Refactor chat system: Introduce ChatRoom and ChatUser classes
- Created ChatRoom class to manage chat room functionalities, including user management, message handling, and game mechanics. - Developed ChatUser class to represent individual users, handling user-specific actions and interactions within chat rooms. - Implemented a Config class for loading configuration settings from a JSON file. - Established a Server class to manage connections, handle requests, and facilitate communication between users and chat rooms. - Introduced a Database class for database interactions, utilizing PostgreSQL for user and room data management. - Added utility functions in the Base class for JSON handling and socket communication. - Created Object classes for Room and User to encapsulate their properties and behaviors. - Updated main function to initialize server and load chat rooms from configuration.
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@@ -4,6 +4,17 @@ project(YourChat VERSION 0.1)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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include_directories(${PROJECT_SOURCE_DIR})
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add_executable(yourchat main.cpp base.cpp config.cpp server.cpp chat_room.cpp tools.cpp chat_user.cpp database.cpp)
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include_directories(${PROJECT_SOURCE_DIR}/src)
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add_executable(yourchat
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src/main.cpp
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src/lib/base.cpp
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src/core/config.cpp
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src/core/server.cpp
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src/core/chat_room.cpp
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src/lib/tools.cpp
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src/core/chat_user.cpp
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src/lib/database.cpp
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src/object/user.cpp
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src/object/room.cpp
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)
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target_link_libraries(yourchat jsoncpp pthread pqxx)
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