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91
room.cpp
91
room.cpp
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#include "room.h"
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#include <algorithm>
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#include <server.h>
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#include <unistd.h>
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#include <iostream>
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namespace Yc {
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namespace Lib {
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namespace Lib {
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Room::Room()
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{
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Room::Room(Server *parent, std::string name, std::string password, std::vector<std::string> allowedUsers) :
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_parent(parent),
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_name(name),
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_password(password),
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_allowedUsers(allowedUsers),
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_blocked(false),
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_stop(false) {
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thread = new std::thread(&Room::run, this);
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}
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}
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void Room::run() {
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while (!_stop) {
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if (_msgQueue.size() > 0 && !_blocked) {
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_blocked = true;
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while (_msgQueue.size() > 0) {
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Message message = _msgQueue.front();
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_msgQueue.pop();
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for (auto &user: _users) {
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user.sendMsg(message.type, message.messageTr, message.userName, message.color);
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}
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}
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_blocked = false;
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}
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usleep(50000);
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}
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}
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} // namespace Lib
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bool Room::addUser(std::string _userName, std::string color, std::string _password, int socket) {
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if (_password != "" && _password == _password && std::find(std::begin(_allowedUsers), std::end(_allowedUsers), _userName) == std::end(_allowedUsers)) {
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return false;
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}
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User newUser(this, _userName, color, socket);
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_users.push_back(newUser);
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newUser.sendMsg(User::roomList, _parent->jsonRoomList(), "", "");
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addMessage(User::system, "room_entered", newUser.name(), newUser.color());
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return true;
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}
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bool Room::addUser(User user, std::string password) {
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if (password == _password) {
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_users.push_back(user);
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return true;
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}
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return false;
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}
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bool Room::userNameExists(std::string userName) {
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for (auto &user: _users) {
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if (user.name() == userName) {
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return true;
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}
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}
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return false;
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}
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void Room::removeUser(std::string _token) {
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for (std::vector<User>::iterator user = _users.begin(); user != _users.end(); ++user) {
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if (user->validateToken(_token)) {
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_users.erase(user);
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}
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}
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}
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void Room::setStop() {
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_stop = true;
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}
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void Room::addMessage(User::MsgType type, std::string messageText, std::string userName, std::string color)
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{
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Message message;
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message.type = type;
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message.messageTr = messageText;
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message.userName = userName;
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message.color = color;
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_msgQueue.push(message);
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}
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std::string Room::name() {
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return _name;
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}
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} // namespace Lib
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} // namespace Yc
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