Object classes for Room and User to encapsulate their properties and behaviors. - Updated main function to initialize server and load chat rooms from configuration.
This commit is contained in:
96
src/core/chat_room.h
Executable file
96
src/core/chat_room.h
Executable file
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// renamed from room.h
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#ifndef YC_LIB_CHAT_ROOM_H
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#define YC_LIB_CHAT_ROOM_H
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#include <vector>
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#include <string>
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#include <queue>
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#include <thread>
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#include <future>
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#include <utility>
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#include <vector>
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#include "lib/base.h"
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#include "chat_user.h"
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#include "object/room.h"
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namespace Yc
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{
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namespace Lib
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{
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class Server;
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class ChatRoom : public Base, public std::enable_shared_from_this<ChatRoom>
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{
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public:
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enum RoomType
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{
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none = 0,
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dice = 1,
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poker = 2,
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rounds = 4,
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password = 8
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};
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ChatRoom(std::shared_ptr<Server> parent, Json::Value roomParams);
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~ChatRoom();
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std::shared_ptr<Server> getServer() const { return _parent; }
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void run();
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std::string name();
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bool addUser(std::string userName, std::string color, std::string password, int socket);
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bool addUser(std::shared_ptr<ChatUser> user, std::string password);
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bool userNameExists(std::string userName);
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void removeUser(std::string _token, bool silent = false);
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void removeUser(std::shared_ptr<ChatUser> user, bool silent = false);
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void setStop();
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void addMessage(ChatUser::MsgType type, const char *messageText, std::string userName = "", std::string color = "");
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void addMessage(ChatUser::MsgType type, std::string messageText, std::string userName = "", std::string color = "");
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void addMessage(ChatUser::MsgType type, Json::Value messageText, std::string userName = "", std::string color = "");
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RoomType type();
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bool isType(RoomType type);
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bool canDice();
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unsigned int addDice(std::shared_ptr<ChatUser> user, int diceValue);
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bool accessAllowed(std::string userName, std::string password);
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bool userIsInRoom(std::string userName);
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void addUserWhenQueueEmpty(std::shared_ptr<ChatUser> user);
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bool userToNewRoom(std::shared_ptr<ChatUser> user, std::string newRoom, std::string password);
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unsigned int flags();
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Json::Value userList();
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private:
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struct Message
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{
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ChatUser::MsgType type;
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std::string messageTr;
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std::string userName;
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std::string color;
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};
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std::shared_ptr<Server> _parent;
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std::string _name;
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std::string _password;
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std::vector<std::string> _allowedUsers;
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RoomType _type;
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std::vector<std::shared_ptr<ChatUser>> _users;
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bool _blocked;
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bool _stop;
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std::queue<Message> _msgQueue;
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std::unique_ptr<std::thread> thread;
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bool _roundRunning;
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time_t _roundStart;
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time_t _lastRoundEnd;
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int _roundLength;
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std::vector<std::pair<std::shared_ptr<ChatUser>, int>> _diceValues;
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Yc::Object::Room _room;
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void _handleDice();
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void _startDiceRound();
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void _endDiceRound();
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void _initRound();
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void _showDiceRoundResults();
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};
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} // namespace Lib
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} // namespace Yc
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#endif // YC_LIB_CHAT_ROOM_H
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