Added dice, added check for room access
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36
room.h
36
room.h
@@ -6,16 +6,26 @@
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#include <user.h>
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#include <queue>
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#include <thread>
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#include <future>
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#include <utility>
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#include <vector>
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#include <base.h>
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namespace Yc {
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namespace Lib {
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class Server;
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class Room
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{
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class Room: public Base {
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public:
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Room(Server *parent, std::string name, std::string password = "", std::vector<std::string> allowedUsers = std::vector<std::string>());
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enum RoomType {
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none = 0,
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dice = 1,
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poker = 2,
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rounds = 4
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};
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Room(Server *parent, Json::Value roomParams);
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~Room();
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void run();
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std::string name();
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@@ -24,7 +34,14 @@ namespace Yc {
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bool userNameExists(std::string userName);
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void removeUser(std::string _token);
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void setStop();
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void addMessage(User::MsgType type, std::string message, std::string userName = "", std::string color = "");
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void addMessage(User::MsgType type, const char* messageText, std::string userName = "", std::string color = "");
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void addMessage(User::MsgType type, std::string messageText, std::string userName = "", std::string color = "");
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void addMessage(User::MsgType type, Json::Value messageText, std::string userName = "", std::string color = "");
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RoomType type();
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bool isType(RoomType type);
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bool canDice();
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unsigned int addDice(User *user, int diceValue);
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bool accessAllowed(std::string userName, std::string password);
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private:
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struct Message {
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User::MsgType type;
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@@ -37,11 +54,22 @@ namespace Yc {
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std::string _name;
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std::string _password;
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std::vector<std::string> _allowedUsers;
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RoomType _type;
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std::vector<User*> _users;
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bool _blocked;
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bool _stop;
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std::queue<Message> _msgQueue;
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std::thread *thread;
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bool _roundRunning;
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time_t _roundStart;
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time_t _lastRoundEnd;
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int _roundLength;
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std::vector<std::pair<User *, int>> _diceValues;
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void _handleDice();
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void _startDiceRound();
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void _endDiceRound();
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void _initRound();
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void _showDiceRoundResults();
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};
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} // namespace Lib
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