feat(tournament): add group match creation and enhance match handling

- Implemented createGroupMatches function to generate matches for existing groups without altering group assignments.
- Updated resetMatches function to support optional class filtering when resetting group matches.
- Enhanced frontend components to filter and display group matches based on selected class, improving user experience.
- Adjusted tournament results display to reflect accurate match statistics, including wins and losses.
This commit is contained in:
Torsten Schulz (local)
2025-12-17 13:38:40 +01:00
parent 4b4c48a50f
commit dc084806ab
7 changed files with 676 additions and 186 deletions

View File

@@ -174,6 +174,21 @@ export const fillGroups = async (req, res) => {
}
};
// 7b. Gruppenspiele erstellen ohne Gruppenzuordnungen zu ändern
export const createGroupMatches = async (req, res) => {
const { authcode: token } = req.headers;
const { clubId, tournamentId, classId } = req.body;
try {
await tournamentService.createGroupMatches(token, clubId, tournamentId, classId);
// Emit Socket-Event
emitTournamentChanged(clubId, tournamentId);
res.sendStatus(204);
} catch (error) {
console.error(error);
res.status(500).json({ error: error.message });
}
};
// 8. Gruppen mit ihren Teilnehmern abfragen
export const getGroups = async (req, res) => {
const { authcode: token } = req.headers;
@@ -341,9 +356,9 @@ export const resetGroups = async (req, res) => {
export const resetMatches = async (req, res) => {
const { authcode: token } = req.headers;
const { clubId, tournamentId } = req.body;
const { clubId, tournamentId, classId } = req.body;
try {
await tournamentService.resetMatches(token, clubId, tournamentId);
await tournamentService.resetMatches(token, clubId, tournamentId, classId || null);
// Emit Socket-Event
emitTournamentChanged(clubId, tournamentId);
res.sendStatus(204);